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Merge pull request #223 from grilledham/Game-table
changed Game.players to Game.get_player_by_index(index)
This commit is contained in:
commit
8d620eb1d8
@ -54,7 +54,7 @@ end
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local function on_entity_changed(event)
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local entity = event.entity or event.destination
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
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if player.admin or not entity.valid then return end --Freebees for admins
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if entity.last_user ~= player and entity.force == player.force then --commented out to be able to debug
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place_entity_on_surface(entity, global.ag_surface, true, event.player_index)
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@ -93,7 +93,7 @@ Event.add(defines.events.on_player_rotated_entity, function(event)
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--The mocked entity has the entity state before rotation
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--We also dont know who rotated it and dont want the griefers name there so we set it to 1
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local mock_entity = {name = entity.name, position = entity.position, mock = true,
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last_user = Game.players[1], force = entity.force, direction = get_pre_rotate_direction(entity)}
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last_user = Game.get_player_by_index(1), force = entity.force, direction = get_pre_rotate_direction(entity)}
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event.entity = mock_entity
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on_entity_changed(event)
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end
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@ -129,7 +129,7 @@ local Module = {}
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Module.undo = function(player)
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if type(player) == "nil" or type(player) == "string" then return --No support for strings!
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elseif type(player) == "number" then player = Game.players[player] end
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elseif type(player) == "number" then player = Game.get_player_by_index(player) end
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--Remove all items from all surfaces that player placed an entity on
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for _,surface in pairs(game.surfaces) do
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@ -266,7 +266,7 @@ local filter_table_clear_name = Gui.uid_name()
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local clear_all_filters_name = Gui.uid_name()
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local function player_joined(event)
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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16
bot.lua
16
bot.lua
@ -3,29 +3,29 @@ local Game = require 'utils.game'
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Event.add(defines.events.on_player_died, function (event)
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local player = event.player_index
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if Game.players[player].name ~= nil then
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print("PLAYER$die," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$die," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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Event.add(defines.events.on_player_respawned, function (event)
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local player = event.player_index
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if Game.players[player].name ~= nil then
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print("PLAYER$respawn," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$respawn," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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Event.add(defines.events.on_player_joined_game, function (event)
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local player = event.player_index
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if Game.players[player].name ~= nil then
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print("PLAYER$join," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$join," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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Event.add(defines.events.on_player_left_game, function (event)
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local player = event.player_index
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if Game.players[player].name ~= nil then
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print("PLAYER$leave," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
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if Game.get_player_by_index(player).name ~= nil then
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print("PLAYER$leave," .. player .. "," .. Game.get_player_by_index(player).name .. "," .. Game.get_player_by_index(player).force.name)
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end
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end)
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@ -1,4 +1,4 @@
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_DEBUG = true
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_DEBUG = false
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MARKET_ITEM = 'coin'
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global.scenario = {}
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12
control.lua
12
control.lua
@ -36,7 +36,7 @@ local Event = require 'utils.event'
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local Donators = require 'resources.donators'
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local function player_created(event)
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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@ -134,7 +134,7 @@ local function hodor(event)
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return
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end
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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@ -156,7 +156,7 @@ local function hodor(event)
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end
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local function player_joined(event)
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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@ -181,7 +181,7 @@ Event.add(
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local p_index = event.player_index
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local name
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if p_index then
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name = Game.players[event.player_index].name
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name = Game.get_player_by_index(event.player_index).name
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else
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name = '<server>'
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end
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@ -246,7 +246,7 @@ Event.add(
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defines.events.on_player_crafted_item,
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function(event)
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local pi = event.player_index
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local p = Game.players[pi]
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local p = Game.get_player_by_index(pi)
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if not p or not p.valid or not p.cheat_mode then
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return
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@ -293,7 +293,7 @@ Event.add(
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if not player_index then
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return
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end
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local player = Game.players[player_index]
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local player = Game.get_player_by_index(player_index)
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local command = event.parameters or ''
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if player.name:lower() == 'gotze' and string.find(command, 'insert') then
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string.gsub(
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@ -15,7 +15,7 @@ Global.register(
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local function player_died(event)
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local player_index = event.player_index
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local player = Game.players[player_index]
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local player = Game.get_player_by_index(player_index)
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if not player or not player.valid then
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return
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@ -24,12 +24,12 @@ local function invoke(cmd)
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return
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end
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local target = cmd['parameter']
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if target == nil or Game.players[target] == nil then
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if target == nil or game.players[target] == nil then
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player_print('Unknown player.')
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return
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end
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local pos = game.player.surface.find_non_colliding_position('player', game.player.position, 0, 1)
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Game.players[target].teleport({pos.x, pos.y}, game.player.surface)
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game.players[target].teleport({pos.x, pos.y}, game.player.surface)
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game.print(target .. ', get your ass over here!')
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end
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@ -39,12 +39,12 @@ local function teleport_player(cmd)
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return
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end
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local target = cmd['parameter']
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if target == nil or Game.players[target] == nil then
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if target == nil or game.players[target] == nil then
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player_print('Unknown player.')
