grilledham
ddc4c12e4a
Merge pull request #1074 from Zahir-Khan/In_progress
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spidertron added to bot spawn whitelist
2020-08-22 11:13:32 +01:00
zahir
05cea798f3
spidertron bot spawn
2020-08-17 21:34:24 -04:00
BlueRock (on discord)
52c7b82ab5
Merge pull request #1072 from BlueRock2/develop
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Various Diggy enhancements and updates
2020-08-12 15:25:13 -04:00
Claude
01e9b5a62d
Update .luacheckrc
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Ignore map luas helping lot 4min build time.
2020-08-11 18:41:08 +03:00
BlueRock (on discord)
e2384ba331
undo un-intentional indent
2020-08-09 22:12:38 -04:00
BlueRock (on discord)
2aa7b712ac
Revert change to diggy-clear-void command
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Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command. But found that command works as is by using the text 'redmew' as the surface index. Discarded proposed change and documented example use in comments to help clarify how to use.
2020-08-09 21:15:46 -04:00
BlueRock (on discord)
e2b6f6096d
Update hail_hydra.lua
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Fixes an infrequent bug in hail_hydra that has existed a long time. Currently Factorio does not allow enemy entitities of type 'turret' to target entities of type 'car' (includes cars and tanks). Doing so logs an error. If this changes in the future then the condition cause.type ~= "car" below can be removed.
2020-08-09 20:58:59 -04:00
BlueRock (on discord)
a2205fb543
Remove file only needed by VSCode
2020-08-07 21:26:23 -04:00
BlueRock (on discord)
86002b4e70
Remove test code
2020-08-07 21:23:30 -04:00
Bluerock
2f2533db40
Merge remote-tracking branch 'upstream/develop' into develop
2020-08-07 21:05:18 -04:00
Bluerock
08197bccd2
first commit
2020-08-07 20:29:56 -04:00
Bluerock
0afdbcb472
Various Diggy enhancements and updates
2020-08-07 20:24:07 -04:00
Matthew
174a5ca566
Merge pull request #1071 from plague006/gh_actions
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Change CI from travis to GitHub Actions, change nightly releases to monthly
2020-07-31 15:49:06 -04:00
plague006
c552294021
Resolve remaining linting warnings/errors
2020-07-31 12:03:34 -04:00
plague006
3c04544694
Minor linting fixes
2020-07-31 11:07:09 -04:00
plague006
957507d40e
Change CI from travis to GitHub Actions
2020-07-31 10:37:35 -04:00
grilledham
4d8aee20c5
Merge pull request #1070 from grilledham/crashsite_do_bot_spawn_bug
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fix do_bot_spawn when event.cause is nil
2020-07-21 19:50:46 +01:00
James Gillham
0cb6780922
fix do_bot_spawn when event.cause is nil
2020-07-20 20:26:15 +01:00
grilledham
40b2d858aa
Merge pull request #1069 from Claude477/patch-10
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Update info.lua
2020-07-18 11:01:43 +01:00
Claude
42bdf2be6d
update link
2020-07-18 12:57:57 +03:00
Claude
96aea0b76f
Update link
2020-07-18 12:24:41 +03:00
Claude
5dd2156cfa
Update info.lua
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Changed domain name because old giving SSL errors.
2020-07-17 11:39:23 +03:00
BlueRock (on discord)
dbdd241c86
Recommended Diggy bot mining update for Factorio .18.27 ( #1064 )
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* Recommended Diggy bot mining update for Factorio .18.27
* Resolve conflicts in this PR with diggy_hole.lua in PR 1061
* Include recent updates made to diggy_hole.lua in PR 1061
* Mining delay and particle tweaks
2020-06-04 16:39:38 +02:00
BlueRock (on discord)
3e08ea6b6c
Diggy updates for Factorio .18.27 ( #1061 )
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* Diggy updates for Factorio .18.27
* Updated with Soggs suggestions and tested again. Thanks Soggs.
* improved on_entity_died event handling
* Changes to on_entity_died event handling based on feedback
* Ensure loot is also suppressed for rocks that die by being damaged
* Remove unused local variable from simple_room_generator.lua
* Fix exploding reactor generating stone drops and freezing game. Using entity.destroy() again where it is better suited and for performance.
* Minor cleanup
* Readability
* Additional readibility
* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
grilledham
c9660efcc9
Merge pull request #1063 from grilledham/fix-remove-evolution_scale_formula
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Remove evolution_scale_formula.
