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Set RS.spawn_island_tile in diggy

This commit is contained in:
Matthew Heguy 2019-01-24 15:52:29 -05:00
parent 60a04bb360
commit d025549463

View File

@ -13,6 +13,7 @@ require 'utils.core'
local Scenario = {}
RS.set_first_player_position_check_override(true) -- forces players to spawn at 0,0
RS.set_spawn_island_tile('stone-path')
global.diggy_scenario_registered = false
--[[--