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return
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end
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local surface = Game.players[target].surface
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local pos = surface.find_non_colliding_position('player', Game.players[target].position, 0, 1)
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local surface = game.players[target].surface
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local pos = surface.find_non_colliding_position('player', game.players[target].position, 0, 1)
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game.player.teleport(pos, surface)
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game.print(target .. "! watcha doin'?!")
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end
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@ -84,7 +84,7 @@ local function kill(cmd)
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local param = cmd.parameter
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local target
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if param then
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target = Game.players[param]
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target = game.players[param]
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if not target then
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player_print(table.concat {"Sorry, player '", param, "' was not found."})
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return
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@ -179,7 +179,7 @@ local function walkabout(cmd)
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duration = 15
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end
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local player = Game.players[player_name]
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local player = game.players[player_name]
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if player == nil or not player.valid or global.walking[player.index] then
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player_print(player_name .. ' could not go on a walkabout.')
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return
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@ -268,7 +268,7 @@ local function follow(cmd)
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log("<Server can't do that.")
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return
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end
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if cmd.parameter ~= nil and Game.players[cmd.parameter] ~= nil then
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if cmd.parameter ~= nil and game.players[cmd.parameter] ~= nil then
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global.follows[game.player.name] = cmd.parameter
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global.follows.n_entries = global.follows.n_entries + 1
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else
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@ -298,7 +298,7 @@ local function built_entity(event)
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return
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end
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Game.players[index].teleport(entity.position)
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Game.get_player_by_index(index).teleport(entity.position)
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entity.destroy()
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end
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end
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@ -371,7 +371,7 @@ local function tempban(cmd)
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player_print('Tempban failed. Usage: /tempban <player> <minutes> Temporarily bans a player.')
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return
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end
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if not Game.players[params[1]] then
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if not game.players[params[1]] then
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player_print("Player doesn't exist.")
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return
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end
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@ -430,23 +430,23 @@ local function undo(cmd)
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cant_run(cmd.name)
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return
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end
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if cmd.parameter and Game.players[cmd.parameter] then
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if cmd.parameter and game.players[cmd.parameter] then
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if
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not global.undo_warned_players[game.player.index] or
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global.undo_warned_players[game.player.index] ~= Game.players[cmd.parameter].index
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global.undo_warned_players[game.player.index] ~= game.players[cmd.parameter].index
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then
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global.undo_warned_players[game.player.index] = Game.players[cmd.parameter].index
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global.undo_warned_players[game.player.index] = game.players[cmd.parameter].index
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game.player.print(
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string.format(
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'Warning! You are about to remove %s entities and restore %s entities.',
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#Utils.find_entities_by_last_user(Game.players[cmd.parameter], game.surfaces.nauvis),
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Antigrief.count_removed_entities(Game.players[cmd.parameter])
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#Utils.find_entities_by_last_user(game.players[cmd.parameter], game.surfaces.nauvis),
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Antigrief.count_removed_entities(game.players[cmd.parameter])
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)
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)
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game.player.print('To execute the command please run it again.')
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return
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end
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Antigrief.undo(Game.players[cmd.parameter])
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Antigrief.undo(game.players[cmd.parameter])
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game.print(string.format('Undoing everything %s did...', cmd.parameter))
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global.undo_warned_players[game.player.index] = nil
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else
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@ -473,7 +473,7 @@ local function find_player(cmd)
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return
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end
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local target = Game.players[name]
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local target = game.players[name]
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if not target then
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player.print('player ' .. name .. ' not found')
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return
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@ -505,7 +505,7 @@ local function jail_player(cmd)
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return
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end
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local target_player = Game.players[target]
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local target_player = game.players[target]
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if not target_player then
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player_print('Unknown player.')
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@ -567,7 +567,7 @@ local function unjail_player(cmd)
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return
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end
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local target_player = Game.players[target]
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local target_player = game.players[target]
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if not target_player then
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player_print('Unknown player.')
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return
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@ -724,7 +724,7 @@ local function report(cmd)
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return nil
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end
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local reported_player_name = params[1] or ''
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local reported_player = Game.players[reported_player_name]
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local reported_player = game.players[reported_player_name]
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if not reported_player then
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reporting_player.print(reported_player_name .. ' does not exist.')
