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https://github.com/Refactorio/RedMew.git
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Merge pull request #128 from Valansch/factorio.16-tweaks
Fixes for .16 compat
This commit is contained in:
commit
85b7a40a2a
20
band.lua
20
band.lua
@ -32,7 +32,7 @@ local function create_band_gui(event)
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local player = game.players[event.player_index]
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global.band_last_change[event.player_index] = game.tick
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if player.gui.top.band_toggle_btn == nil then
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local button = player.gui.top.add { name = "band_toggle_btn", type = "sprite-button", caption = "Tag", style = "dialog_button_style" }
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local button = player.gui.top.add { name = "band_toggle_btn", type = "sprite-button", caption = "Tag" }
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button.style.font = "default-bold"
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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@ -123,7 +123,6 @@ end
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-- dev_icons(ctrl + click): show icon-choose buttons
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-- dev_addfakes(alt + click): add random number of player names w/ color
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expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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player.gui.left.direction = "horizontal"
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local frame = player.gui.left["band_panel"]
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if (frame) then
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frame.destroy()
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@ -189,14 +188,13 @@ expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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local button--reusable variable :D
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local frame = player.gui.left.add { type = "frame", direction = "vertical", name = "band_panel", caption = "Choose your role:"}
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frame.style.font = "default-listbox"
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frame.style.font_color = { r=0.98, g=0.66, b=0.22}
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if dev_icons then
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local choose
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local chooselist = frame.add { type = "flow", direction = "horizontal" }
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-- ["signal"] = {type = "virtual", name = "signal-A"}
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for itype, ivalue in pairs({["item"] = "green-wire", ["entity"] = "medium-spitter", ["tile"] = "grass"}) do
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for itype, ivalue in pairs({["item"] = "green-wire", ["entity"] = "medium-spitter", ["tile"] = "concrete"}) do
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choose = chooselist.add { type = "choose-elem-button", elem_type = itype, [itype] = ivalue, name = "help_item_icon_choose_"..itype }
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choose.style.minimal_height = 36
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choose.style.minimal_width = 36
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@ -212,7 +210,7 @@ expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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scroll.style.minimal_width = 250
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scroll.style.bottom_padding = 10
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local table_roles = scroll.add{type = "table", name = "table_roles", colspan = 2}
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local table_roles = scroll.add{type = "table", name = "table_roles", column_count = 2}
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table_roles.style.horizontal_spacing = 15
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table_roles.style.vertical_spacing = 4
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@ -227,17 +225,19 @@ expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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local role_line = table_roles.add { type = "flow", direction = "horizontal" }
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button = role_line.add { type = "sprite-button", sprite = get_random_from_table(role_icons), name = "band_role_"..role, style = "recipe_slot_button_style"}
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button = role_line.add { type = "sprite-button", sprite = get_random_from_table(role_icons), name = "band_role_"..role}
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button.style.top_padding = 4
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button.style.left_padding = 0
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button.style.right_padding = 0
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 4
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button.style.width = 40
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button.style.height = 40
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if show_role_tooltip and role_icons.tooltip then
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button.tooltip = get_random_from_table( role_icons.tooltip )
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end
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local role_cap_line = role_line.add { type = "flow", name = "role_cap_line", direction = "horizontal" }
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role_cap_line.style.max_on_row = 1
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-- role_cap_line.style.max_on_row = 1
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local role_label = role_cap_line.add { type = "label", caption = role, single_line = true}
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-- role_label.style.minimal_width = 0
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@ -255,7 +255,7 @@ expand_band_gui = function(player, dev_icons, dev_addfakes, right_click)
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subgui_update_role_counter(role_cap_line, #players_by_role[role])
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local list_players = table_roles.add { type = "flow", direction = "horizontal" }
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list_players.style.max_on_row = 3
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-- list_players.style.max_on_row = 3
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list_players.style.top_padding = 0
