mirror of
https://github.com/Refactorio/RedMew.git
synced 2025-09-16 09:16:22 +02:00
Merge branch 'master' of https://github.com/Valansch/RedMew
This commit is contained in:
@@ -301,6 +301,28 @@ local function unfollow(cmd)
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end
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end
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global.wells = {}
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local function well(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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if cmd.parameter == nil then
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return
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end
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local params = {}
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for param in string.gmatch(cmd.parameter, "%S+") do table.insert(params, param) end
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if game.item_prototypes[params[1]] and params[2] and tonumber(params[2]) then
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local ips = tonumber(params[2])
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local chest = game.surfaces[1].create_entity({name = "steel-chest", force = game.player.force, position = game.player.position})
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table.insert(global.wells, {chest = chest, item = params[1], items_per_second = ips})
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refill_well()
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else
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game.player.print("Usage: /well <item> <items per second>.")
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end
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end
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commands.add_command("kill", "Will kill you.", kill)
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commands.add_command("detrain", "<player> - Kicks the player off a train. (Admins and moderators)", detrain)
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@@ -319,3 +341,5 @@ commands.add_command("afktime", 'Shows how long players have been afk.', afk)
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commands.add_command("tag", '<player> <tag> Sets a players tag. (Admins only)', tag)
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commands.add_command("follow", '<player> makes you follow the player. Use /unfollow to stop following a player.', follow)
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commands.add_command("unfollow", 'stops following a player.', unfollow)
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commands.add_command("well", '<item> <items per second> (Admins only)', well)
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6
info.lua
6
info.lua
@@ -25,12 +25,12 @@ And this is what you ought to know:
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- Don't argue with other players for silly things.
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- No political, racist, or misogynistic content.
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- If you suspect you desync, restart the game.
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- You can join our community on discord.me/redmew
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- View the chatlog on: log.mewmew.net
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- Join our growing community on discord.me/redmew
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- Post server pics (or didn't happen): redmew.reddit.com
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- View the in-game chatlog on: log.mewmew.net
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- Contribute to our Hookers & Blow Fund with:
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Bitcoin: 13qh5uJh3UDUiWKyQaybkpxC1gfLVDB1ww
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Paypal: paypal.me/redmew (5$+ get nudes)
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]===]
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player.gui.left.direction = "horizontal"
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64
locale/gen_terrain/neko_river_overlay.lua
Normal file
64
locale/gen_terrain/neko_river_overlay.lua
Normal file
@@ -0,0 +1,64 @@
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require "locale.gen_shared.perlin_noise"
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local tree_to_place = {"dry-tree","dry-hairy-tree","tree-06","tree-06","tree-01","tree-02","tree-03"}
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function run_terrain_module(event)
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if not global.terrain_seed_A then global.terrain_seed_A = math.random(10,10000) end
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if not global.terrain_seed_B then global.terrain_seed_B = math.random(10,10000) end
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local area = event.area
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local surface = event.surface
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local tiles = {}
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local tileswater = {}
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local entities = surface.find_entities(area)
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for _, entity in pairs(entities) do
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if (run_ores_module ~= nil and entity.type == "resource") then
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entity.destroy()
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end
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end
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local top_left = area.left_top --make a more direct reference
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for x = top_left.x-1, top_left.x + 32 do
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for y = top_left.y-1, top_left.y + 32 do
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--local pos_x = top_left.x + x
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--local pos_y = top_left.y + y
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local tile = surface.get_tile(x,y)
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if tile.name ~= "out-of-map" then
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--local tile_to_insert = "grass-medium"
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local wiggle = 50 + perlin:noise((x*0.005),(y*0.005),global.terrain_seed_A + 71) * 60
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local terrain_A = perlin:noise((x*0.005),(y*0.005),global.terrain_seed_A + 19) * wiggle --For determining where water is
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local terrain_sqr = terrain_A * terrain_A --we can use this again to mess with other layers as well
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if terrain_sqr < 50 then --Main water areas
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--local deep = (terrain_sqr < 20) and true or false
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terrain_A = perlin:noise((x*0.01),(y*0.01),global.terrain_seed_A + 31) * 90 + (wiggle * -0.2) --we only gen this when we consider placing water
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--terrain_A = simplex_2d((x*0.01),(y*0.01),global.terrain_seed_A + 31) * 90 + (wiggle * -0.2) --we only gen this when we consider placing water
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if terrain_A * terrain_A > 40 then --creates random bridges over the water by overlapping with another noise layer
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table.insert(tiles, {name = "water", position = {x,y}})
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end
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elseif terrain_sqr > 70 then
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if run_ores_module ~= nil then
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run_ores_module_setup()
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if x > top_left.x-1 and x < top_left.x+32 and y > top_left.y-1 and y < top_left.y+32 then
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run_ores_module_tile(surface,x,y)
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end
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end
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end
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end
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end
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end
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surface.set_tiles(tiles,true)
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--surface.set_tiles(tileswater,true)
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end
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@@ -23,8 +23,10 @@ in this file and your run_*type*_module(event) function will be called.
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--require "locale.gen_shape.x_shape"
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require "locale.gen_shape.grid_islands"
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--terrain--
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--require "locale.gen_terrain.neko_bridged_rivers"
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--require "locale.gen_terrain.neko_river_overlay"
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--ores--
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--require "locale.gen_ores.neko_crazy_ores"
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10
on_tick.lua
10
on_tick.lua
@@ -1,3 +1,9 @@
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function refill_well()
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for _,well in pairs(global.wells) do
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well.chest.insert({name = well.item, count = well.items_per_second * 15})
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end
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end
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local function on_tick()
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walk_on_tick()
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if game.tick % 60 == 0 then
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@@ -8,8 +14,12 @@ local function on_tick()
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end
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if game.tick % 180 == 0 then
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fish_market_on_180_ticks()
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if game.tick % 900 == 0 then
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refill_well()
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end
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end
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end
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end
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Event.register(defines.events.on_tick, on_tick)
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