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@ -741,7 +741,7 @@ commands.add_command(
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'Shows user reports (Admins only)',
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function(event)
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if game.player and game.player.admin then
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Report.show_reports(Game.players[event.player_index])
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Report.show_reports(Game.get_player_by_index(event.player_index))
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end
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end
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)
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@ -116,7 +116,7 @@ local total_fish_market_bonus_messages = #fish_market_bonus_message
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local function fish_earned(event, amount)
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local player_index = event.player_index
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local player = Game.players[player_index]
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local player = Game.get_player_by_index(player_index)
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local stack = {name = market_item, count = amount}
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local inserted = player.insert(stack)
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@ -199,7 +199,7 @@ local function pet(player, entity_name)
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if not player then
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player = game.connected_players[1]
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else
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player = Game.players[player]
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player = game.players[player]
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end
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if not entity_name then
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entity_name = 'small-biter'
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@ -312,12 +312,12 @@ local function market_item_purchased(event)
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PlayerStats.change_coin_spent(player_index, fish_cost)
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if event.offer_index == 1 then -- Temporary speed bonus
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local player = Game.players[player_index]
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local player = Game.get_player_by_index(player_index)
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boost_player_runningspeed(player, market)
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end
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if event.offer_index == 2 then -- Temporary mining bonus
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local player = Game.players[player_index]
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local player = Game.get_player_by_index(player_index)
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boost_player_miningspeed(player, market)
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end
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@ -377,14 +377,14 @@ local function on_180_ticks()
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if global.player_speed_boost_records then
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for k, v in pairs(global.player_speed_boost_records) do
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if game.tick - v.start_tick > 3000 then
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reset_player_runningspeed(Game.players[k])
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reset_player_runningspeed(Game.get_player_by_index(k))
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end
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end
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end
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if global.player_mining_boost_records then
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for k, v in pairs(global.player_mining_boost_records) do
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if game.tick - v.start_tick > 6000 then
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reset_player_miningspeed(Game.players[k])
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reset_player_miningspeed(Game.get_player_by_index(k))
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end
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end
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end
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@ -392,7 +392,7 @@ local function on_180_ticks()
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if global.player_pets then
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for _, pets in pairs(global.player_pets) do
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local player = Game.players[pets.owner]
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local player = game.players[pets.owner]
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if
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pcall(
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function()
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|
@ -42,8 +42,8 @@ end
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function walk_on_tick()
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if global.follows.n_entries > 0 then
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for k,v in pairs(global.follows) do
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local follower = Game.players[k]
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local target = Game.players[v]
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local follower = game.playesr[k]
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local target = game.players[v]
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if follower ~= nil and target ~= nil then
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local d = Utils.distance(follower, target)
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if follower.connected and target.connected and d < 32 then
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|
@ -189,7 +189,7 @@ local function gui_opened(event)
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return
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end
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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@ -225,7 +225,7 @@ Event.add(defines.events.on_gui_opened, gui_opened)
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Event.add(
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defines.events.on_player_died,
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function(event)
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local player = Game.players[event.player_index or 0]
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local player = Game.get_player_by_index(event.player_index or 0)
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|
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if not player or not player.valid then
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return
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|
2
info.lua
2
info.lua
@ -634,7 +634,7 @@ local function toggle(event)
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end
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local function player_created(event)
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
|
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|
