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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-04 09:42:30 +02:00

New Description Generator GUI

Changes to the info gui to better communicate the max text width to support the server description in the server browser
This commit is contained in:
SimonFlapse 2019-10-18 23:20:55 +02:00
parent 268959331e
commit 7ca4e61da9
5 changed files with 310 additions and 18 deletions

View File

@ -10,11 +10,15 @@ global.config = {
-- The title of the map
map_name_key = 'This Map has no name',
-- The long description of the map, typically 1 paragraph
map_description_key = "This section is supposed to be filled out on a per map basis.\nIf you're seeing this message, ping the admin team to get a description\nadded for this map. 20 coins is rewarded to the first person that points this out.",
map_description_key = "This section is supposed to be filled out on a per map basis.\nIf you're seeing this message, ping the admin team to get\na description added for this map (20 coin reward).",
-- The feature list of the map
map_extra_info_key = 'This map has no extra information',
-- New Scenario Features, appears in the "What's new" tab
new_info_key = 'Nothing is new. The world is at peace'
new_info_key = 'Nothing is new. The world is at peace',
-- Creator of the map
map_primary_creator_key = 'The Refactorio Team',
-- Secondary creator of the map
map_secondary_creator_key = nil
},
-- map generation settings for redmew's maps (only applies to maps that use 'shapes')
map_generation = {

View File

@ -113,6 +113,7 @@ end
-- Some map presets will add GUI modules themselves.
if config.map_info.enabled then
require 'features.gui.info'
require 'features.gui.description_generator'
end
if config.player_list.enabled then
require 'features.gui.player_list'

