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Diggy integration with new ScoreTracker
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@ -29,9 +29,6 @@ gui_buff_other=+__1__ __2__
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gui_experience_button_tip=Diggy leveling progress
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gui_close_btn=Close
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gui_coin_button_tip=Diggy scoretable
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gui_coin_sent=sent __1__ coins into space! The space station is now holding __2__ coins.
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toast_new_level=Your team has reached level __1__!
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cave_collapse=Cave collapsed!
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@ -42,6 +39,10 @@ night_time_warning=Placing solar panels underground does not seem\nto have an ef
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cracking_sound_1=R U N, Y O U F O O L S !
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cracking_sound_2=C R A C K
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score_cave_collapses=Cave collapses
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score_mine_size=Mine size
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score_experience_lost=Experience lost
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# locale linked to the quadrants scenario
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[quadrants]
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on=ON
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@ -1,105 +1,20 @@
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--[[-- info
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Provides the ability to collect coins and send them to space.
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Provides the ability to collect coins.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local ScoreTable = require 'map_gen.maps.diggy.score_table'
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local Debug = require 'map_gen.maps.diggy.debug'
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local Template = require 'map_gen.maps.diggy.template'
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local Perlin = require 'map_gen.shared.perlin_noise'
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local random = math.random
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local ceil = math.ceil
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local pairs = pairs
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local Gui = require 'utils.gui'
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local utils = require 'utils.core'
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-- this
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local CoinGathering = {}
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-- some GUI stuff
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local function redraw_table(data)
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local list = data.list
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Gui.clear(list)
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data.frame.caption = 'Scoretable'
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for name, value in pairs(ScoreTable.all()) do
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local table = list.add({type = 'table', column_count = 2})
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local key = table.add({type = 'label', name = 'Diggy.CoinGathering.Frame.List.Key', caption = name})
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key.style.minimal_width = 175
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local val = table.add({type = 'label', name = 'Diggy.CoinGathering.Frame.List.Val', caption = utils.comma_value(value)})
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val.style.minimal_width = 225
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end
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end
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local function toggle(event)
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local player = event.player
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local center = player.gui.left
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local frame = center['Diggy.CoinGathering.Frame']
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if (frame and event.trigger == nil) then
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Gui.destroy(frame)
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return
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elseif (frame) then
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local data = Gui.get_data(frame)
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redraw_table(data)
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return
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end
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frame = center.add({name = 'Diggy.CoinGathering.Frame', type = 'frame', direction = 'vertical'})
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local scroll_pane = frame.add({type = 'scroll-pane'})
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scroll_pane.style.maximal_height = 400
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frame.add({type = 'button', name = 'Diggy.CoinGathering.Button', caption = 'Close'})
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local data = {
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frame = frame,
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list = scroll_pane
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}
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redraw_table(data)
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Gui.set_data(frame, data)
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end
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local function on_player_created(event)
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game.get_player(event.player_index).gui.top.add({
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name = 'Diggy.CoinGathering.Button',
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type = 'sprite-button',
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sprite = 'item/coin',
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tooltip = {'diggy.gui_coin_button_tip'}
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})
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end
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Gui.allow_player_to_toggle_top_element_visibility('Diggy.CoinGathering.Button')
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Gui.on_click('Diggy.CoinGathering.Button', toggle)
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Gui.on_custom_close('Diggy.CoinGathering.Frame', function (event)
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event.element.destroy()
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end)
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function CoinGathering.update_gui()
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for _, p in pairs(game.connected_players) do
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local frame = p.gui.left['Diggy.CoinGathering.Frame']
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if frame and frame.valid then
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local data = {player = p, trigger = 'update_gui'}
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toggle(data)
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end
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end
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end
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function CoinGathering.register(config)
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Event.add(defines.events.on_player_created, on_player_created)
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Event.on_nth_tick(61, CoinGathering.update_gui)
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ScoreTable.reset('Coins sent to space')
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local seed
