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Merge pull request #373 from Rdjrjqouqcu/dev_diggy_huge_rocks

changes, courtesy of BlueTemplar
This commit is contained in:
Lynn 2018-11-17 13:32:14 +01:00 committed by GitHub
commit 9e04cc8e8a
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3 changed files with 184 additions and 3 deletions

View File

@ -80,6 +80,7 @@ local Config = {
['market'] = 9,
['stone-wall'] = 3,
['sand-rock-big'] = 2,
['rock-huge'] = 2.5,
['out-of-map'] = 1,
['stone-path'] = 0.03,
['concrete'] = 0.04,

View File

@ -12,18 +12,45 @@ local Debug = require 'map_gen.Diggy.Debug'
local insert = table.insert
local random = math.random
--BT's additions
local Config = require 'map_gen.Diggy.Config'
local Perlin = require 'map_gen.shared.perlin_noise'
local Simplex = require 'map_gen.shared.simplex_noise'
local sqrt = math.sqrt
local ceil = math.ceil
local floor = math.floor
-- this
local DiggyHole = {}
--[[--
Triggers a diggy diggy hole for a given sand-rock-big.
Triggers a diggy diggy hole for a given sand-rock-big or rock-huge.
Will return true even if the tile behind it is immune.
@param entity LuaEntity
]]
local function diggy_hole(entity)
if (entity.name ~= 'sand-rock-big') then
--[BT's additions, copied from ScatteredResources.lua
local function get_name_by_weight(collection, sum)
local pre_calculated = random()
local current = 0
local target = pre_calculated * sum
for name, weight in pairs(collection) do
current = current + weight
if (current >= target) then
return name
end
end
Debug.print('Current \'' .. current .. '\' should be higher or equal to random \'' .. target .. '\'')
end
--]
if ((entity.name ~= 'sand-rock-big') and (entity.name ~= 'rock-huge')) then
return
end
@ -33,9 +60,162 @@ local function diggy_hole(entity)
local out_of_map_found = Scanner.scan_around_position(surface, entity.position, 'out-of-map');
local position = entity.position
local x = position.x
local y = position.y
local surface = entity.surface
local distance = Config.features.ScatteredResources.distance(x, y)
-- source of noise for resource generation
-- index determines offset
-- '-1' is reserved for cluster mode
-- compound clusters use as many indexes as needed > 1
local base_seed
local function seeded_noise(surface, x, y, index, sources)
base_seed = base_seed or surface.map_gen_settings.seed + surface.index + 4000
local noise = 0
for _, settings in ipairs(sources) do
settings.type = settings.type or 'perlin'
settings.offset = settings.offset or 0
if settings.type == 'zero' then
noise = noise + 0
elseif settings.type == 'one' then
noise = noise + settings.weight * 1
elseif settings.type == 'perlin' then
noise = noise + settings.weight * Perlin.noise(x/settings.variance, y/settings.variance,
base_seed + 2000*index + settings.offset)
elseif settings.type == 'simplex' then
noise = noise + settings.weight * Simplex.d2(x/settings.variance, y/settings.variance,
base_seed + 2000*index + settings.offset)
else
Debug.print('noise type \'' .. settings.type .. '\' not recognized')
end
end
return noise
end
-- local c_clusters = Config.features.ScatteredResources.clusters
-- local c_mode = Config.features.ScatteredResources.cluster_mode
-- global config values
local resource_richness_weights = Config.features.ScatteredResources.resource_richness_weights
local resource_richness_weights_sum = 0
for _, weight in pairs(resource_richness_weights) do
resource_richness_weights_sum = resource_richness_weights_sum + weight
end
local resource_richness_values = Config.features.ScatteredResources.resource_richness_values
local resource_type_scalar = Config.features.ScatteredResources.resource_type_scalar
-- scattered config values
local s_mode = Config.features.ScatteredResources.scattered_mode
local s_dist_mod = Config.features.ScatteredResources.scattered_distance_probability_modifier
local s_min_prob = Config.features.ScatteredResources.scattered_min_probability
local s_max_prob = Config.features.ScatteredResources.scattered_max_probability
local s_dist_richness = Config.features.ScatteredResources.scattered_distance_richness_modifier
local s_cluster_prob = Config.features.ScatteredResources.scattered_cluster_probability_multiplier
