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Fix player logistics saving process (#1533)
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@@ -64,6 +64,13 @@ local function save_bars(_, player)
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end
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end
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-- Remove LuaPrototypes
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for _, request in pairs(bars) do
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if request.import_from and type(request.import_from) ~= 'string' then
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request.import_from = request.import_from.name
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end
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end
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-- Save data to db
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Server.set_data(data_set_name, player.name, bars)
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Game.player_print({'player_logistic_requests.save_bars'}, Color.success, player)
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@@ -132,8 +139,8 @@ local function load_bars(_, player)
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return
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end
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Server.try_get_data(data_set_name, player.name, set_bars_callback)
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Game.player_print({'player_logistic_requests.load_bars'}, Color.success, player)
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Server.try_get_data(data_set_name, player.name, set_bars_callback)
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end
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-- Auto loads all logistic requests for players joining after logistics has been researched
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