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local noise_variance = config.noise_variance
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local function get_noise(surface, x, y)
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@ -109,14 +24,6 @@ function CoinGathering.register(config)
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local distance_required = config.minimal_treasure_chest_distance * config.minimal_treasure_chest_distance
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Event.add(defines.events.on_rocket_launched, function (event)
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local coins = event.rocket.get_inventory(defines.inventory.rocket).get_item_count('coin')
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if coins > 0 then
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local sum = ScoreTable.add('Coins sent to space', coins)
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game.print({'diggy.gui_coin_sent', coins, sum})
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end
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end)
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local treasure_chest_noise_threshold = config.treasure_chest_noise_threshold
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Event.add(Template.events.on_void_removed, function (event)
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local position = event.position
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@ -4,7 +4,7 @@
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-- dependencies
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local Event = require 'utils.event'
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local Template = require 'map_gen.maps.diggy.template'
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local ScoreTable = require 'map_gen.maps.diggy.score_table'
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local ScoreTracker = require 'utils.score_tracker'
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local Debug = require 'map_gen.maps.diggy.debug'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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@ -12,13 +12,11 @@ local Global = require 'utils.global'
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local CreateParticles = require 'features.create_particles'
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local RS = require 'map_gen.shared.redmew_surface'
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local table = require 'utils.table'
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local random = math.random
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local floor = math.floor
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local pairs = pairs
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local pcall = pcall
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local is_diggy_rock = Template.is_diggy_rock
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local increment_score = ScoreTable.increment
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local template_insert = Template.insert
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local raise_event = script.raise_event
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local set_timeout = Task.set_timeout
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@ -27,6 +25,7 @@ local ceiling_crumble = CreateParticles.ceiling_crumble
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local clear_table = table.clear_table
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local collapse_rocks = Template.diggy_rocks
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local collapse_rocks_size = #collapse_rocks
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local cave_collapses_name = 'cave-collapses'
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-- this
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local DiggyCaveCollapse = {}
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@ -173,7 +172,7 @@ local function collapse(args)
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template_insert(surface, {}, create_collapse_template(positions, surface))
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raise_event(DiggyCaveCollapse.events.on_collapse, args)
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increment_score('Cave collapse')
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ScoreTracker.change_for_global(cave_collapses_name, 1)
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end
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local on_collapse_timeout_finished = Token.register(collapse)
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@ -336,6 +335,11 @@ end
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@param global_config Table {@see Diggy.Config}.
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]]
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function DiggyCaveCollapse.register(cfg)
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ScoreTracker.register(cave_collapses_name, {'diggy.score_cave_collapses'}, '[img=entity.assembler-wreck]')
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local global_to_show = global.config.score.global_to_show
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global_to_show[#global_to_show + 1] = cave_collapses_name
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config = cfg
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support_beam_entities = config.support_beam_entities
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@ -361,8 +365,6 @@ function DiggyCaveCollapse.register(cfg)
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support_beam_entities['refined-hazard-concrete-right'] = nil
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end
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ScoreTable.reset('Cave collapse')
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Event.add(DiggyCaveCollapse.events.on_collapse_triggered, on_collapse_triggered)
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Event.add(defines.events.on_robot_built_entity, on_built_entity)
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Event.add(
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@ -7,7 +7,7 @@
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Template = require 'map_gen.maps.diggy.template'
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local ScoreTable = require 'map_gen.maps.diggy.score_table'
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local ScoreTracker = require 'utils.score_tracker'
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local Command = require 'utils.command'
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local CreateParticles = require 'features.create_particles'
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local Ranks = require 'resources.ranks'
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@ -17,8 +17,8 @@ local pairs = pairs
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local is_diggy_rock = Template.is_diggy_rock
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local destroy_rock = CreateParticles.destroy_rock
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local mine_rock = CreateParticles.mine_rock
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local increment_score = ScoreTable.increment
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local raise_event = script.raise_event
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local mine_size_name = 'mine-size'
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-- this
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local DiggyHole = {}
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@ -51,8 +51,6 @@ local function update_robot_mining_damage()
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-- add the new active modifier to the non-buffed modifier
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robot_mining.damage = old_modifier + robot_mining.active_modifier
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ScoreTable.set('Robot mining damage', robot_mining.damage)
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end
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---Triggers a diggy diggy hole for a given sand-rock-big, rock-big or rock-huge.
