Maik Wild
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c839f7aa68
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Merged dev_neko into develop
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2017-08-10 20:08:24 +02:00 |
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NekoBaron
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cba455de24
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Merge branch 'develop_neko' of https://github.com/Valansch/RedMew into develop_neko
# Conflicts:
# map_layout.lua
Im CONFUSED BY CONFLICTS
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2017-08-09 23:10:46 +01:00 |
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NekoBaron
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ac5843c8fd
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added new terrain type
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2017-08-09 23:05:11 +01:00 |
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James Gillham
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b3b1721e22
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Added more presets and builders
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2017-08-08 09:36:15 +01:00 |
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James Gillham
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478648b335
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commented out grid_islands
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2017-08-06 01:14:21 +01:00 |
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James Gillham
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ec6a67d261
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initial commit
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2017-08-06 00:05:53 +01:00 |
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Valansch
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95c718e879
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added mews island resort
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2017-08-04 23:31:52 +02:00 |
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Valansch
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6884d80495
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mv x_map.lua x_shape.lua
mv x_infinite.lua lattice.lua
rm cross.lua
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2017-07-31 00:37:02 +02:00 |
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Valansch
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221964a75a
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Merge branch 'develop_neko' into develop
# Conflicts:
# map_layout.lua
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2017-07-31 00:17:48 +02:00 |
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Valansch
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e4873e2797
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included infinite_mazes.lua in map_layout.lua
Changed default maze size
Changed default ore amounts
Changed resource amount logic a bit.
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2017-07-30 21:23:44 +02:00 |
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NekoBaron
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66ebfeb93c
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added 2 map shapes
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2017-07-29 11:07:08 +01:00 |
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Valansch
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a9f794711e
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added cross made by neko
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2017-07-27 11:25:10 +02:00 |
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Valansch
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a1309438e5
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added rectangular_spiral.lua
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2017-07-20 23:22:09 +02:00 |
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Valansch
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544e3e3da9
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added rail grid
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2017-07-18 21:54:54 +02:00 |
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Valansch
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a816b88278
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moved perlin requires into files that acually call it.
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2017-07-18 21:26:12 +02:00 |
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Valansch
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1c62f974fa
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Added donut and removed module boll call from map_layout.lua
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2017-07-18 20:28:00 +02:00 |
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Valansch
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c2c443e2ce
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Added maze
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2017-07-18 19:47:48 +02:00 |
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Maik Wild
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907d222cb4
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added nekos gens
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2017-07-14 20:17:01 +02:00 |
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Maik Wild
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d2ba15a09d
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Added maze
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2017-07-14 20:12:28 +02:00 |
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Maik Wild
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65c41d4c3f
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fixed missing end and added gitingore
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2017-06-13 14:25:52 +02:00 |
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Valansch
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f2dc92da7a
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Holy land prototype done
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2017-06-13 13:19:42 +02:00 |
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Valansch
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88ef604059
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Initial commit. Imported RedMew 1.7
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2017-06-13 13:16:07 +02:00 |
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