1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
Commit Graph

18 Commits

Author SHA1 Message Date
James Gillham
762d31d465 Gui fixes 2020-11-24 17:44:31 +00:00
James Gillham
0b95a25f1d Change train_saviour to use 'player-port' instead of 'small-plane'. 2020-11-24 16:39:22 +00:00
Jayefuu
2c744211b1 Add combat robots explode on artillery wagons.
When a combat robot expires and is targeting an artillery wagon, it will now explode. This is a work around for a factorio bug where combat robots do not attack artillery wagons.
2020-11-10 20:45:37 +00:00
grilledham
674e95993f
Revert "Crash Site: Enemy combat robots now explode when they timeout" 2020-11-07 19:26:09 +00:00
Jayefuu
64d78f590c Enemy combat robots now explode when they timeout
Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and  the player could then refill the wagon with ammo.

I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.

I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
James Gillham
3a3dcad250 Change crashsite cutscene surface to not spawn enemies. 2020-10-05 20:10:49 +01:00
James Gillham
23bf630cc1 Fix non-admin restart
- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
grilledham
8ef36c6099 crashsite world map 2020-02-08 13:47:51 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua 2019-12-07 19:55:30 -05:00
Zahir
dfad5aa8e7 added mapgen to cutscene 2019-12-07 19:47:59 -05:00
grilledham
a98aea7b49 missing entity + desync fixes 2019-12-03 20:47:30 -05:00
Zahir Khan
4244afd8c5 Condensed code 2019-12-03 20:47:30 -05:00
Zahir Khan
46ccb4c277 Added cutscene init 2019-12-03 20:47:29 -05:00
Zahir Khan
8a0873f68f Update scenario.lua 2019-12-03 20:47:29 -05:00
Zahir Khan
d66b62c19a Added cutscene outpost 2019-12-03 20:47:29 -05:00
grilledham
0f88751faf fix crashsite no wall bug 2019-10-14 19:04:46 +01:00
Simon
bf8cd265d2
[Builder] Simple entity removal (#994)
* Simple entity removal in Builders

Performance could be improved

* Removed rocks parameter
The increased radius caused simple-entity to work

* Added another way to remove units that should be more efficient

* Changed find_entities to use area instead of radius

* removed remove_units function

* changed function name from names to name

* added table.shallow_copy

* reworked 'remove_*' builders

* used remove_* builders for existing maps

* update .luacheckrc

* Added links to documentation for each public function

* Added links for new functions
2019-10-14 00:09:47 +02:00
grilledham
119ce340bb refactor to allow multiple crashsite presets 2019-07-28 11:44:13 +01:00