TWLTriston
49b5058d13
Tweak to the purity settings and increased biter rocket clear at 10,000 rockets
2020-08-31 13:50:47 +01:00
TWLTriston
cfb553cca5
Building a bobs+angels version on top of the bobs. Abstracted the ratios build out and increased the rockets to be 1000 instead of 100.
2020-08-31 13:50:47 +01:00
grilledham
c0cc36ccd6
render pollution needed for chunks to unlock
2020-08-31 13:50:47 +01:00
grilledham
4bd615c7b7
updates
2020-08-31 13:50:47 +01:00
grilledham
df7d1a2d98
biter attacks on rocket launch
2020-08-31 13:50:47 +01:00
TWLTriston
8ae7eb6045
Partial commit for adding biter attacks.
2020-08-31 13:49:53 +01:00
grilledham
009bd913eb
updated ore ratios
2020-08-31 13:49:53 +01:00
grilledham
e794e85340
reduce starting size to 80
2020-08-31 13:49:53 +01:00
grilledham
598888a3ee
use weighted segments
2020-08-31 13:49:53 +01:00
TWLTriston
4b75706c10
Moved cobalt and gems to be random ore placements
2020-08-31 13:47:55 +01:00
grilledham
db413097cd
updates
2020-08-31 13:47:55 +01:00
grilledham
23bac83a85
mixed_ores config
2020-08-31 13:47:55 +01:00
grilledham
c98be136df
updated scenario info + upped pollution thresholds
2020-08-31 13:47:54 +01:00
grilledham
70810d930d
banned_entites
2020-08-31 13:47:54 +01:00
plague006
d5ccc003a0
Add table require
2020-08-31 13:47:54 +01:00
grilledham
0f10a2071b
fixed missing comma error
2020-08-31 13:47:54 +01:00
grilledham
3c6bd28498
added thorium to the no map gen ores
2020-08-31 13:47:54 +01:00
grilledham
a73d9cd88d
danger bob ores
2020-08-31 13:47:54 +01:00
BSM
b3a438b06e
Update venice.lua
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Removed trailing whitespaces (inside description strings, so picky the luacheck).
2020-08-27 20:56:16 +02:00
BSM
40f6cea071
Update venice.lua
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Added map descriptions and disabled landfill to prevent cheating
2020-08-25 05:11:49 +02:00
zahir
05cea798f3
spidertron bot spawn
2020-08-17 21:34:24 -04:00
BlueRock (on discord)
2aa7b712ac
Revert change to diggy-clear-void command
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Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command. But found that command works as is by using the text 'redmew' as the surface index. Discarded proposed change and documented example use in comments to help clarify how to use.
2020-08-09 21:15:46 -04:00
Bluerock
2f2533db40
Merge remote-tracking branch 'upstream/develop' into develop
2020-08-07 21:05:18 -04:00
Bluerock
0afdbcb472
Various Diggy enhancements and updates
2020-08-07 20:24:07 -04:00
plague006
c552294021
Resolve remaining linting warnings/errors
2020-07-31 12:03:34 -04:00
plague006
3c04544694
Minor linting fixes
2020-07-31 11:07:09 -04:00
grilledham
4d8aee20c5
Merge pull request #1070 from grilledham/crashsite_do_bot_spawn_bug
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fix do_bot_spawn when event.cause is nil
2020-07-21 19:50:46 +01:00
James Gillham
0cb6780922
fix do_bot_spawn when event.cause is nil
2020-07-20 20:26:15 +01:00
Claude
42bdf2be6d
update link
2020-07-18 12:57:57 +03:00
Claude
96aea0b76f
Update link
2020-07-18 12:24:41 +03:00
BlueRock (on discord)
dbdd241c86
Recommended Diggy bot mining update for Factorio .18.27 ( #1064 )
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* Recommended Diggy bot mining update for Factorio .18.27
* Resolve conflicts in this PR with diggy_hole.lua in PR 1061
* Include recent updates made to diggy_hole.lua in PR 1061
* Mining delay and particle tweaks
2020-06-04 16:39:38 +02:00
BlueRock (on discord)
3e08ea6b6c
Diggy updates for Factorio .18.27 ( #1061 )
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* Diggy updates for Factorio .18.27
* Updated with Soggs suggestions and tested again. Thanks Soggs.
* improved on_entity_died event handling
* Changes to on_entity_died event handling based on feedback
* Ensure loot is also suppressed for rocks that die by being damaged
* Remove unused local variable from simple_room_generator.lua
* Fix exploding reactor generating stone drops and freezing game. Using entity.destroy() again where it is better suited and for performance.
* Minor cleanup
* Readability
* Additional readibility
* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
James Gillham
b2cd925d3a
Update gui styles for 0.18.27
2020-05-26 17:35:14 +01:00
theorangeangle
f474b562af
Merge pull request #991 from SimonFlapse/concrete_jungle
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Concrete Jungle - the map is complete, only remaining things to do are are
- migrate description to wiki
- add cutscene
- bring into regular map rotation (this is an interesting map that we should run more often)
2020-05-10 16:23:52 -05:00
theorangeangle
191667aec6
Merge pull request #979 from Jayefuu/patch-9
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Changes to Maltease Crossings as per #906 - Map might need some balance changes but in terms of "does it work as intended" the answer is yes
2020-05-10 16:11:35 -05:00
Zahir Khan
645eb375a9
Minor fix
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event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
grilledham
7c70d36b41
Merge pull request #1049 from Zahir-Khan/In_progress
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Artillery kills cause bots to spawn and shoot across the map.
2020-04-28 08:27:28 +01:00
grilledham
de0ba2fa6c
Merge pull request #1047 from Ogg-Technologies/develop
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Added maze_with_rooms map
2020-04-27 19:09:00 +01:00
Jayefuu
9b27034345
Update dino_island.lua
2020-04-26 16:22:50 +01:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty
2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn
2020-04-25 18:17:12 -04:00
Oskar
f963e50910
Fixed reloading
2020-04-19 19:53:58 +02:00
Oskar
1c82183ab5
Added ores at dead ends
2020-04-19 16:59:53 +02:00
Oskar
2566d7fca0
Small refactoring
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Added missing local to functions
Moved requires to the top
Removed unused Event require
Renamed remove_dead_ends functions
2020-04-19 11:47:55 +02:00
Oskar
960971d6cb
Added maze_with_rooms map
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Added a new map which makes everything void except a random maze
Randomly sized rooms are placed around the maze
2020-04-18 20:26:51 +02:00
theorangeangle
fcb14d33fb
Merge pull request #1045 from Refactorio/theorangeangle-patch-2
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other things todo:
-basic cutscene
-less biters (add preset?)
2020-04-18 12:56:56 -05:00
grilledham
c0406c5acb
Merge pull request #985 from Zahir-Khan/In_progress
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Feature - Combat bots spawn when player kills a turret.
2020-04-18 17:46:18 +01:00
Zahir Khan
f900cb8d39
small balance change
2020-04-18 01:38:31 -04:00
James Gillham
578f3465e4
refactor on_entity_died event
2020-04-16 12:40:43 +01:00
grilledham
7f8efca5a5
Fix restart state not reset when fails to start sceanrio.
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When a scenario fails to start the restarting state was not reset, which prevented another restart from being started. We now clear the restarting flag.
2020-04-15 23:03:51 +01:00