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implemented chatlog player join/leave #7
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14
chatlog.lua
14
chatlog.lua
@@ -30,5 +30,17 @@ function player_send(event)
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log_chat_message(event, player.name .. ": " .. event.message)
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end
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function player_joined(event)
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local player = game.players[event.player_index]
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log_chat_message(event, "##" .. player.name .. " joined the game.")
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end
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function player_left(event)
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local player = game.players[event.player_index]
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log_chat_message(event, "##" .. player.name .. " left the game.")
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end
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Event.register(defines.events.on_console_command, player_send_command)
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Event.register(defines.events.on_console_chat, player_send)
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Event.register(defines.events.on_console_chat, player_send)
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Event.register(defines.events.on_player_joined_game, player_joined)
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Event.register(defines.events.on_player_left_game, player_left)
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