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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

557 Commits

Author SHA1 Message Date
SimonFlapse
9967684194 Added multi item prices and new items
Also spread out the item unlock further
2018-11-17 00:33:10 +01:00
Rdjrjqouqcu
8ff0fd64cc updated configs to give approximately the same resource concentrations as the original map. Changed default mode to tendrils only 2018-11-16 17:50:01 -05:00
SimonFlapse
bede8be09a on_nth_tick update for ArtefactHunting GUI 2018-11-16 23:08:31 +01:00
Lynn
bbff4e512b
Merge pull request #367 from SimonFlapse/Diggy-Gui-Fix
Fixed Diggy GUIs and more
2018-11-16 22:52:10 +01:00
Lynn
2613471da1
Merge pull request #366 from iltar/small-fixes
Some small artefact fixes
2018-11-16 22:44:51 +01:00
SimonFlapse
9a64bb3a1b Fixed Diggy GUIs and more 2018-11-16 22:43:41 +01:00
Lynn
52c818f9dd Some small artefact fixes 2018-11-16 22:32:16 +01:00
Lynn
21bd95137d Fixed some typos 2018-11-16 20:20:59 +01:00
der-dave
57955cdd86 fixes 2018-11-16 19:36:29 +01:00
der-dave
3299280c64 Added basic scoretable GUI and moved comma_value to utils 2018-11-16 17:13:45 +01:00
Rdjrjqouqcu
01a80062ea Added tendril generation modes, removed old cluster generation method 2018-11-15 21:01:08 -05:00
Rdjrjqouqcu
2f87fce7bb Merge branch 'develop' into dev_diggy_compound_clusters 2018-11-15 20:10:43 -05:00
Simon
218f50d574 Diggy - Gamebreaking fix (#352)
* Fix for market being stuck at level 3, 11, 13, 16 and 30

* Reverted assignment of current_level to prevent progressbar to bug out
2018-11-16 00:20:21 +01:00
Matthew
263b8fb680 Diagonal_ribbon postmortum (#348) 2018-11-15 21:01:46 +01:00
Valansch
9b102a898d
Merge pull request #328 from Rdjrjqouqcu/dev_diggy_stress_colors
Dev diggy stress colors
2018-11-15 20:02:06 +01:00
Rdjrjqouqcu
57ca881864 allowed color code to work with string values, fixed a small bug with delta_colors parameter 2018-11-15 13:10:41 -05:00
Simon
cd1ce8e221 Redraw stone sent to surface GUI on stone sent (#339)
* Moved GUI to top left and removed focus

* redrawing stone gui on market update
2018-11-15 19:09:05 +01:00
Rdjrjqouqcu
201c5e1f45
Merge branch 'develop' into dev_diggy_compound_clusters 2018-11-15 03:22:24 -05:00
Rdjrjqouqcu
861794b09d modified ScatteredResources to add a compound_cluster mode which allows for different weight and generation settings to apply to different groupings of resources 2018-11-15 02:56:18 -05:00
Rdjrjqouqcu
4c8ed2ea85 Moved changes to a seperate function and converted the method to work generically with different colors 2018-11-14 22:31:44 -05:00
Lynn
ebc5b58320
Merge pull request #318 from SimonFlapse/Stone-Reward-Makeover
Isolated market items and buffs
2018-11-14 18:08:53 +01:00
Lynn
771ef0a79c
Merge pull request #335 from SimonFlapse/Diggy-Luadoc
Added Luadoc for NightTime.lua
2018-11-14 17:00:36 +01:00
SimonFlapse
f450b73204
Update NightTime.lua 2018-11-14 16:56:20 +01:00
Matthew
cf4b8fc73a Maltese crossings fixed (#332) 2018-11-14 16:40:31 +01:00
SimonFlapse
b32afe36c2 Updated LuaDoc 2018-11-14 13:45:36 +01:00
SimonFlapse
47617cc5e9
Merge branch 'develop' into Stone-Reward-Makeover 2018-11-14 13:26:31 +01:00
SimonFlapse
2a80a1ff5a Merge conflict for map_gen.Diggy.Config.lua solved 2018-11-14 13:20:38 +01:00
grilledham
3b9247fc90 more builder functions 2018-11-14 12:16:42 +00:00
SimonFlapse
87b3ac197b Added Luadoc for NightTime.lua
Also added .gitignore for intellij /.idea folder
2018-11-14 13:08:47 +01:00
Lynn
a366d3aaf9
Merge pull request #329 from Rdjrjqouqcu/dev_ore_weights
ore weights instead of chances
2018-11-14 09:56:01 +01:00
SimonFlapse
ac5f003322 Added luadoc for new files 2018-11-14 01:41:39 +01:00
SimonFlapse
f0a1c44d3d Fixed broken level up 2018-11-14 00:23:44 +01:00
grilledham
5a65a7caff maltease_crossing fixes 2018-11-13 22:53:03 +00:00
grilledham
ccb9f040ee Merge branch 'develop' of https://github.com/Jayefuu/RedMew into develop 2018-11-13 22:45:26 +00:00
SimonFlapse
c87511d0c0 Infinite levels, Configuable calculations and fixes
Added true infinite levels and the ability to configure the stone requirements calculation from the config.lua file.

Moved MarketUnlockables out ouf Diggy.feature, but needed to create another file to handle the formating of adding market items. Could maybe revert back to the longer format to remove the need for it. (Only possible now because I removed the stone setting from items and made MarketExhange calculate it everytime.)
2018-11-13 23:33:39 +01:00
Jayefuu
b8faa1bf51
Added maltease_crossings.lua preset. 2018-11-13 21:45:34 +00:00
Rdjrjqouqcu
3d776d3306 de-tab-ified and precalced weight sums 2018-11-13 13:06:13 -05:00
grilledham
01b27d6146 updated Builders.apply_effect 2018-11-13 16:21:08 +00:00
Rdjrjqouqcu
7b94bdeebc small tweak for rare exact cases 2018-11-13 11:15:28 -05:00
Rdjrjqouqcu
6803267b89 changed colors to go from green to red, and turn white on collapse 2018-11-13 11:13:22 -05:00
Rdjrjqouqcu
f210f7a828 converted chances in config to weights 2018-11-13 10:39:41 -05:00
SimonFlapse
e559187d87 Clarifying the assignment of MarketUnlockables 2018-11-12 22:06:48 +01:00
SimonFlapse
da82a748b1 Added the definition of unlockables back into config.lua
Also added a current level tool tip for the "Progress to next level:" label.

Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
94a5a7a2d2 Fixed oil spawn 2018-11-12 21:33:22 +01:00
SimonFlapse
ae78bf47cc
Merge branch 'develop' into Stone-Reward-Makeover 2018-11-12 20:50:06 +01:00
SimonFlapse
2a09ff01c8 Clean-up and merged 2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00
Matthew
27513ddb62 Update diagonal_ribbon.lua (#322) 2018-11-12 19:25:28 +01:00
Valansch
2cd0b397d5 implemented autojail on too many collapses 2018-11-12 17:59:25 +01:00
SimonFlapse
565c4a4481 Isolated market items and buffs
Needs additional testing

I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.

Developed on a older branch!
2018-11-12 17:51:55 +01:00