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list_players.style.bottom_padding = 7
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@ -4,7 +4,7 @@ global.scenario.variables = {}
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global.scenario.variables.mods = require "locale.resources.mods"
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global.scenario.variables.regulars = require "locale.resources.regulars"
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global.scenario.variables.player_positions = {}
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global.scenario.variables.player_walk_distances = {}
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-- global.scenario.variables.player_walk_distances = {}
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global.scenario.variables.player_deaths = {}
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global.scenario.config = {}
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global.scenario.custom_functions = {}
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@ -137,7 +137,7 @@ local function fish_earned(event, amount)
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fish_earned_index( event.player_index, amount )
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end
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local function preplayer_mined_item(event)
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local function pre_player_mined_item(event)
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-- game.print(event.entity.name)
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-- game.print(event.entity.type)
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@ -151,19 +151,11 @@ local function preplayer_mined_item(event)
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end
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--]]
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if event.entity.name == "stone-rock" then
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fish_earned(event, 10)
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end
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if event.entity.type == "simple-entity" then -- Cheap check for rock, may have other side effects
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fish_earned(event, 10)
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end
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if event.entity.name == "red-desert-rock-huge-01" then
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fish_earned(event, 20)
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end
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if event.entity.name == "red-desert-rock-big-01" then
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fish_earned(event, 10)
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end
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if event.entity.type == "tree" then
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if event.entity.type == "tree" then
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local x = math.random(1,4)
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if x == 1 then
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fish_earned(event, 4)
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@ -476,7 +468,7 @@ function fish_player_crafted_item(event)
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end
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end
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Event.register(defines.events.on_preplayer_mined_item, preplayer_mined_item)
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Event.register(defines.events.on_pre_player_mined_item, pre_player_mined_item)
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Event.register(defines.events.on_entity_died, fish_drop_entity_died)
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Event.register(defines.events.on_market_item_purchased, market_item_purchased)
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Event.register(defines.events.on_built_entity, fish_built_entity)
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10
info.lua
10
info.lua
@ -25,22 +25,19 @@ And this is what you ought to know:
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- Don't argue with other players for silly things.
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- No political, racist, or misogynistic content.
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- If you suspect you desync, restart the game.
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- Join our growing community on discord.me/redmew
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- Post server pics (or didn't happen): redmew.reddit.com
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- Join our growing community on redmew.com/discord
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- Contribute to our Hookers & Blow Fund with:
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Bitcoin: 18PferSFbkwsYai8sLnWKzrr8YXQ1bBqNg
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Paypal: paypal.me/jsuesse
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]===]
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player.gui.left.direction = "horizontal"
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local frame = player.gui.left.add { type = "frame", name = "info_panel"}
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frame.style.top_padding = 20
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frame.style.left_padding = 20
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frame.style.right_padding = 20
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frame.style.bottom_padding = 20
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local info_table = frame.add { type = "table", colspan = 1, name = "info_table" }
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local info_table = frame.add { type = "table", column_count = 1, name = "info_table" }
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local headline_label = info_table.add { type = "label", name = "headline_label", caption = "redmew fishy info" }
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headline_label.style.font = "default-listbox"
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headline_label.style.font_color = { r=0.98, g=0.66, b=0.22}
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@ -53,10 +50,9 @@ And this is what you ought to know:
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text_box.style.left_padding = 5
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text_box.style.bottom_padding = 5
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local info_table_2 = info_table.add { type = "table", colspan = 2, name = "info_table" }
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local info_table_2 = info_table.add { type = "table", column_count = 2, name = "info_table" }
