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updated configs to give approximately the same resource concentrations as the original map. Changed default mode to tendrils only

This commit is contained in:
Rdjrjqouqcu 2018-11-16 17:50:01 -05:00
parent 01a80062ea
commit 8ff0fd64cc

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@ -199,7 +199,8 @@ local Config = {
-- increases the amount of resources by flat multiplication to initial amount
-- highly suggested to use for fluids so their yield is reasonable
resource_type_scalar = {
['crude-oil'] = 750,
['crude-oil'] = 1500,
['uranium-ore'] = 1.25,
},
-- ==============
@ -207,14 +208,14 @@ local Config = {
-- ==============
-- shows the ore locations, only use when debugging (compound_cluster_mode)
display_ore_clusters = true,
display_ore_clusters = false,
-- =======================
-- Scattered mode settings
-- =======================
-- creates scattered ore (single tiles) at random locations
scattered_mode = true,
scattered_mode = false,
-- defines the increased chance of spawning resources
-- calculated_probability = resource_probability + ((distance / scattered_distance_probability_modifier) / 100)
@ -306,7 +307,7 @@ local Config = {
-- start the next line with 3 dashes to enable default single cluster mode
-- or with 2 dashes to disable it
---[[ Single clusters
--[[ Single clusters
{
yield=1.0,
min_distance=30,
@ -339,7 +340,7 @@ local Config = {
-- start the next line with 3 dashes to enable default tendril mode
-- or with 2 dashes to disable it
--[[ Tendril clusters
---[[ Tendril clusters
{ -- tendril default large
yield=1.5,
min_distance=30,