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Add market location config options
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@ -90,6 +90,8 @@ global.config = {
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enabled = true,
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-- will create a standard market on game startup
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create_standard_market = true,
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-- the coordinates at which the standard market will be created
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standard_market_location = {x = 0, y = -5},
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currency = currency,
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-- defines the chance that killing an entity will drop coins and the min and max it can drop upon death
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@ -17,8 +17,9 @@ local pairs = pairs
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local round = math.round
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local random = math.random
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local format = string.format
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local currency = global.config.market.currency
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local entity_drop_amount = global.config.market.entity_drop_amount
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local market_config = global.config.market
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local currency = market_config.currency
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local entity_drop_amount = market_config.entity_drop_amount
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-- local vars
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@ -89,6 +90,7 @@ local function spawn_market(args, player)
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end
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local surface = RS.get_surface()
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local force = game.forces.player
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local maket_spawn_pos = market_config.standard_market_location
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if player then -- If we have a player, this is coming from a player running the command
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surface = player.surface
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