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info_table_2.add { type = "label", caption = " " }
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local close_button = info_table_2.add { type = "button", caption = "CLOSE", name = "info_close_button" }
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close_button.style.font = "default-listbox"
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end
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@ -22,9 +22,9 @@ local FRAME_TABS = {
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-- Static Content
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local CONTENT = {
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rules = {""},
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comm = {""},
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resources = {""},
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rules = {""},
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comm = {""},
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resources = {""},
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about = {""}
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}
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@ -158,21 +158,21 @@ end
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-- @param container - gui element to add to
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function draw_players(container)
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GUI.clear_element(container) -- Clear the current info before adding new
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local table_name = "tbl_readme_players"
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container.add {type = "label", name = "lbl_player_tile", caption = "=== ALL TIME PLAYERS ==="}
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container.add {type = "table", name = table_name, colspan = 2}
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container.add {type = "table", name = table_name, column_count = 2}
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container[table_name].style.minimal_width = 500
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container[table_name].style.maximal_width = 500
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container[table_name].add {type = "label", name = "lbl_hours", caption = "Time (h:m)"}
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container[table_name].add {type = "label", name = "lbl_name", caption = "Name"}
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-- Copy player list into local list
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local player_list = {}
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for i, player in pairs(game.players) do
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table.insert(player_list, {name = player.name, online_time = player.online_time})
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end
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-- Sort players based on time played
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table.sort(
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player_list,
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@ -180,7 +180,7 @@ function draw_players(container)
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return a.online_time > b.online_time
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end
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)
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-- Add in gui list
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for i, player in pairs(player_list) do
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local total_min = Time.tick_to_min(player.online_time)
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@ -70,4 +70,4 @@ end
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Event.register(defines.events.on_player_ammo_inventory_changed, ammo_changed)
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Event.register(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
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Event.register(defines.events.on_player_mined_entity, on_player_mined_item)
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--Event.register(defines.events.on_player_mined_entity, on_player_mined_item)
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@ -15,4 +15,4 @@ local function on_tick()
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end
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end
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Event.register(defines.events.on_tick, on_tick)
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--Event.register(defines.events.on_tick, on_tick)
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@ -144,7 +144,7 @@ local function get_sorted_list(sort_by)
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player_list[i2] = a
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end
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end
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if sort_by == "distance_asc" then
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--[[if sort_by == "distance_asc" then
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if global.scenario.variables.player_walk_distances[player_list[i].name] > global.scenario.variables.player_walk_distances[player_list[i2].name] then
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local a = player_list[i]
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local b = player_list[i2]
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@ -160,6 +160,7 @@ local function get_sorted_list(sort_by)
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player_list[i2] = a
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end
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end
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]]--
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if sort_by == "name_asc" then
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if player_list[i].name > player_list[i2].name then
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local a = player_list[i]
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@ -182,11 +183,9 @@ local function get_sorted_list(sort_by)
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end
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local function player_list_show(player, sort_by)
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local frame = player.gui.left["player-list-panel"]
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if frame then frame.destroy() end
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player.gui.left.direction = "horizontal"
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local frame = player.gui.left.add { type = "frame", name = "player-list-panel", direction = "vertical" }
