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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-20 03:29:26 +02:00

toxic jungle map

This commit is contained in:
grilledham 2018-07-25 17:28:50 +01:00
parent 1497e5e0ce
commit e2ad8805dc
4 changed files with 382 additions and 6 deletions

View File

@ -0,0 +1,118 @@
local b = require 'map_gen.shared.builders'
local Event = require 'utils.event'
local Perlin = require 'map_gen.shared.perlin_noise'
local enemy_seed = 420420
local market_items = require 'resources.market_items'
table.remove(market_items, 8)
Event.add(
defines.events.on_research_finished,
function(event)
local p_force = game.forces.player
local r = event.research
if r.name == 'flamethrower' then
p_force.recipes['flamethrower'].enabled = false
p_force.recipes['flamethrower-turret'].enabled = false
end
end
)
local trees = {
'tree-01',
'tree-02',
'tree-02-red',
'tree-03',
'tree-04',
'tree-05',
'tree-06',
'tree-06-brown',
'tree-07',
'tree-08',
'tree-08-brown',
'tree-08-red',
'tree-09',
'tree-09-brown',
'tree-09-red'
}
local trees_count = #trees
local function tree_shape()
local tree = trees[math.random(trees_count)]
return {name = tree}
--, always_place = true}
end
local worm_names = {'small-worm-turret', 'medium-worm-turret', 'big-worm-turret'}
local spawner_names = {'biter-spawner', 'spitter-spawner'}
local factor = 10 / (768 * 32)
local max_chance = 1 / 6
local scale_factor = 32
local sf = 1 / scale_factor
local m = 1 / 850
local function enemy(x, y, world)
local d = math.sqrt(world.x * world.x + world.y * world.y)
if d < 2 then
return nil
end
if d < 100 then
return tree_shape()
end
local threshold = 1 - d * m
threshold = math.max(threshold, 0.25) -- -0.125)
x, y = x * sf, y * sf
if Perlin.noise(x, y, enemy_seed) > threshold then
if math.random(8) == 1 then
local lvl
if d < 400 then
lvl = 1
elseif d < 650 then
lvl = 2
else
lvl = 3
end
local chance = math.min(max_chance, d * factor)
if math.random() < chance then
local worm_id
if d > 1000 then
local power = 1000 / d
worm_id = math.ceil((math.random() ^ power) * lvl)
else
worm_id = math.random(lvl)
end
return {name = worm_names[worm_id]}
--, always_place = true}
end
else
local chance = math.min(max_chance, d * factor)
if math.random() < chance then
local spawner_id = math.random(2)
return {name = spawner_names[spawner_id]}
--, always_place = true}
end
end
else
return tree_shape()
end
end
local map = b.full_shape
map = b.change_map_gen_tile(map, 'water', 'water-green')
map = b.change_map_gen_tile(map, 'deepwater', 'deepwater-green')
map = b.apply_entity(map, enemy)
return map

View File

@ -70,6 +70,7 @@ local tiles_per_tick = 32
--shape = require "map_gen.presets.lines_and_squares"
--shape = require "map_gen.presets.spiral_of_spirals"
--shape = require "map_gen.presets.dino_island"
--shape = require "map_gen.presets.toxic_jungle"
--shape = require "map_gen.presets.test"
--shapes--

View File

@ -51,9 +51,7 @@ return {
['aplavins'] = true,
['apolomir'] = true,
['argetlam_elda'] = true,
['arizon'] = true,
['arnietom'] = true,
['artman40'] = true,
['asddsa76'] = true,
['assemblystorm'] = true,
['b4x'] = true,
@ -187,7 +185,6 @@ return {
['merssedes'] = true,
['mesohorknee'] = true,
['mh'] = true,
['miniman10000'] = true,
['mithril_ryder'] = true,
['mrkoss'] = true,
['mrsjaakbraak'] = true,
@ -261,7 +258,6 @@ return {
['timmypwn'] = true,
['toledini'] = true,
['tomymy'] = true,
['tonytroll'] = true,
['toof_kitty'] = true,
['trekie4747'] = true,
['trevoqr'] = true,
@ -357,7 +353,6 @@ return {
['musa3299'] = true,
['puycss'] = true,
['Aronak'] = true,
['samrrr'] = true,
['Brathahn'] = true,
['Bryce940'] = true,
['kuumottaja'] = true,
@ -456,5 +451,51 @@ return {
['BTG'] = true,
['Anubi5'] = true,
['Slas'] = true,
['McTheDerp'] = true
['McTheDerp'] = true,
['qwert33'] = true,
['UA-IX'] = true,
['Janakas'] = true,
['Grooohm'] = true,
['oafthor'] = true,
['exbboi'] = true,
['ClassAction'] = true,
['Zhukovo'] = true,
['Wolve'] = true,
['liltaco'] = true,
['BenSeidel'] = true,
['kriskill000'] = true,
['DUDv2'] = true,
['Peterie'] = true,
['Tomza'] = true,
['DoITCreative'] = true,
['Aspin'] = true,
['samrrr'] = true,
['johnm4jc'] = true,
['Shinhan'] = true,
['MINIMAN10000'] = true,
['Latty319'] = true,
['DoubleDough'] = true,
['Jenus358'] = true,
['redkyleb'] = true,
['RAV416steam'] = true,
['killer111995'] = true,
['ichvii'] = true,
['Artman40'] = true,
['Arti20'] = true,
['larshp'] = true,
['Tafonath'] = true,
['Zwulf'] = true,
['ajicurry'] = true,
['boksiora'] = true,
['matthew1206'] = true,
['improvshark'] = true,
['cedrik1995'] = true,
['kova66'] = true,
['TonyTroll'] = true,
['Amuxix'] = true,
['360cow'] = true,
['MangaFairy'] = true,
['innocen3'] = true,
['maxflo13'] = true,
['Arizon'] = true
}

