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Added a scale to change game performance and running speed accordingly (#505)
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@@ -14,6 +14,10 @@ global.config = {
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-- New Scenario Features, appears in the "What's new" tab
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new_info_key = 'Nothing is new. The world is at peace',
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performance = {
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enabled = true,
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},
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-- adds a player list icon and keeps track of data.
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player_list = {
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enabled = true,
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@@ -39,6 +39,10 @@ end
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require 'features.train_station_names'
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require 'features.walkabout'
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if global.config.performance.enabled then
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require 'features.performance'
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end
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-- GUIs the order determines the order they appear from left to right.
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-- These can be safely disabled if you want less GUI items.
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-- Some map presets will add GUI modules themselves.
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59
features/performance.lua
Normal file
59
features/performance.lua
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@@ -0,0 +1,59 @@
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local Command = require 'utils.command'
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local format = string.format
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local Performance = {}
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---Sets the scale of performance.
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---1 means the game runs at normal game speed with full particles and normal walking speed
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---0.5 means the game runs at half speed, running speed is doubled and particles are halved
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---@param scale number
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function Performance.set_scale(scale)
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if scale < 0.05 or scale > 1 then
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error(format('Scale must range from 0.05 to 1'))
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end
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game.speed = scale
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local movement_speed_scale = Performance.get_running_speed_modifier() - 1
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for _, force in pairs(game.forces) do
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force.character_running_speed_modifier = movement_speed_scale
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end
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end
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---Returns the current scale
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function Performance.get_scale()
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return game.speed
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end
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---Returns the running speed modifier
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function Performance.get_running_speed_modifier()
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return 1 / game.speed
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end
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Command.add('set-performance-scale', {
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description = 'Sets the performance scale between 0.05 and 1. Will alter the game speed and character running speed per force.',
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arguments = {'scale'},
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admin_only = true,
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allowed_by_server = true,
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}, function (arguments, player)
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local scale = tonumber(arguments.scale)
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if scale == nil or scale < 0.05 or scale > 1 then
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player.print('Scale must be a valid number ranging from 0.05 to 1')
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return
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end
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Performance.set_scale(scale)
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local p = game.print
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p('## - Changed the game speed and running speed.')
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p(format('## - Game speed: %.2f', Performance.get_scale()))
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p(format('## - Force running speed: %.2f', Performance.get_running_speed_modifier()))
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end)
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Command.add('get-performance-scale', {
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description = 'Shows the current performance scale.',
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}, function (_, player)
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local p = player.print
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p(format('Game speed: %.2f', Performance.get_scale()))
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p(format('Running speed: %.2f', Performance.get_running_speed_modifier()))
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end)
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return Performance
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