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frame.style.minimal_width = 650
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frame.style.top_padding = 8
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@ -195,7 +194,7 @@ local function player_list_show(player, sort_by)
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frame.style.bottom_padding = 8
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local player_list_panel_header_table = frame.add { type = "table", name = "player_list_panel_header_table", colspan = 7 }
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local player_list_panel_header_table = frame.add { type = "table", name = "player_list_panel_header_table", column_count = 6 }
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_1", caption = " " .. #game.connected_players }
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label.style.font = "default-game"
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@ -206,7 +205,6 @@ local function player_list_show(player, sort_by)
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if sort_by == "name_asc" then str = symbol_asc .. " " end
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if sort_by == "name_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_2", caption = str .. "Players online" }
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label.style.font = "default-listbox"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 160
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label.style.maximal_width = 160
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@ -215,26 +213,23 @@ local function player_list_show(player, sort_by)
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if sort_by == "time_played_asc" then str = symbol_asc .. " " end
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if sort_by == "time_played_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_3", caption = str .. "Time" }
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label.style.font = "default-listbox"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 130
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label.style.maximal_width = 130
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str = ""
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--[[ str = ""
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if sort_by == "distance_asc" then str = symbol_asc .. " " end
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if sort_by == "distance_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_4", caption = str .. "Walked" }
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label.style.font = "default-listbox"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 100
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label.style.maximal_width = 100
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--]]
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str = ""
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if sort_by == "fish_asc" then str = symbol_asc .. " " end
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if sort_by == "fish_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_fish", caption = str .. "Fish" }
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label.style.font = "default-listbox"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 80
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label.style.maximal_width = 80
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@ -243,7 +238,6 @@ local function player_list_show(player, sort_by)
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if sort_by == "deaths_asc" then str = symbol_asc .. " " end
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if sort_by == "deaths_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_deaths", caption = str .. "Deaths" }
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label.style.font = "default-listbox"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 80
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label.style.maximal_width = 80
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@ -252,7 +246,6 @@ local function player_list_show(player, sort_by)
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if sort_by == "pokes_asc" then str = symbol_asc .. " " end
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if sort_by == "pokes_desc" then str = symbol_desc .. " " end
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local label = player_list_panel_header_table.add { type = "label", name = "player_list_panel_header_5", caption = str .. "Poke" }
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label.style.font = "default-listbox"
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label.style.font_color = { r=0.98, g=0.66, b=0.22}
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label.style.minimal_width = 35
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@ -260,7 +253,7 @@ local function player_list_show(player, sort_by)
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player_list_panel_table.style.maximal_height = 650
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player_list_panel_table = player_list_panel_table.add { type = "table", name = "player_list_panel_table", colspan = 7 }
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player_list_panel_table = player_list_panel_table.add { type = "table", name = "player_list_panel_table", column_count = 6 }
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local player_list = get_sorted_list(sort_by)
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@ -283,10 +276,10 @@ local function player_list_show(player, sort_by)
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label.style.minimal_width = 130
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label.style.maximal_width = 130
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local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_distance_" .. i, caption = round(global.scenario.variables.player_walk_distances[player_list[i].name]/1000, 1) .. " km" }
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--[[ local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_distance_" .. i, caption = round(global.scenario.variables.player_walk_distances[player_list[i].name]/1000, 1) .. " km" }
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label.style.minimal_width = 100
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label.style.maximal_width = 100
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--]]
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local label = player_list_panel_table.add { type = "label", name = "player_list_panel_player_fish" .. i, caption = global.fish_market_fish_caught[player_list[i].player_index] .. " / " .. global.fish_market_fish_spent[player_list[i].player_index] }
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label.style.minimal_width = 80
