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updated configs to give approximately the same resource concentrations as the original map. Changed default mode to tendrils only
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@ -199,7 +199,8 @@ local Config = {
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-- increases the amount of resources by flat multiplication to initial amount
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-- highly suggested to use for fluids so their yield is reasonable
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resource_type_scalar = {
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['crude-oil'] = 750,
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['crude-oil'] = 1500,
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['uranium-ore'] = 1.25,
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},
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-- ==============
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@ -207,14 +208,14 @@ local Config = {
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-- ==============
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-- shows the ore locations, only use when debugging (compound_cluster_mode)
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display_ore_clusters = true,
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display_ore_clusters = false,
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-- =======================
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-- Scattered mode settings
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-- =======================
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-- creates scattered ore (single tiles) at random locations
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scattered_mode = true,
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scattered_mode = false,
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-- defines the increased chance of spawning resources
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-- calculated_probability = resource_probability + ((distance / scattered_distance_probability_modifier) / 100)
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@ -306,7 +307,7 @@ local Config = {
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-- start the next line with 3 dashes to enable default single cluster mode
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-- or with 2 dashes to disable it
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---[[ Single clusters
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--[[ Single clusters
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{
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yield=1.0,
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min_distance=30,
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@ -339,7 +340,7 @@ local Config = {
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-- start the next line with 3 dashes to enable default tendril mode
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-- or with 2 dashes to disable it
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--[[ Tendril clusters
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---[[ Tendril clusters
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{ -- tendril default large
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yield=1.5,
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min_distance=30,
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