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Add crashsite-manhattan + fallback to scenario_name.
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@ -78,7 +78,8 @@ function Public.control(config)
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['crashsite-world'] = 'Crash Site World Map',
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['crashsite-world'] = 'Crash Site World Map',
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['crashsite-desert'] = 'Crash Site Desert',
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['crashsite-desert'] = 'Crash Site Desert',
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['crashsite-arrakis'] = 'Crash Site Arrakis',
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['crashsite-arrakis'] = 'Crash Site Arrakis',
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['crashsite-venice'] = 'Crash Site Venice'
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['crashsite-venice'] = 'Crash Site Venice',
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['crashsite-manhattan'] = 'Crash Site Manhattan'
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}
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}
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local function can_restart(player)
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local function can_restart(player)
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@ -243,8 +244,8 @@ function Public.control(config)
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local new_map_name = start_game_data.name
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local new_map_name = start_game_data.name
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Server.to_discord_named_raw(map_promotion_channel,
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Server.to_discord_named_raw(map_promotion_channel,
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crash_site_role_mention .. ' **' .. scenario_display_name[config.scenario_name] .. ' has just restarted!!\\n'
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crash_site_role_mention .. ' **' .. (scenario_display_name[config.scenario_name] or config.scenario_name) .. ' has just restarted!!\\n'
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.. 'Next map: ' .. scenario_display_name[new_map_name] .. '**')
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.. 'Next map: ' .. (scenario_display_name[new_map_name] or new_map_name) .. '**')
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Server.set_data('crash_site_data', tostring(end_epoch), statistics) -- Store the table, with end_epoch as the key
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Server.set_data('crash_site_data', tostring(end_epoch), statistics) -- Store the table, with end_epoch as the key
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end
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end
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