Shingen
|
10fb2995db
|
Removed duplicated lines.
|
2018-11-30 23:00:50 +01:00 |
|
Lynn
|
fa4560fdcb
|
Fixed a bunch of performance issues and bugs
|
2018-11-27 20:32:23 +01:00 |
|
Lynn
|
38068e15cd
|
Added particles when a biter mines a rock upon spawning
|
2018-11-21 21:09:46 +01:00 |
|
Valansch
|
7fa48bc583
|
Changed all windows style line endings to unix style line endings (#393)
|
2018-11-18 17:12:00 +01:00 |
|
Lynn
|
4e9fb07cbc
|
Added coin loot from biters and mining
|
2018-11-10 19:35:19 +01:00 |
|
Lynn
|
675e8fb0f5
|
Added scrolling text popups and UX for market chests
|
2018-11-06 21:36:11 +01:00 |
|
Lynn
|
4eb81a23f0
|
Balance changes and fixes based on the second play
|
2018-10-21 20:20:43 +02:00 |
|
Valansch
|
7629518e10
|
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
|
2018-10-16 13:41:08 +02:00 |
|
~iltar
|
c9380a1661
|
Fix spawn location for players (#238)
|
2018-10-16 10:01:22 +02:00 |
|
Valansch
|
1f9850839f
|
lowered stress map resolution to 2x2 tiles per pixle #229
|
2018-10-15 23:40:36 +02:00 |
|
Lynn
|
4148e4c950
|
Some minor fixes and tweaks to go live
|
2018-10-13 00:21:20 +02:00 |
|
Lynn
|
b799da20e3
|
Added map extra info for each scenario
|
2018-10-07 17:05:59 +02:00 |
|
Lynn
|
8dbf4e0920
|
grilledham+valansch changes without initialize
|
2018-10-07 13:50:25 +02:00 |
|
Lynn
|
08a23749ab
|
Integration with RedMew
|
2018-10-02 10:09:03 +02:00 |
|