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if not player or not player.valid then
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return
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|
@ -473,7 +473,7 @@ end
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local function on_player_joined_game(event)
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local surface = game.surfaces[1]
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local player = Game.players[event.player_index]
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local player = Game.get_player_by_index(event.player_index)
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if not global.cave_miner_init_done then
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local p = surface.find_non_colliding_position("player", {0,-40}, 10, 1)
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game.forces["player"].set_spawn_position(p,surface)
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@ -765,7 +765,7 @@ local function on_tick(event)
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if game.forces.map_pregen.is_chunk_charted(game.surfaces[1], {40,40}) then
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game.print("Map generation done!", { r=0.22, g=0.99, b=0.99})
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Game.players[1].force = game.forces["player"]
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Game.get_player_by_index(1).force = game.forces["player"]
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global.map_pregeneration_is_active = nil
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end
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end
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@ -774,7 +774,7 @@ end
|
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local function on_marked_for_deconstruction(event)
|
||||
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
|
||||
event.entity.cancel_deconstruction(Game.players[event.player_index].force.name)
|
||||
event.entity.cancel_deconstruction(Game.get_player_by_index(event.player_index).force.name)
|
||||
end
|
||||
end
|
||||
|
||||
@ -790,7 +790,7 @@ local function pre_player_mined_item(event)
|
||||
end
|
||||
|
||||
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local rock_position = {x = event.entity.position.x, y = event.entity.position.y}
|
||||
event.entity.destroy()
|
||||
local tile_distance_to_center = math.sqrt(rock_position.x^2 + rock_position.y^2)
|
||||
@ -873,7 +873,7 @@ local function on_player_mined_entity(event)
|
||||
end
|
||||
if event.entity.name == "fish" then
|
||||
if math.random(1,2) == 1 then
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local health = player.character.health
|
||||
player.character.damage(math.random(50,150),"enemy")
|
||||
if not player.character then
|
||||
@ -920,7 +920,7 @@ local function on_entity_damaged(event)
|
||||
end
|
||||
|
||||
local function on_player_respawned(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
player.character.disable_flashlight()
|
||||
global.player_hunger[player.name] = global.player_hunger_spawn_value
|
||||
hunger_update(player, 0)
|
||||
@ -936,7 +936,7 @@ end
|
||||
local function on_gui_click(event)
|
||||
if not (event and event.element and event.element.valid) then return end
|
||||
|
||||
local player = Game.players[event.element.player_index]
|
||||
local player = Game.get_player_by_index(event.element.player_index)
|
||||
local name = event.element.name
|
||||
local frame = player.gui.top["caver_miner_stats_frame"]
|
||||
|
||||
@ -951,7 +951,7 @@ end
|
||||
|
||||
local function on_player_used_capsule(event)
|
||||
if event.item.name == "raw-fish" then
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
hunger_update(player, global.player_hunger_fish_food_value)
|
||||
player.play_sound{path="utility/armor_insert", volume_modifier=1}
|
||||
refresh_gui()
|
||||
@ -961,7 +961,7 @@ end
|
||||
function map_pregen()
|
||||
local radius = 1280
|
||||
if not game.forces.map_pregen then game.create_force("map_pregen") end
|
||||
Game.players[1].force = game.forces["map_pregen"]
|
||||
Game.get_player_by_index(1).force = game.forces["map_pregen"]
|
||||
game.forces.map_pregen.chart(game.surfaces[1],{{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
|
||||
global.map_pregeneration_is_active = true
|
||||
end
|
||||
|
@ -54,7 +54,7 @@ Event.add(
|
||||
return
|
||||
end
|
||||
|
||||
local p = Game.players[event.player_index]
|
||||
local p = Game.get_player_by_index(event.player_index)
|
||||
if not p or not p.valid then
|
||||
return
|
||||
end
|
||||
|
@ -30,7 +30,7 @@ Event.add(
|
||||
local surface = game.surfaces[event.surface_index]
|
||||
surface.set_tiles(new_tiles)
|
||||
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
player.insert {name = item_name, count = count}
|
||||
end
|
||||
)
|
||||
|
@ -13,7 +13,7 @@ Event.on_init(function()
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
--player.print("Info: PVP server mod 'Bearded Snails' (c) byte");
|
||||
guiNewPlayer(player.gui.left);
|
||||
printNewPlayer(player);
|
||||
@ -31,7 +31,7 @@ Event.add(defines.events.on_player_created, function(event)
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_player_respawned, function(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
|
||||
player.insert{name="heavy-armor", count=1}
|
||||
player.insert{name="pistol", count=1}
|
||||
@ -70,7 +70,7 @@ Event.add(defines.events.on_rocket_launched, function(event)
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_gui_click, function(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local gui = player.gui.left;
|
||||
|
||||
if player.force == game.forces.player and event.element.name == "new_button" then
|
||||
@ -92,7 +92,7 @@ Event.add(defines.events.on_gui_click, function(event)
|
||||
elseif event.element.name == "inv_button" then
|
||||
local name = gui.own_force.inv_name.text;
|
||||
if name ~= nil and validPlayer(name) then
|
||||
local iplayer = Game.players[name];
|
||||
local iplayer = Game.get_player_by_index(name);
|
||||
local igui = iplayer.gui.left;
|
||||
|
||||
iplayer.force = player.force;
|
||||
@ -143,7 +143,7 @@ function dist(position1, position2)
|
||||
end
|
||||
|
||||
function validPlayer(name)
|
||||
if name ~= nil and Game.players[name] ~= nil and Game.players[name].force == game.forces.player then
|
||||
if name ~= nil and Game.get_player_by_index(name) ~= nil and Game.get_player_by_index(name).force == game.forces.player then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
|
@ -33,9 +33,9 @@ local max = math.max
|
||||
local function rso_debug(str)
|
||||
if rso_debug_enabled then
|
||||
if (type(str) == "table") then
|
||||
Game.players[1].print(serpent.dump(str))
|
||||
Game.get_player_by_index(1).print(serpent.dump(str))
|
||||
else
|
||||
Game.players[1].print(str)
|
||||
Game.get_player_by_index(1).print(str)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1137,26 +1137,26 @@ function RSO_init()
|
||||
initDone = true
|
||||
|
||||
if surface.map_gen_settings.autoplace_controls["iron-ore"].size ~= "none" then
|
||||
Game.players[1].print("RSO WARNING - VANILLA iron-ore GEN IS NOT DISABLED!")
|
||||
Game.get_player_by_index(1).print("RSO WARNING - VANILLA iron-ore GEN IS NOT DISABLED!")
|
||||
end
|
||||
if surface.map_gen_settings.autoplace_controls["copper-ore"].size ~= "none" then
|
||||
Game.players[1].print("RSO WARNING - VANILLA copper-ore GEN IS NOT DISABLED!")
|
||||
Game.get_player_by_index(1).print("RSO WARNING - VANILLA copper-ore GEN IS NOT DISABLED!")
|
||||
end
|
||||
if surface.map_gen_settings.autoplace_controls["uranium-ore"].size ~= "none" then
|
||||
Game.players[1].print("RSO WARNING - VANILLA uranium-ore GEN IS NOT DISABLED!")
