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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

task clean up

This commit is contained in:
grilledham 2019-06-22 22:36:13 +01:00
parent e277b91657
commit b426de3ec1

View File

@ -9,38 +9,63 @@ local PriorityQueue = require 'utils.priority_queue'
local Event = require 'utils.event'
local Token = require 'utils.token'
local ErrorLogging = require 'utils.error_logging'
local Global = require 'utils.global'
local floor = math.floor
local log10 = math.log10
local Token_get = Token.get
local pcall = pcall
local Queue_peek = Queue.peek
local Queue_pop = Queue.pop
local Queue_push = Queue.push
local PriorityQueue_peek = PriorityQueue.peek
local PriorityQueue_pop = PriorityQueue.pop
local PriorityQueue_push = PriorityQueue.push
local Task = {}
global.callbacks = global.callbacks or PriorityQueue.new()
global.next_async_callback_time = -1
global.task_queue = global.task_queue or Queue.new()
global.total_task_weight = 0
global.task_queue_speed = 1
local function comp(a, b)
local function comparator(a, b)
return a.time < b.time
end
global.tpt = global.task_queue_speed
local callbacks = PriorityQueue.new(comparator)
local task_queue = Queue.new()
local primitives = {
next_async_callback_time = -1,
total_task_weight = 0,
task_queue_speed = 1,
task_per_tick = 1
}
Global.register(
{callbacks = callbacks, task_queue = task_queue, primitives = primitives},
function(tbl)
callbacks = tbl.callbacks
task_queue = tbl.task_queue
primitives = tbl.primitives
end
)
local function get_task_per_tick()
if game.tick % 300 == 0 then
local size = global.total_task_weight
global.tpt = math.floor(math.log10(size + 1)) * global.task_queue_speed
if global.tpt < 1 then
global.tpt = 1
local size = primitives.total_task_weight
local task_per_tick = floor(log10(size + 1)) * primitives.task_queue_speed
if task_per_tick < 1 then
task_per_tick = 1
end
primitives.task_per_tick = task_per_tick
return task_per_tick
end
return global.tpt
return primitives.task_per_tick
end
local function on_tick()
local queue = global.task_queue
for i = 1, get_task_per_tick() do
local task = Queue.peek(queue)
local task = Queue_peek(task_queue)
if task ~= nil then
-- result is error if not success else result is a boolean for if the task should stay in the queue.
local success, result = pcall(Token.get(task.func_token), task.params)
local success, result = pcall(Token_get(task.func_token), task.params)
if not success then
if _DEBUG then
error(result)
@ -48,19 +73,18 @@ local function on_tick()
log(result)
ErrorLogging.generate_error_report(result)
end
Queue.pop(queue)
global.total_task_weight = global.total_task_weight - task.weight
Queue_pop(task_queue)
primitives.total_task_weight = primitives.total_task_weight - task.weight
elseif not result then
Queue.pop(queue)
global.total_task_weight = global.total_task_weight - task.weight
Queue_pop(task_queue)
primitives.total_task_weight = primitives.total_task_weight - task.weight
end
end
end
local callbacks = global.callbacks
local callback = PriorityQueue.peek(callbacks)
local callback = PriorityQueue_peek(callbacks)
while callback ~= nil and game.tick >= callback.time do
local success, result = pcall(Token.get(callback.func_token), callback.params)
local success, result = pcall(Token_get(callback.func_token), callback.params)
if not success then
if _DEBUG then
error(result)
@ -69,8 +93,8 @@ local function on_tick()
ErrorLogging.generate_error_report(result)
end
end
PriorityQueue.pop(callbacks, comp)
callback = PriorityQueue.peek(callbacks)
PriorityQueue_pop(callbacks)
callback = PriorityQueue_peek(callbacks)
end
end
@ -85,7 +109,7 @@ function Task.set_timeout_in_ticks(ticks, func_token, params)
end
local time = game.tick + ticks
local callback = {time = time, func_token = func_token, params = params}
PriorityQueue.push(global.callbacks, callback, comp)
PriorityQueue_push(callbacks, callback)
end
--- Allows you to set a timer (in seconds) after which the tokened function will be run with params given as an argument
@ -109,8 +133,21 @@ end
-- Ex. if the task is expected to repeat multiple times (ie. the function returns true and loops several ticks)
function Task.queue_task(func_token, params, weight)
weight = weight or 1
global.total_task_weight = global.total_task_weight + weight
Queue.push(global.task_queue, {func_token = func_token, params = params, weight = weight})
primitives.total_task_weight = primitives.total_task_weight + weight
Queue_push(task_queue, {func_token = func_token, params = params, weight = weight})
end
function Task.get_queue_speed()
return primitives.task_queue_speed
end
function Task.set_queue_speed(value)
value = value or 1
if value < 0 then
value = 0
end
primitives.task_queue_speed = value
end
Event.add(defines.events.on_tick, on_tick)