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label.style.maximal_width = 80
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|
8
poll.lua
8
poll.lua
@ -20,10 +20,9 @@ end
|
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local function poll_show(player)
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player.gui.left.direction = "horizontal"
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local frame = player.gui.left.add { type = "frame", name = "poll-panel", direction = "vertical" }
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frame.add { type = "table", name = "poll_panel_table", colspan = 2 }
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frame.add { type = "table", name = "poll_panel_table", column_count = 2 }
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local poll_panel_table = frame.poll_panel_table
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@ -68,12 +67,11 @@ local function poll_show(player)
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answer_label.style.font = "default"
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local answerbutton = poll_panel_table.add { type = "button", caption = global.poll_button_votes[y], name = "answer_button_" .. z }
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answerbutton.style.font = "default-listbox"
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end
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y = y + 1
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||||
end
|
||||
|
||||
frame.add { type = "table", name = "poll_panel_button_table", colspan = 3 }
|
||||
frame.add { type = "table", name = "poll_panel_button_table", column_count = 3 }
|
||||
local poll_panel_button_table = frame.poll_panel_button_table
|
||||
poll_panel_button_table.add { type = "button", caption = "New Poll", name = "new_poll_assembler_button" }
|
||||
|
||||
@ -187,7 +185,7 @@ end
|
||||
|
||||
local function poll_assembler(player)
|
||||
local frame = player.gui.left.add { type = "frame", name = "poll-assembler", caption = "" }
|
||||
local frame_table = frame.add { type = "table", name = "table_poll_assembler", colspan = 2 }
|
||||
local frame_table = frame.add { type = "table", name = "table_poll_assembler", column_count = 2 }
|
||||
frame_table.add { type = "label", caption = "Question:" }
|
||||
frame_table.add { type = "textfield", name = "textfield_question", text = "" }
|
||||
frame_table.add { type = "label", caption = "Answer #1:" }
|
||||
|
58
score.lua
58
score.lua
@ -2,9 +2,9 @@ if not global.score_rockets_launched then global.score_rockets_launched = 0 end
|
||||
|
||||
local function create_score_gui(event)
|
||||
local player = game.players[event.player_index]
|
||||
|
||||
|
||||
if player.gui.top.score == nil then
|
||||
local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
|
||||
local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
|
||||
button.style.minimal_height = 38
|
||||
button.style.minimal_width = 38
|
||||
button.style.top_padding = 2
|
||||
@ -16,13 +16,13 @@ end
|
||||
|
||||
function refresh_score()
|
||||
local x = 1
|
||||
while (game.players[x] ~= nil) do
|
||||
while (game.players[x] ~= nil) do
|
||||
local player = game.players[x]
|
||||
local frame = player.gui.top["score_panel"]
|
||||
|
||||
if (frame) then
|
||||
local frame = player.gui.top["score_panel"]
|
||||
|
||||
if (frame) then
|
||||
frame.score_table.label_rockets_launched.caption = "Rockets launched: " .. global.score_rockets_launched
|
||||
frame.score_table.label_biters_killed.caption = "Biters liberated: " .. global.score_biter_total_kills
|
||||
frame.score_table.label_biters_killed.caption = "Biters liberated: " .. global.score_biter_total_kills
|
||||
-- frame.score_table.label_score_polls_created.caption = "Polls created: " .. global.score_total_polls_created
|
||||
end
|
||||
x = x + 1
|
||||
@ -34,46 +34,46 @@ local function score_show(player)
|
||||
local rocket_score_value_string = tostring(global.score_rockets_launched)
|
||||
|
||||
local frame = player.gui.top.add { type = "frame", name = "score_panel" }
|
||||
|
||||
local score_table = frame.add { type = "table", colspan = 5, name = "score_table" }
|
||||
local label = score_table.add { type = "label", caption = "", name = "label_rockets_launched" }
|
||||
label.style.font = "default-bold"
|
||||
|
||||
local score_table = frame.add { type = "table", column_count = 5, name = "score_table" }
|
||||
local label = score_table.add { type = "label", caption = "", name = "label_rockets_launched" }
|
||||
label.style.font = "default-bold"
|
||||
label.style.font_color = { r=0.98, g=0.66, b=0.22}
|
||||
label.style.top_padding = 2
|
||||
label.style.left_padding = 4
|
||||
label.style.right_padding = 4
|
||||
|
||||
score_table.add { type = "label", caption = "|"}
|
||||
|
||||
local label = score_table.add { type = "label", caption = "", name = "label_biters_killed" }
|
||||
label.style.font = "default-bold"
|
||||
|
||||
score_table.add { type = "label", caption = "|"}
|
||||
|
||||
local label = score_table.add { type = "label", caption = "", name = "label_biters_killed" }
|
||||
label.style.font = "default-bold"
|
||||
label.style.font_color = { r=0.98, g=0.11, b=0.11}
|
||||
label.style.top_padding = 2
|
||||
label.style.left_padding = 4
|
||||
label.style.right_padding = 4
|
||||
--[[
|
||||
--[[
|
||||
if global.score_total_polls_created then
|
||||
score_table.add { type = "label", caption = "|"}
|
||||
|
||||
local label = score_table.add { type = "label", caption = "", name = "label_score_polls_created" }
|
||||
label.style.font = "default-bold"
|
||||
score_table.add { type = "label", caption = "|"}
|
||||
|
||||
local label = score_table.add { type = "label", caption = "", name = "label_score_polls_created" }
|
||||
label.style.font = "default-bold"
|
||||
label.style.font_color = { r=0.80, g=0.80, b=0.80}
|
||||
label.style.top_padding = 2
|
||||
label.style.left_padding = 4
|
||||
label.style.right_padding = 4
|
||||
end
|
||||
--]]
|
||||
--]]
|
||||
refresh_score()
|
||||
end
|
||||
|
||||
|
||||
local function on_gui_click(event)
|
||||
if not (event and event.element and event.element.valid) then return end
|
||||
|
||||
|
||||
local player = game.players[event.element.player_index]
|
||||
local name = event.element.name
|
||||
local frame = player.gui.top["score_panel"]
|
||||
|
||||
local name = event.element.name
|
||||
local frame = player.gui.top["score_panel"]
|
||||
|
||||
if (name == "score") and (frame == nil) then
|
||||
score_show(player)
|
||||
else
|
||||
@ -81,12 +81,12 @@ local function on_gui_click(event)
|
||||
frame.destroy()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
local function rocket_launched(event)
|
||||
global.score_rockets_launched = global.score_rockets_launched + 1
|
||||
game.print ("A rocket has been launched!")
|
||||
game.print ("A rocket has been launched!")