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@ -152,10 +150,13 @@ end)
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Registers all event handlers.
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]]
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function DiggyHole.register(cfg)
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ScoreTracker.register(mine_size_name, {'diggy.score_mine_size'}, '[img=tile.out-of-map]')
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local global_to_show = global.config.score.global_to_show
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global_to_show[#global_to_show + 1] = mine_size_name
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config = cfg
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robot_mining.damage = cfg.robot_initial_mining_damage
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ScoreTable.set('Robot mining damage', robot_mining.damage)
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ScoreTable.reset('Mine size')
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Event.add(defines.events.on_entity_died, function (event)
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local entity = event.entity
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@ -239,7 +240,7 @@ function DiggyHole.register(cfg)
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end)
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Event.add(Template.events.on_void_removed, function ()
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increment_score('Mine size')
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ScoreTracker.change_for_global(mine_size_name, 1)
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end)
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local robot_damage_per_mining_prod_level = cfg.robot_damage_per_mining_prod_level
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@ -4,12 +4,11 @@ local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Toast = require 'features.gui.toast'
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local ForceControl = require 'features.force_control'
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local ScoreTable = require 'map_gen.maps.diggy.score_table'
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local ScoreTracker = require 'utils.score_tracker'
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local Retailer = require 'features.retailer'
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local Gui = require 'utils.gui'
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local Utils = require 'utils.core'
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local Color = require 'resources.color_presets'
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local floor = math.floor
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local log = math.log
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local max = math.max
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@ -23,6 +22,7 @@ local get_force_data = ForceControl.get_force_data
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local set_item = Retailer.set_item
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local disable_item = Retailer.disable_item
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local enable_item = Retailer.enable_item
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local experience_lost_name = 'experience-lost'
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-- this
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local Experience = {}
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@ -336,7 +336,7 @@ local function on_player_respawned(event)
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for _, p in pairs(game.connected_players) do
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print_player_floating_text_position(p.index, text, lose_xp_color, -1, -0.5)
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end
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ScoreTable.add('Experience lost', exp)
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ScoreTracker.change_for_global(experience_lost_name, exp)
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end
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local function redraw_title(data)
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@ -580,9 +580,12 @@ local function update_gui()
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end
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function Experience.register(cfg)
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config = cfg
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ScoreTracker.register(experience_lost_name, {'diggy.score_experience_lost'}, '[img=recipe.artillery-targeting-remote]')
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ScoreTable.reset('Experience lost')
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local global_to_show = global.config.score.global_to_show
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global_to_show[#global_to_show + 1] = experience_lost_name
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config = cfg
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--Adds the function on how to calculate level caps (When to level up)
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local ForceControlBuilder = ForceControl.register(level_up_formula)
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@ -1,58 +0,0 @@
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-- dependencies
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local Global = require 'utils.global'
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-- this
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local ScoreTable = {}
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local scores = {}
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Global.register({
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scores = scores,
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}, function (tbl)
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scores = tbl.scores
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end)
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---Resets the score 0 for the given name
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---@param name string
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function ScoreTable.reset(name)
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scores[name] = 0
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end
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---Adds score.
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---@param name string
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---@param value number the sum for the score added by name
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---@return number the sum for the score added by the name
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function ScoreTable.add(name, value)
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local new = (scores[name] or 0) + value
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scores[name] = new
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return new
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end
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---Sets score.
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---@param name string
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---@param value number the sum for the score added by name
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function ScoreTable.set(name, value)
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scores[name] = value
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end
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---Increments the score by 1 for name.
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---@param name string
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---@return number the sum for the score incremented by name
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function ScoreTable.increment(name)
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return ScoreTable.add(name, 1)
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end
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---Returns the score for a single key.
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---@param name string
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---@return number the sum for the score by name
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function ScoreTable.get(name)
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return scores[name] or 0
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end
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---Returns all scores.
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---@return table {[string] = int}
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function ScoreTable.all()
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return scores
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end
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return ScoreTable
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