216
wood_market.lua Normal file
View File

@ -0,0 +1,216 @@
local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Task = require 'utils.Task'
local PlayerStats = require 'player_stats'
local market_items = require 'resources.market_items'
for _, item in ipairs(market_items) do
local price = item.price[1]
price[1] = 'raw-wood'
price[2] = price[2] * 4
end
market_items[1].offer.effect_description = 'Temporary speed bonus - Price 40 Wood'
market_items[2].offer.effect_description = 'Temporary mining bonus - Price 40 Wood'
table.insert(market_items, {price = {{'raw-wood', 4}}, offer = {type = 'give-item', item = 'raw-fish'}})
local function spawn_market(cmd)
if not game.player or not game.player.admin then
cant_run(cmd.name)
return
end
local surface = game.player.surface
local player = game.player
local market_location = {x = player.position.x, y = player.position.y}
market_location.y = market_location.y - 4
local market = surface.create_entity {name = 'market', position = market_location}
market.destructible = false
for _, item in ipairs(market_items) do
market.add_market_item(item)
end
end
local entity_drop_amount = {
--[[['small-biter'] = {low = -62, high = 1},
['small-spitter'] = {low = -62, high = 1},
['medium-biter'] = {low = -14, high = 1},
['medium-spitter'] = {low = -14, high = 1},
['big-biter'] = {low = -2, high = 1},
['big-spitter'] = {low = -2, high = 1},
['behemoth-biter'] = {low = 1, high = 1},
['behemoth-spitter'] = {low = 1, high = 1}, ]]
['biter-spawner'] = {low = 5, high = 15},
['spitter-spawner'] = {low = 5, high = 15},
['small-worm-turret'] = {low = 2, high = 8},
['medium-worm-turret'] = {low = 5, high = 15},
['big-worm-turret'] = {low = 10, high = 20}
}
local spill_items =
Token.register(
function(data)
local stack = {name = 'raw-wood', count = data.count * 4}
data.surface.spill_item_stack(data.position, stack, true)
end
)
local function wood_drop_entity_died(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
local bounds = entity_drop_amount[entity.name]
if not bounds then
return
end
local count = math.random(bounds.low, bounds.high)
if count > 0 then
Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
end
end
local function reset_player_runningspeed(player)
player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
global.player_speed_boost_records[player.index] = nil
end
local function boost_player_runningspeed(player, market)
if global.player_speed_boost_records == nil then
global.player_speed_boost_records = {}
end
if global.player_speed_boost_records[player.index] == nil then
global.player_speed_boost_records[player.index] = {
start_tick = game.tick,
pre_boost_modifier = player.character_running_speed_modifier,
boost_lvl = 0
}
end
local boost_msg = {
[1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!',
[2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!',
[3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!',
[4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.'
}
global.player_speed_boost_records[player.index].boost_lvl =
1 + global.player_speed_boost_records[player.index].boost_lvl
player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
reset_player_runningspeed(player)
player.character.die(player.force, market)
end
end
local function reset_player_miningspeed(player)
player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier
global.player_mining_boost_records[player.index] = nil
end
local function boost_player_miningspeed(player, market)
if global.player_mining_boost_records == nil then
global.player_mining_boost_records = {}
end
if global.player_mining_boost_records[player.index] == nil then
global.player_mining_boost_records[player.index] = {
start_tick = game.tick,
pre_mining_boost_modifier = player.character_mining_speed_modifier,
boost_lvl = 0
}
end
local boost_msg = {
[1] = '%s is going on a tree harvest!',
[2] = 'In search of a sharper axe, %s got a lv.2 mining boost!',
[3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
[4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.'
}
global.player_mining_boost_records[player.index].boost_lvl =
1 + global.player_mining_boost_records[player.index].boost_lvl
player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
reset_player_miningspeed(player)
player.character.die(player.force, market)
end
end
local function market_item_purchased(event)
local market = event.market
if not market or not market.valid then
return
end
local offer_index = event.offer_index
local player_index = event.player_index
-- cost
local market_item = market.get_market_items()[offer_index]
local cost = market_item.price[1].amount * event.count
PlayerStats.change_fish_spent(player_index, cost)
if event.offer_index == 1 then -- Temporary speed bonus
local player = game.players[player_index]
boost_player_runningspeed(player, market)
end
if event.offer_index == 2 then -- Temporary mining bonus
local player = game.players[player_index]
boost_player_miningspeed(player, market)
end
end
if not global.pet_command_rotation then
global.pet_command_rotation = 1
end
local function on_180_ticks()
if game.tick % 900 == 0 then
if global.player_speed_boost_records then
for k, v in pairs(global.player_speed_boost_records) do
if game.tick - v.start_tick > 3000 then
reset_player_runningspeed(game.players[k])
end
end
end
if global.player_mining_boost_records then
for k, v in pairs(global.player_mining_boost_records) do
if game.tick - v.start_tick > 6000 then
reset_player_miningspeed(game.players[k])
end
end
end
end
end
local function player_mined_entity(event)
local buffer = event.buffer
if not buffer or not buffer.valid then
return
end
local count = buffer.get_item_count('raw-wood')
if count > 0 then
PlayerStats.change_fish_earned(event.player_index, count)
end
end
commands.add_command('market', 'Places a wood market near you. (Admins only)', spawn_market)
Event.on_nth_tick(180, on_180_ticks)
Event.add(defines.events.on_entity_died, wood_drop_entity_died)
Event.add(defines.events.on_market_item_purchased, market_item_purchased)
Event.add(defines.events.on_player_mined_entity, player_mined_entity)