|
||||
refresh_score()
|
||||
end
|
||||
|
||||
@ -95,4 +95,4 @@ end
|
||||
Event.register(defines.events.on_entity_died, refresh_score)
|
||||
Event.register(defines.events.on_gui_click, on_gui_click)
|
||||
Event.register(defines.events.on_player_joined_game, create_score_gui)
|
||||
Event.register(defines.events.on_rocket_launched, rocket_launched)
|
||||
Event.register(defines.events.on_rocket_launched, rocket_launched)
|
||||
|
15
tasklist.lua
15
tasklist.lua
@ -20,16 +20,14 @@ end
|
||||
|
||||
local function tasklist_show(player)
|
||||
|
||||
player.gui.left.direction = "horizontal"
|
||||
local frame = player.gui.left.add { type = "frame", name = "tasklist-panel", direction = "vertical" }
|
||||
|
||||
frame.add { type = "table", name = "tasklist_panel_table", colspan = 1 }
|
||||
frame.add { type = "table", name = "tasklist_panel_table", column_count = 1 }
|
||||
|
||||
local tasklist_panel_table = frame.tasklist_panel_table
|
||||
|
||||
tasklist_panel_table.add { type = "label", caption = "Task List:", single_line = false, name = "tasklist_title"}
|
||||
local tasklist_label = tasklist_panel_table["tasklist_title"]
|
||||
tasklist_label.style.maximal_width = 208
|
||||
tasklist_label.style.minimal_width = 208
|
||||
tasklist_label.style.maximal_height = 165
|
||||
tasklist_label.style.font = "default"
|
||||
@ -43,7 +41,6 @@ local function tasklist_show(player)
|
||||
|
||||
tasklist_panel_table.add { type = "label", caption = counter .. ". " .. global.tasklist_items[y], single_line = false, name = "tasklist_item_label_" .. z}
|
||||
local tasklist_label = tasklist_panel_table["tasklist_item_label_" .. z]
|
||||
tasklist_label.style.maximal_width = 208
|
||||
tasklist_label.style.minimal_width = 208
|
||||
tasklist_label.style.maximal_height = 165
|
||||
tasklist_label.style.font = "default"
|
||||
@ -53,14 +50,13 @@ local function tasklist_show(player)
|
||||
if global.tasklist_author ~= nil then
|
||||
tasklist_panel_table.add { type = "label", caption = "Updated by: " .. global.tasklist_author, single_line = false, name = "tasklist_author"}
|
||||
local tasklist_label = tasklist_panel_table["tasklist_author"]
|
||||
tasklist_label.style.maximal_width = 208
|
||||
tasklist_label.style.minimal_width = 208
|
||||
tasklist_label.style.maximal_height = 165
|
||||
tasklist_label.style.font = "default"
|
||||
tasklist_label.style.font_color = {r = 0.55, g = 0.55, b = 0.55}
|
||||
end
|
||||
|
||||
frame.add { type = "table", name = "tasklist_panel_button_table", colspan = 3 }
|
||||
frame.add { type = "table", name = "tasklist_panel_button_table", column_count = 3 }
|
||||
local tasklist_panel_button_table = frame.tasklist_panel_button_table
|
||||
|
||||
global.tasklist_panel_creation_time[player.index] = game.tick
|
||||
@ -119,7 +115,7 @@ end
|
||||
|
||||
local function tasklist_assembler(player)
|
||||
local frame = player.gui.left.add { type = "frame", name = "tasklist-assembler", caption = "" }
|
||||
local frame_table = frame.add { type = "table", name = "table_tasklist_assembler", colspan = 2 }
|
||||
local frame_table = frame.add { type = "table", name = "table_tasklist_assembler", column_count = 2 }
|
||||
frame_table.add { type = "label", caption = "Task #1:" }
|
||||
frame_table.add { type = "textfield", name = "textfield_task_1", text = global.tasklist_items[1], }
|
||||
frame_table["textfield_task_1"].style.minimal_width = 450
|
||||
@ -153,11 +149,6 @@ function tasklist_sync_for_new_joining_player(event)
|
||||
local player = game.players[event.player_index]
|
||||
|
||||
global.autoshow_tasklist_for_player[player.name] = true
|
||||
|
||||
local frame = player.gui.left["tasklist-panel"]
|
||||
if (frame == nil) then
|
||||
tasklist_show(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_gui_click(event)
|
||||
|
@ -30,4 +30,4 @@ local function init_player_position(event)
|
||||
end
|
||||
end
|
||||
|
||||
Event.register(defines.events.on_player_joined_game, init_player_position)
|
||||
-- Event.register(defines.events.on_player_joined_game, init_player_position)
|
||||
|
Loading…
Reference in New Issue
Block a user