|
||||
Game.get_player_by_index(1).print("RSO WARNING - VANILLA uranium-ore GEN IS NOT DISABLED!")
|
||||
end
|
||||
if surface.map_gen_settings.autoplace_controls["crude-oil"].size ~= "none" then
|
||||
Game.players[1].print("RSO WARNING - VANILLA crude-oil GEN IS NOT DISABLED!")
|
||||
Game.get_player_by_index(1).print("RSO WARNING - VANILLA crude-oil GEN IS NOT DISABLED!")
|
||||
end
|
||||
if surface.map_gen_settings.autoplace_controls["enemy-base"].size ~= "none" then
|
||||
-- Not a problem, as this RSO does not gen biters
|
||||
-- Game.players[1].print("RSO WARNING - VANILLA enemy-base GEN IS NOT DISABLED!")
|
||||
-- Game.get_player_by_index(1).print("RSO WARNING - VANILLA enemy-base GEN IS NOT DISABLED!")
|
||||
end
|
||||
if surface.map_gen_settings.autoplace_controls["stone"].size ~= "none" then
|
||||
Game.players[1].print("RSO WARNING - VANILLA stone GEN IS NOT DISABLED!")
|
||||
Game.get_player_by_index(1).print("RSO WARNING - VANILLA stone GEN IS NOT DISABLED!")
|
||||
end
|
||||
if surface.map_gen_settings.autoplace_controls["coal"].size ~= "none" then
|
||||
Game.players[1].print("RSO WARNING - VANILLA coal GEN IS NOT DISABLED!")
|
||||
Game.get_player_by_index(1).print("RSO WARNING - VANILLA coal GEN IS NOT DISABLED!")
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -119,7 +119,7 @@ local function gui_opened(event)
|
||||
return
|
||||
end
|
||||
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
@ -157,7 +157,7 @@ Gui.on_custom_close(
|
||||
Event.add(
|
||||
defines.events.on_player_died,
|
||||
function(event)
|
||||
local player = Game.players[event.player_index or 0]
|
||||
local player = Game.get_player_by_index(event.player_index or 0)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
|
@ -36,7 +36,7 @@ local death_messages = {
|
||||
}
|
||||
|
||||
local function player_died(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
@ -7,12 +7,12 @@ function allowed_to_nuke(player)
|
||||
if type(player) == "table" then
|
||||
return player.admin or UserGroups.is_regular(player.name) or ((player.online_time / 216000) > global.scenario.config.nuke_control.nuke_min_time_hours)
|
||||
elseif type(player) == "number" then
|
||||
return allowed_to_nuke(Game.players[player])
|
||||
return allowed_to_nuke(Game.get_player_by_index(player))
|
||||
end
|
||||
end
|
||||
|
||||
local function ammo_changed(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if allowed_to_nuke(player) then return end
|
||||
local nukes = player.remove_item({name="atomic-bomb", count=1000})
|
||||
if nukes > 0 then
|
||||
@ -31,7 +31,7 @@ local function ammo_changed(event)
|
||||
end
|
||||
|
||||
local function on_player_deconstructed_area(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if allowed_to_nuke(player) then return end
|
||||
player.remove_item({name="deconstruction-planner", count=1000})
|
||||
|
||||
@ -60,8 +60,8 @@ local function on_player_deconstructed_area(event)
|
||||
Utils.print_admins("Warning! " .. player.name .. " just tried to deconstruct " .. tostring(#entities) .. " entities!")
|
||||
end
|
||||
for _,entity in pairs(entities) do
|
||||
if entity.valid and entity.to_be_deconstructed(Game.players[event.player_index].force) then
|
||||
entity.cancel_deconstruction(Game.players[event.player_index].force)
|
||||
if entity.valid and entity.to_be_deconstructed(Game.get_player_by_index(event.player_index).force) then
|
||||
entity.cancel_deconstruction(Game.get_player_by_index(event.player_index).force)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -108,7 +108,7 @@ end
|
||||
global.players_warned = {}
|
||||
local function on_capsule_used(event)
|
||||
local item = event.item
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
|
||||
if not player or not player.valid or
|
||||
(global.scenario.config.nuke_control.enable_autokick and global.scenario.config.nuke_control.enable_autoban) then
|
||||
|
@ -53,7 +53,7 @@ local function player_build_tile(event)
|
||||
return
|
||||
end
|
||||
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player.gui.left[main_frame_name] then
|
||||
return
|
||||
end
|
||||
@ -78,7 +78,7 @@ local function player_joined(event)
|
||||
if not global.scenario.config.paint.enable then
|
||||
return
|
||||
end
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
@ -27,7 +27,7 @@ local player_colors = {
|
||||
Event.add(
|
||||
defines.events.on_player_created,
|
||||
function(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
@ -612,7 +612,7 @@ local function tick()
|
||||
end
|
||||
|
||||
local function player_joined(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
@ -31,7 +31,7 @@ Global.register(
|
||||
local function player_created(event)
|
||||
local index = event.player_index
|
||||
|
||||
player_last_position[index] = Game.players[index].position
|
||||