local s_cluster_mult = Config.features.ScatteredResources.scattered_cluster_yield_multiplier
local s_resource_weights = Config.features.ScatteredResources.scattered_resource_weights
local s_resource_weights_sum = 0
for _, weight in pairs(s_resource_weights) do
s_resource_weights_sum = s_resource_weights_sum + weight
end
local s_min_dist = Config.features.ScatteredResources.scattered_minimum_resource_distance
-- cluster config values
local cluster_mode = Config.features.ScatteredResources.cluster_mode
-- compound cluster spawning
local c_mode = Config.features.ScatteredResources.cluster_mode
-- local c_clusters = Config.features.ScatteredResources.clusters
local c_clusters = require(Config.features.ScatteredResources.cluster_file_location)
if ('table' ~= type(c_clusters)) then
error('cluster_file_location invalid')
end
local c_count = 0
for _, cluster in ipairs(c_clusters) do
c_count = c_count + 1
cluster.weights_sum = 0
for _, weight in pairs(cluster.weights) do
cluster.weights_sum = cluster.weights_sum + weight
end
end
local function spawn_cluster_resource(surface, x, y, cluster_index, cluster)
local distance = sqrt(x * x + y * y)
local resource_name = get_name_by_weight(cluster.weights, cluster.weights_sum)
if resource_name == 'skip' then
return false
end
if cluster.distances[resource_name] then
if distance < cluster.distances[resource_name] then
return false
end
end
local range = resource_richness_values[get_name_by_weight(resource_richness_weights, resource_richness_weights_sum)]
local amount = random(range[1], range[2])
amount = amount * (1 + ((distance / cluster.distance_richness) * 0.01))
amount = amount * cluster.yield
if resource_type_scalar[resource_name] then
amount = amount * resource_type_scalar[resource_name]
end
Template.resources(surface, {{name = resource_name, position = {x = x, y = y}, amount = ceil(amount)}})
return true
end
local huge_rock_inserted = false
for _, position in pairs(out_of_map_found) do
insert(tiles, {name = 'dirt-' .. random(1, 7), position = position})
-- if (random() > 0.50) then
-- insert(rocks, {name = 'rock-huge', position = position})
if c_mode then
for index,cluster in ipairs(c_clusters) do
if distance >= cluster.min_distance and cluster.noise_settings.type ~= 'skip' then
if cluster.noise_settings.type == "connected_tendril" then
local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if -1 * cluster.noise_settings.threshold < noise and noise < cluster.noise_settings.threshold then
if spawn_cluster_resource(surface, x, y, index, cluster) then
insert(rocks, {name = 'rock-huge', position = position})
huge_rock_inserted = true
end
end
elseif cluster.noise_settings.type == "fragmented_tendril" then
local noise1 = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
local noise2 = seeded_noise(surface, x, y, index, cluster.noise_settings.discriminator)
if -1 * cluster.noise_settings.threshold < noise1 and noise1 < cluster.noise_settings.threshold
and -1 * cluster.noise_settings.discriminator_threshold < noise2
and noise2 < cluster.noise_settings.discriminator_threshold then
if spawn_cluster_resource(surface, x, y, index, cluster) then
insert(rocks, {name = 'rock-huge', position = position})
huge_rock_inserted = true
end
end
else
local noise = seeded_noise(surface, x, y, index, cluster.noise_settings.sources)
if noise >= cluster.noise_settings.threshold then
if spawn_cluster_resource(surface, x, y, index, cluster) then
insert(rocks, {name = 'rock-huge', position = position})
huge_rock_inserted = true
end
end
end
end
end
end
if (huge_rock_inserted == false) then
insert(rocks, {name = 'sand-rock-big', position = position})
end
end
Template.insert(surface, tiles, rocks)

View File

@ -18,7 +18,7 @@ local do_spawn_tile = Token.register(function(params)
end)
local do_mine = Token.register(function(params)
local sand_rocks = params.surface.find_entities_filtered({position = params.position, name = 'sand-rock-big'})
local sand_rocks = params.surface.find_entities_filtered({position = params.position, name = {'sand-rock-big','rock-huge'}})
if (0 == #sand_rocks) then
Debug.print_position(params.position, 'missing rock when trying to mine.')