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added collapse alert #229
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@ -105,11 +105,20 @@ local function create_collapse_template(positions, surface)
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return entities
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end
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local function create_collapse_alert(surface, position)
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local target = surface.create_entity{position = position, name = "sand-rock-big"}
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for _,player in pairs(game.connected_players) do
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player.add_custom_alert(target, {type="item", name="stone"}, "Cave collapsed!", true)
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end
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target.destroy()
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end
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local function collapse(args)
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local position = args.position
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local surface = args.surface
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local positions = {}
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local strength = config.collapse_threshold_total_strength
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create_collapse_alert(surface, position)
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mask_disc_blur(
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position.x, position.y,
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strength,
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