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@ -0,0 +1,295 @@
local Gui = require 'utils.gui'
local Command = require 'utils.command'
local Ranks = require 'resources.ranks'
local Scenario_Info = require 'features.gui.info'
local creators = global.config.map_info
local gui_frame = Gui.uid_name()
local generate_tags = Gui.uid_name()
local template_radio = Gui.uid_name()
local close_gui = Gui.uid_name()
local function split(string, delimiter)
if delimiter == nil then
delimiter = '%s'
end
local t = {}
for str in string.gmatch(string, '([^' .. delimiter .. ']+)') do
table.insert(t, str)
end
return t
end
local max_char_width = 69
local function generate_spaces(number)
local return_string = ' '
for i = 1, number do
return_string = return_string .. ' '
end
return return_string
end
local function center_map_description(string)
local return_string = '\n[font=default-bold]\n'
local strings = split(string, '\n')
for _, str in pairs(strings) do
local chars, num_spaces = string.gsub(str, ' ', '')
local string_width = #chars + num_spaces * 2
local remainding_width = (max_char_width - string_width)
local right, left = math.ceil(remainding_width), math.floor(remainding_width)
return_string = return_string .. ' ' .. generate_spaces(left) .. str .. generate_spaces(right) .. '\n'
end
return return_string .. '[/font]\n'
end
local function prepair_tags(string)
local return_string
return_string = string.gsub(string, ' ', ' ') -- first is a regular space, second is a non-breaking space
return_string = string.gsub(return_string, '\n', ' ')
return return_string
end
local desc_header = '[color=1,0.88,0][font=default-bold]├──────┤[/font][img=item.raw-fish][font=default-bold]│[/font][/color][font=default-large-bold][color=red]  REDMEW  [/color][/font][color=1,0.88,0][font=default-bold]│[/font][img=item.raw-fish][font=default-bold]├──────┤[/font][/color]'
local desc_devider = '[color=1,0.88,0][font=default-bold]├───────────┤ ├───────────┤[/font][/color]'
local desc_info = [[
[virtual-signal=signal-info][font=default-large-bold] Information[/font]
[virtual-signal=signal-dot] We are a community dedicated to making great
[virtual-signal=signal-dot] factorio maps and creating a multiplayer server
[virtual-signal=signal-dot] for everyone to enjoy.
]]
local desc_community_info = [[
[entity=programmable-speaker][font=default-large-bold] Communities[/font]
[virtual-signal=signal-dot] Join our discord at [color=blue]redmew.com/discord[/color]
[virtual-signal=signal-dot] Download saves at [color=blue]redmew.com/saves[/color]
]]
local desc_modded_info = [[
[img=entity/crash-site-lab-repaired][font=default-large-bold] Modded gameplay[/font]
[virtual-signal=signal-dot] This server contains modded gameplay
[virtual-signal=signal-dot] Visit [color=blue]#modded[/color] in our discord to learn more!
]]
local function generate_desc_map_primary_credit_info()
local primary = creators.map_primary_creator_key
if not primary then
return ''
end
return [[
[entity=character][font=default-large-bold] Map contributions[/font]
[virtual-signal=signal-dot] Map created by ]] .. '[color=orange]' .. primary .. '[/color]\n'
end
local function generate_desc_map_secondary_credit_info()
local primary = creators.map_primary_creator_key
local secondary = creators.map_secondary_creator_key
if not primary or not secondary then
return ''
end
return [[
[virtual-signal=signal-dot] Map contributions by ]] .. '[color=orange]' .. secondary .. '[/color]\n'
end
local desc_map_primary_credit_info = generate_desc_map_primary_credit_info()
local desc_map_secondary_credit_info = generate_desc_map_secondary_credit_info()
local desc_donate_info =
[[
[item=coin][font=default-large-bold] Donate[/font]
[virtual-signal=signal-dot] Huge thanks to all our donators and patreons!
[virtual-signal=signal-dot] They help us host new experiences for you.
[virtual-signal=signal-dot] Make a pledge at [color=blue]patreon.com/redmew[/color]
]]
local desc_contribute_info =
[[
[img=entity/compilatron] [font=default-large-bold]The RedMew Scenario[/font]
[virtual-signal=signal-dot]Want to contribute to the source code?
[virtual-signal=signal-dot]Visit our github at [color=blue]github.com/Refactorio/RedMew[/color]
[virtual-signal=signal-dot]You are free to setup your own map.
[virtual-signal=signal-dot]Go to [color=blue]redmew.com/guide[/color] for more information]]
local server_prefix = '[color=1][R][/color] '
local map_name = Scenario_Info.get_map_name()
local map_desc = Scenario_Info.get_map_description()
local function draw_gui(event)
local frame_caption = 'Server browser text generator'
local player = event.player
local center = player.gui.center
local frame = center[gui_frame]
if frame then
Gui.remove_data_recursively(frame)
frame.destroy()
return
end
frame = center.add {type = 'frame', name = gui_frame, caption = frame_caption, direction = 'vertical'}
local main_table = frame.add {type = 'table', column_count = 1}
main_table.add {type = 'label', caption = 'Server Name (50 characters limit including prefix)'}
local server_name = main_table.add {type = 'text-box', text = server_prefix .. string.sub(map_name, 1, 49 - #server_prefix)}
server_name.read_only = true
server_name.style.horizontally_stretchable = true
server_name.word_wrap = false
server_name.style.width = 250
main_table.add {type = 'label', caption = 'Server Description'}
local server_desc = main_table.add {type = 'text-box', text = desc_header .. center_map_description(map_desc) .. desc_devider}
server_desc.read_only = true
server_desc.word_wrap = true
server_desc.style.horizontally_stretchable = true
server_desc.style.height = 150
server_desc.style.width = 410
main_table.add {type = 'label', caption = 'Select a template'}
local selection_flow = main_table.add {type = 'flow', direction = 'horizontal'}
local radio =
selection_flow.add({type = 'flow'}).add {
type = 'radiobutton',
name = template_radio,
caption = 'Vanilla',
state = false
}
Gui.set_data(radio, frame)
radio =
selection_flow.add({type = 'flow'}).add {
type = 'radiobutton',
name = template_radio,
caption = 'Modded',
state = false
}
Gui.set_data(radio, frame)
main_table.add {type = 'label', caption = 'Editable Server Tags'}
local server_tags = main_table.add {type = 'text-box', text = 'Select a template first'}
server_tags.read_only = false
server_tags.word_wrap = false
server_tags.style.horizontally_stretchable = true
server_tags.style.height = 250
server_tags.style.width = 410
--server_tags.scroll_to_top()
local button_flow = main_table.add {type = 'flow', direction = 'horizontal'}
local left_flow = button_flow.add {type = 'flow', direction = 'horizontal'}
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local generate_tag_button = left_flow.add {type = 'button', name = generate_tags, caption = 'Generate Tags'}
Gui.set_data(generate_tag_button, frame)
main_table.add {type = 'label', caption = 'Generated Server Tags (Reopen this gui to reset to the template)'}
local generated_server_tags = main_table.add {type = 'text-box', text = "Press the 'Generate Tags' button to generate the tags"} --prepair_tags(all_desc_info)
generated_server_tags.read_only = true
generated_server_tags.word_wrap = false
generated_server_tags.style.horizontally_stretchable = true
generated_server_tags.style.height = 40
generated_server_tags.style.width = 410
--generated_server_tags.scroll_to_left()
Gui.set_data(generated_server_tags, frame)
local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
left_flow = bottom_flow.add {type = 'flow', direction = 'horizontal'}
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local close_button = left_flow.add {type = 'button', name = close_gui, caption = 'Close'}
Gui.set_data(close_button, frame)
local data = {
server_tags = server_tags,
generated_server_tags = generated_server_tags,
}
Gui.set_data(frame, data)
end
Gui.on_click(
template_radio,
function(event)
local radio = event.element
local frame = Gui.get_data(radio)
local frame_data = Gui.get_data(frame)
local focus = frame_data.focus
if focus then
frame_data.focus.state = false
end
radio.state = true
frame_data.focus = radio
desc_map_primary_credit_info = generate_desc_map_primary_credit_info()
desc_map_secondary_credit_info = generate_desc_map_secondary_credit_info()
if radio.caption == 'Modded' then
frame_data.server_tags.text = desc_info .. desc_community_info .. desc_modded_info .. desc_map_primary_credit_info .. desc_map_secondary_credit_info .. desc_donate_info .. desc_contribute_info
elseif radio.caption == 'Vanilla' then
frame_data.server_tags.text = desc_info .. desc_community_info .. desc_map_primary_credit_info .. desc_map_secondary_credit_info .. desc_donate_info .. desc_contribute_info
end
end
)
Gui.on_click(
generate_tags,
function(event)
local frame = Gui.get_data(event.element)
local frame_data = Gui.get_data(frame)
frame_data.generated_server_tags.text = prepair_tags(frame_data.server_tags.text)
end
)
Gui.on_click(
close_gui,
function(event)
local frame = Gui.get_data(event.element)
Gui.remove_data_recursively(frame)
frame.destroy()
end
)
Gui.on_custom_close(
gui_frame,
function(event)
local element = event.element
Gui.remove_data_recursively(element)
element.destroy()
end
)
local function generate_desc_command(_, player)
local event = {player = player}
draw_gui(event)
end
Command.add(
'generate_desc',
{
description = 'Generates server name, description and tags to be pasted into the /config gui',
capture_excess_arguments = false,
allowed_by_server = false,
required_rank = Ranks.admin
},
generate_desc_command
)