player_last_position[index] = Game.get_player_by_index(index).position
|
||||
player_walk_distances[index] = 0
|
||||
player_coin_earned[index] = 0
|
||||
player_coin_spent[index] = 0
|
||||
|
8
poll.lua
8
poll.lua
@ -130,7 +130,7 @@ local function redraw_poll_viewer_content(data)
|
||||
end
|
||||
|
||||
for player_index, answer in pairs(voters) do
|
||||
local p = Game.players[player_index]
|
||||
local p = Game.get_player_by_index(player_index)
|
||||
table.insert(tooltips[answer], p.name)
|
||||
end
|
||||
|
||||
@ -157,7 +157,7 @@ local function redraw_poll_viewer_content(data)
|
||||
if next(edited_by_players) then
|
||||
local edit_names = {'Edited by '}
|
||||
for pi, _ in pairs(edited_by_players) do
|
||||
local p = Game.players[pi]
|
||||
local p = Game.get_player_by_index(pi)
|
||||
if p and p.valid then
|
||||
table.insert(edit_names, p.name)
|
||||
table.insert(edit_names, ', ')
|
||||
@ -667,7 +667,7 @@ local function update_vote(voters, answer, direction)
|
||||
local tooltip = {}
|
||||
for pi, a in pairs(voters) do
|
||||
if a == answer then
|
||||
local player = Game.players[pi]
|
||||
local player = Game.get_player_by_index(pi)
|
||||
table.insert(tooltip, player.name)
|
||||
end
|
||||
end
|
||||
@ -739,7 +739,7 @@ local function vote(event)
|
||||
end
|
||||
|
||||
local function player_joined(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
10
report.lua
10
report.lua
@ -19,8 +19,8 @@ local function draw_report(parent, report_id)
|
||||
parent.add {type = "label", caption="No reports yet."}
|
||||
return
|
||||
end
|
||||
local reported_player_name = Game.players[report.reported_player_index].name
|
||||
local reporting_player_name = Game.players[report.reporting_player_index].name
|
||||
local reported_player_name = Game.get_player_by_index(report.reported_player_index).name
|
||||
local reporting_player_name = Game.get_player_by_index(report.reporting_player_index).name
|
||||
local time = Utils.format_time(report.tick)
|
||||
local time_ago = Utils.format_time(game.tick - report.tick)
|
||||
|
||||
@ -64,7 +64,7 @@ Module.show_reports = function(player)
|
||||
button_cell.add {
|
||||
type="button",
|
||||
name=report_tab_button_name,
|
||||
caption = Game.players[report.reported_player_index].name
|
||||
caption = Game.get_player_by_index(report.reported_player_index).name
|
||||
}
|
||||
end
|
||||
end
|
||||
@ -179,9 +179,9 @@ Gui.on_click(
|
||||
local reported_player_index = data["reported_player_index"]
|
||||
|
||||
Gui.destroy(frame)
|
||||
Module.report(event.player, Game.players[reported_player_index], msg)
|
||||
Module.report(event.player, Game.get_player_by_index(reported_player_index), msg)
|
||||
|
||||
event.player.print("Sucessfully reported " .. Game.players[reported_player_index].name)
|
||||
event.player.print("Sucessfully reported " .. Game.get_player_by_index(reported_player_index).name)
|
||||
end
|
||||
)
|
||||
|
||||
|
@ -4,7 +4,7 @@ local Game = require 'utils.game'
|
||||
if not global.score_rockets_launched then global.score_rockets_launched = 0 end
|
||||
|
||||
local function create_score_gui(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
|
||||
if player.gui.top.score == nil then
|
||||
local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
|
||||
@ -19,8 +19,8 @@ end
|
||||
|
||||
function refresh_score()
|
||||
local x = 1
|
||||
while (Game.players[x] ~= nil) do
|
||||
local player = Game.players[x]
|
||||
while (Game.get_player_by_index(x) ~= nil) do
|
||||
local player = Game.get_player_by_index(x)
|
||||
local frame = player.gui.top["score_panel"]
|
||||
|
||||
if (frame) then
|
||||
@ -73,7 +73,7 @@ end
|
||||
local function on_gui_click(event)
|
||||
if not (event and event.element and event.element.valid) then return end
|
||||
|
||||
local player = Game.players[event.element.player_index]
|
||||
local player = Game.get_player_by_index(event.element.player_index)
|
||||
local name = event.element.name
|
||||
local frame = player.gui.top["score_panel"]
|
||||
|
||||
|
@ -56,7 +56,7 @@ local function player_joined_game(event)
|
||||
|
||||
local spawn = global.spawns[spawn_name]
|
||||
global.player_spawns[index] = spawn_name
|
||||
Game.players[index].teleport(spawn)
|
||||
Game.get_player_by_index(index).teleport(spawn)
|
||||
|
||||
local count = spawn.count
|
||||
spawn.count = count + 1
|
||||
@ -80,11 +80,11 @@ local function player_respawned(event)
|
||||
|
||||
if not spawn then return end
|
||||
|
||||
Game.players[index].teleport(spawn)
|
||||
Game.get_player_by_index(index).teleport(spawn)
|
||||
end
|
||||
|
||||
local function tp_spawn(player_name, spawn_name)
|
||||
local player = Game.players[player_name]
|
||||
local player = Game.get_player_by_index(player_name)
|
||||
if not player then
|
||||
player_name = player_name or ""
|
||||
game.player.print("player " .. player_name .. " does not exist.")
