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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

1559 Commits

Author SHA1 Message Date
Matthew
9923617fd6 Correct ALo's body color (#326) 2018-11-13 10:29:16 +01:00
Matthew
9f247e156e Move map info to config (#321)
* Move map info to config

* Move map info to config
2018-11-13 00:30:30 +01:00
SimonFlapse
e559187d87 Clarifying the assignment of MarketUnlockables 2018-11-12 22:06:48 +01:00
SimonFlapse
da82a748b1 Added the definition of unlockables back into config.lua
Also added a current level tool tip for the "Progress to next level:" label.

Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
2da98c856a
Merge pull request #323 from iltar/fix-oil-spawns
Fixed oil spawn in Diggy
2018-11-12 21:35:57 +01:00
Lynn
94a5a7a2d2 Fixed oil spawn 2018-11-12 21:33:22 +01:00
SimonFlapse
ae78bf47cc
Merge branch 'develop' into Stone-Reward-Makeover 2018-11-12 20:50:06 +01:00
SimonFlapse
2a09ff01c8 Clean-up and merged 2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00
Matthew
59adb7f5b0 Regulars: remove duplicates and sort alphabetically (#320) 2018-11-12 19:28:06 +01:00
Matthew
27513ddb62 Update diagonal_ribbon.lua (#322) 2018-11-12 19:25:28 +01:00
Valansch
f1d4bf739c
Update player_list.lua 2018-11-12 19:24:53 +01:00
SimonFlapse
565c4a4481 Isolated market items and buffs
Needs additional testing

I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.

Developed on a older branch!
2018-11-12 17:51:55 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 (#317) 2018-11-12 15:03:21 +01:00
grilledham
bedb353991
Merge pull request #316 from Kristokaa/patch-1
Typo in donators.lua
2018-11-12 10:42:35 +00:00
Kristokaa
52f2e87cdf
Typo in donators.lua 2018-11-12 10:36:27 +01:00
Matthew
cc2fb368d5 Add ALo's message and color (#314)
* Add join message for ALo

* Add ALo's color
2018-11-12 09:38:05 +01:00
grilledham
d2ca20d93c
Merge pull request #278 from Jayefuu/develop
Added bot ore islands, use bool flag to turn on.
2018-11-11 22:29:28 +00:00
grilledham
078f677d51
Update fractal_balls.lua 2018-11-11 22:28:49 +00:00
Lynn
09df8dd723 Fixed some small things from feedback and issues (#313) 2018-11-11 22:36:00 +01:00
Lynn
3f700fc7b9 Force diggy biters to spawn, even if there's no space (#308) 2018-11-11 22:33:22 +01:00
Maik Wild
39125b1f24 merged #261 2018-11-11 22:31:46 +01:00
Maik Wild
d260addc2e merged PR #292 2018-11-11 22:18:46 +01:00
Matthew
c4eca72471 Check for config before disabling fish market (#311) 2018-11-11 22:02:13 +01:00
Matthew
2076f83601 Reorganize control (#312) 2018-11-11 22:02:04 +01:00
Maik Wild
f4a04b021e merged #293 2018-11-11 21:45:23 +01:00
Maik Wild
97e667ec16 Merge branch 'develop' of https://github.com/Valansch/RedMew into develop 2018-11-11 21:16:24 +01:00
Maik Wild
9ce662daf9 merged #295 2018-11-11 21:12:49 +01:00
Matthew
77eef06f06 Add Diagonal Ribbon to map presets (#294) 2018-11-11 20:54:57 +01:00
Maik Wild
1794bed816 merged #296 2018-11-11 20:52:53 +01:00
Matthew
c67408ea5a Change name of lattice to diagonal lattice (#297) 2018-11-11 20:42:11 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
Move features into features folder
2018-11-11 20:37:16 +01:00
Lynn
0244e63213
Merge pull request #289 from iltar/coin-artefact-system
Added a "comeptitive" system, which lets Diggy "matches" compete
2018-11-11 19:39:07 +01:00
plague006
9c9a9b22f6 Use trigger as table key 2018-11-11 12:12:38 -05:00
plague006
fed64c47c6 Put responses into table 2018-11-11 11:59:04 -05:00
plague006
ec9819e723 Newline to eof 2018-11-11 11:08:05 -05:00
plague006
bd6ac80b09 Log items spawned by crafting in cheat mode 2018-11-11 11:02:38 -05:00
Lynn
53d7a12216
Merge pull request #303 from SimonFlapse/NightTime-and-SolarPanel-Popup
Night time and solar panel popup
2018-11-11 17:00:41 +01:00
grilledham
7f6672ff08
Merge pull request #304 from grilledham/hidden_tiles
Hidden tiles
2018-11-11 15:42:32 +00:00
grilledham
9be688c92f crash_site outposts set hidden tile to 'grass-1' 2018-11-11 15:36:33 +00:00
SimonFlapse
0137bda0bd Fixed no newline, indentation and scope of research 2018-11-11 16:24:09 +01:00
plague006
27bc52680e Add newline to eof 2018-11-11 10:12:04 -05:00
grilledham
7fa2173e70 added support for hidden tiles 2018-11-11 15:08:35 +00:00
Lynn
8bce3e6b77 Fixed debug print grid value to show non-rounded value 2018-11-11 15:52:51 +01:00
SimonFlapse
1919a34aa0 Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.
2018-11-11 15:47:51 +01:00
Lynn
095cf93233 Consistency change regarding table access 2018-11-11 15:11:47 +01:00
Lynn
44be58f19d Make sure biter modifiers are accessible for mods 2018-11-11 15:02:06 +01:00
SimonFlapse
602a796768
Added a single indent 2018-11-11 12:45:38 +01:00
SimonFlapse
4d870d1702 Indentation fix
I aimed to fix the troublesome indentation.
2018-11-11 12:38:28 +01:00
plague006
818391707e Move features into features folder 2018-11-11 03:08:50 -05:00