2020-05-30 16:44:52 +01:00
James Gillham
707e457a33
Remove evolution_scale_formula.
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0.18.28 doesn't allow functions in global so we are removing teh evolution_scale_formula function from being stored in global.
2020-05-30 16:16:07 +01:00
grilledham
b45ecc8cb2
Merge pull request #1062 from grilledham/fix-0.18.28
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Fix PriorityQueue to no longer store comparator function in global.
2020-05-29 12:24:50 +01:00
James Gillham
7c0867d08b
Fix PriorityQueue to no longer store function in global.
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Changed the PriorityQueue to store the comparator function in a metatable to avoid serializing the comparator function to the global table.
This means that the PriorityQueue has to be restored on load.
Plus side is we can use comparators that are closures.
2020-05-29 12:20:49 +01:00
grilledham
041c95def5
Merge pull request #1060 from grilledham/0.18.27-fix
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Update gui styles for 0.18.27
2020-05-26 18:14:44 +01:00
James Gillham
b2cd925d3a
Update gui styles for 0.18.27
2020-05-26 17:35:14 +01:00
theorangeangle
8f9092cd64
Merge pull request #1001 from SimonFlapse/auto-server-description
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Server description generator, rich text
2020-05-18 15:04:40 -05:00
theorangeangle
e9e5cf91d3
Revert "added a description for SP use"
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This reverts commit b4a370d660
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2020-05-10 17:16:12 -05:00
theorangeangle
b4a370d660
added a description for SP use
2020-05-10 17:15:09 -05:00
theorangeangle
f474b562af
Merge pull request #991 from SimonFlapse/concrete_jungle
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Concrete Jungle - the map is complete, only remaining things to do are are
- migrate description to wiki
- add cutscene
- bring into regular map rotation (this is an interesting map that we should run more often)
2020-05-10 16:23:52 -05:00
theorangeangle
90dae3ded6
add map preview
2020-05-10 16:22:59 -05:00
theorangeangle
191667aec6
Merge pull request #979 from Jayefuu/patch-9
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Changes to Maltease Crossings as per #906 - Map might need some balance changes but in terms of "does it work as intended" the answer is yes
2020-05-10 16:11:35 -05:00
grilledham
6e649ab0e7
Merge pull request #1051 from grilledham/fix/remove-comp-chest-from-cheat-items
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Remove compilatron-chest from cheat items.
2020-04-29 21:51:48 +01:00
James Gillham
c65090321a
Remove compilatron-chest from cheat items.
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Looks like they have been removed from the game so we have to remove them from the cheat items to allow cheat mode to still work.
2020-04-29 21:50:48 +01:00
grilledham
76c88a721e
Merge pull request #1050 from Zahir-Khan/patch-1
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Minor fix in Crashsite entity_died_events.lua
2020-04-29 21:43:53 +01:00
Zahir Khan
645eb375a9
Minor fix
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event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
grilledham
7c70d36b41
Merge pull request #1049 from Zahir-Khan/In_progress
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Artillery kills cause bots to spawn and shoot across the map.
2020-04-28 08:27:28 +01:00
grilledham
de0ba2fa6c
Merge pull request #1047 from Ogg-Technologies/develop
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Added maze_with_rooms map
2020-04-27 19:09:00 +01:00
Jayefuu
9b27034345
Update dino_island.lua
2020-04-26 16:22:50 +01:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty
2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn
2020-04-25 18:17:12 -04:00
Oskar
f963e50910
Fixed reloading
2020-04-19 19:53:58 +02:00
Oskar
1c82183ab5
Added ores at dead ends
2020-04-19 16:59:53 +02:00
Oskar
2566d7fca0
Small refactoring
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Added missing local to functions
Moved requires to the top
Removed unused Event require
Renamed remove_dead_ends functions
2020-04-19 11:47:55 +02:00
Oskar
960971d6cb
Added maze_with_rooms map
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Added a new map which makes everything void except a random maze
Randomly sized rooms are placed around the maze
2020-04-18 20:26:51 +02:00
theorangeangle
fcb14d33fb
Merge pull request #1045 from Refactorio/theorangeangle-patch-2
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other things todo:
-basic cutscene
-less biters (add preset?)
2020-04-18 12:56:56 -05:00