View File

@ -294,7 +294,6 @@ local pages = {
end,
content = function(parent, player)
local read_only = not player.admin
local text_width = 490
local top_flow = parent.add {type = 'flow'}
local top_flow_style = top_flow.style
@ -320,7 +319,7 @@ local pages = {
--map_name_textbox.word_wrap = true
local map_name_textbox_style = map_name_textbox.style
map_name_textbox_style.width = text_width
map_name_textbox_style.width = 200
map_name_textbox_style.maximal_height = 30
Gui.set_data(map_name_textbox, map_name_key)
@ -336,7 +335,7 @@ local pages = {
--map_description_textbox.word_wrap = true
local map_description_textbox_style = map_description_textbox.style
map_description_textbox_style.width = text_width
map_description_textbox_style.width = 400
map_description_textbox_style.minimal_height = 80
map_description_textbox_style.vertically_stretchable = true
map_description_textbox_style.maximal_height = 100
@ -354,7 +353,7 @@ local pages = {
--map_extra_info_textbox.word_wrap = true
local map_extra_info_textbox_style = map_extra_info_textbox.style
map_extra_info_textbox_style.width = text_width
map_extra_info_textbox_style.width = 490
map_extra_info_textbox_style.height = 210
Gui.set_data(map_extra_info_textbox, map_extra_info_key)

View File

@ -1,8 +1,6 @@
local Gui = require 'utils.gui'
local Command = require 'utils.command'
local main_button_name = Gui.uid_name()
local rich_text_frame = Gui.uid_name()
local rich_text_choose_image = Gui.uid_name()
local rich_text_image_type = Gui.uid_name()
@ -22,11 +20,8 @@ local choices = {
'technology'
}
local function draw_rich_text(event)
local spirte_type
local frame_caption
spirte_type = choices[1]
frame_caption = 'Rich Text'
local sprite_type = choices[1]
local frame_caption = 'Rich Text'
local player = event.player
local center = player.gui.center
@ -61,10 +56,10 @@ local function draw_rich_text(event)
type = 'radiobutton',
name = rich_text_image_type,
caption = value,
state = value == spirte_type
state = value == sprite_type
}
if value == spirte_type then
if value == sprite_type then
focus = radio
end
@ -75,7 +70,7 @@ local function draw_rich_text(event)
icons_flow.add {
type = 'choose-elem-button',
name = rich_text_choose_image,
elem_type = spirte_type
elem_type = sprite_type
}
Gui.set_data(choose, frame)
@ -112,8 +107,6 @@ local function draw_rich_text(event)
player.opened = frame
end
Gui.on_click(main_button_name, draw_rich_text)
Gui.on_click(
rich_text_image_type,
function(event)