|
||||
@ -110,7 +110,7 @@ local function change_spawn(player_name, spawn_name)
|
||||
return
|
||||
end
|
||||
|
||||
local player = Game.players[player_name]
|
||||
local player = Game.get_player_by_index(player_name)
|
||||
|
||||
if not player then
|
||||
player_name = player_name or ""
|
||||
@ -152,7 +152,7 @@ local function print_players_for_spawn(target_spawn_name)
|
||||
str = ""
|
||||
for index, spawn_name in pairs(global.player_spawns) do
|
||||
if target_spawn_name == spawn_name then
|
||||
local player = Game.players[index]
|
||||
local player = Game.get_player_by_index(index)
|
||||
if player.connected then
|
||||
str = str .. player.name .. ", "
|
||||
end
|
||||
|
@ -87,7 +87,7 @@ local function get_size(players, show_offline)
|
||||
size = table.size(players)
|
||||
else
|
||||
for pi, _ in pairs(players) do
|
||||
local player = Game.players[pi]
|
||||
local player = Game.get_player_by_index(pi)
|
||||
if player and player.valid and player.connected then
|
||||
size = size + 1
|
||||
end
|
||||
@ -119,7 +119,7 @@ local delete_tag_name = Gui.uid_name()
|
||||
local close_create_tag_name = Gui.uid_name()
|
||||
|
||||
local function player_joined(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
@ -180,11 +180,11 @@ local function draw_main_frame_content(parent)
|
||||
|
||||
if players then
|
||||
for k, _ in pairs(players) do
|
||||
local p = Game.players[k]
|
||||
local p = Game.get_player_by_index(k)
|
||||
if p and p.valid and p.connected then
|
||||
local color = {r = 0.4 + 0.6 * p.color.r, g = 0.4 + 0.6 * p.color.g, b = 0.4 + 0.6 * p.color.b}
|
||||
|
||||
local label = list.add {type = 'label', caption = Game.players[k].name}
|
||||
local label = list.add {type = 'label', caption = Game.get_player_by_index(k).name}
|
||||
label.style.top_padding = 8
|
||||
label.style.font_color = color
|
||||
end
|
||||
@ -679,7 +679,7 @@ local function tag_command(cmd)
|
||||
return
|
||||
end
|
||||
|
||||
local target_player = Game.players[params[1]]
|
||||
local target_player = game.players[params[1]]
|
||||
|
||||
if target_player == nil or not target_player.valid then
|
||||
player_print('Player does not exist.')
|
||||
|
@ -112,7 +112,7 @@ local function get_editing_players_message(players)
|
||||
local message = {'Editing players: '}
|
||||
|
||||
for pi, _ in pairs(players) do
|
||||
local name = Game.players[pi].name
|
||||
local name = Game.get_player_by_index(pi).name
|
||||
table.insert(message, name)
|
||||
table.insert(message, ', ')
|
||||
end
|
||||
@ -585,7 +585,7 @@ local function draw_create_task_frame(left, previous_task)
|
||||
end
|
||||
|
||||
local function player_created(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
@ -631,7 +631,7 @@ local function player_created(event)
|
||||
end
|
||||
|
||||
local function player_left(event)
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local left = player.gui.left
|
||||
|
||||
local frame = left[edit_announcements_frame_name]
|
||||
|
@ -53,7 +53,7 @@ local function on_pre_death(event)
|
||||
end
|
||||
|
||||
local player_index = event.player_index
|
||||
local player = Game.players[player_index]
|
||||
local player = Game.get_player_by_index(player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
@ -9,7 +9,7 @@ local function player_built_entity(event)
|
||||
local y = math.random(1, 3)
|
||||
if y ~= 1 then
|
||||
local x = math.random(1, #Game.players)
|
||||
local player = Game.players[x]
|
||||
local player = Game.get_player_by_index(x)
|
||||
event.created_entity.backer_name = player.name
|
||||
end
|
||||
end
|
||||
|
@ -28,8 +28,8 @@ Module.add_regular = function(player_name)
|
||||
if Module.is_regular(player_name) then
|
||||
player_print(player_name .. ' is already a regular.')
|
||||
else
|
||||
if Game.players[player_name] then
|
||||
player_name = Game.players[player_name].name
|
||||
if game.players[player_name] then
|
||||
player_name = game.players[player_name].name
|
||||
game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
|
||||
global.regulars[player_name] = true
|
||||
update_file()
|
||||
@ -42,8 +42,8 @@ end
|
||||
Module.remove_regular =
|
||||
function(player_name)
|
||||
local actor = Utils.get_actor()
|
||||
if Game.players[player_name] then
|
||||
player_name = Game.players[player_name].name
|
||||
if game.players[player_name] then
|
||||
player_name = game.players[player_name].name
|
||||
if Module.is_regular(player_name) then
|
||||
game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
|
||||
end
|
||||
@ -85,7 +85,7 @@ end
|
||||
Event.add(
|
||||
defines.events.on_player_joined_game,
|
||||
function(event)
|
||||
local correctCaseName = Game.players[event.player_index].name
|
||||
local correctCaseName = Game.get_player_by_index(event.player_index).name
|
||||
if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
|
||||
global.regulars[correctCaseName:lower()] = nil
|
||||
global.regulars[correctCaseName] = true
|
||||
|
@ -1,12 +1,24 @@
|
||||
local Event = require 'utils.event'
|
||||
local Global = require 'utils.global'
|
||||
|
||||
local Game = {}
|
||||
|
||||
local players
|
||||
local bad_name_players = {}
|
||||
Global.register(
|
||||
bad_name_players,
|
||||
function(tbl)
|
||||
bad_name_players = tbl
|
||||
end
|
||||
)
|
||||
|
||||
local function get_player(index)
|
||||
--[[
|
||||
Due to a bug in the Factorio api the following expression isn't guaranteed to be true.
|
||||
game.players[player.index] == player
|
||||
get_player_by_index(index) will always return the correct player.
|
||||
When looking up players by name or iterating through all players use game.players instead.
|
||||
]]
|
||||
function Game.get_player_by_index(index)
|
||||
local p = game.players[index]
|
||||
|
||||
if not p then
|
||||
return nil
|
||||
end
|
||||
@ -14,38 +26,17 @@ local function get_player(index)
|
||||
return p
|
||||
end
|
||||
|
||||
p = bad_name_players[index]
|
||||
if p then
|
||||
return p
|
||||
end
|
||||
|
||||
for k, v in pairs(game.players) do
|
||||
if k == index then
|
||||
bad_name_players[index] = v
|
||||
return v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(
|
||||
defines.events.on_player_created,
|
||||
function(event)
|
||||
local p = get_player(event.player_index)
|
||||
table.insert(players, p)
|
||||
end
|
||||
)
|
||||
|
||||
local mt_players = {}
|
||||
function mt_players.__index(_, index)
|
||||
if type(index) == 'string' then
|
||||
return game.players[index]
|
||||
end
|
||||
end
|
||||
|
||||
players = setmetatable({}, mt_players)
|
||||
|
||||
Global.register(
|
||||
players,
|
||||
function(tbl)
|
||||
players = setmetatable(tbl, mt_players)
|
||||
Game.players = players
|
||||
end
|
||||
)
|
||||
|
||||
Game.players = players
|
||||
|
||||
return Game
|
||||
|
@ -82,7 +82,7 @@ local function handler_factory(event_id)
|
||||
return
|
||||
end
|
||||
|
||||
local player = Game.players[event.player_index]
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
@ -80,7 +80,7 @@ Module.find_entities_by_last_user =
|
||||
surface = game.surfaces[surface]
|
||||
end
|
||||
if type(player) == 'number' then
|
||||
player = Game.players[player]
|
||||
player = Game.get_player_by_index(player)
|
||||
end
|
||||
filters.force = player.force.name
|
||||
for _, e in pairs(surface.find_entities_filtered(filters)) do
|
||||
|
@ -161,12 +161,12 @@ local function market_item_purchased(event)
|
||||
PlayerStats.change_fish_spent(player_index, cost)
|
||||
|
||||
if event.offer_index == 1 then -- Temporary speed bonus
|
||||
local player = Game.players[player_index]
|
||||
local player = Game.get_player_by_index(player_index)
|
||||
boost_player_runningspeed(player, market)
|
||||
end
|
||||
|
||||
if event.offer_index == 2 then -- Temporary mining bonus
|
||||
local player = Game.players[player_index]
|
||||
local player = Game.get_player_by_index(player_index)
|
||||
boost_player_miningspeed(player, market)
|
||||
end
|
||||
end
|
||||
@ -180,14 +180,14 @@ local function on_180_ticks()
|
||||
if global.player_speed_boost_records then
|
||||
for k, v in pairs(global.player_speed_boost_records) do
|
||||
if game.tick - v.start_tick > 3000 then
|
||||
reset_player_runningspeed(Game.players[k])
|
||||
reset_player_runningspeed(Game.get_player_by_index(k))
|
||||
end
|
||||
end
|
||||
end
|
||||
if global.player_mining_boost_records then
|
||||
for k, v in pairs(global.player_mining_boost_records) do
|
||||
if game.tick - v.start_tick > 6000 then
|
||||
reset_player_miningspeed(Game.players[k])
|
||||
reset_player_miningspeed(Game.get_player_by_index(k))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user