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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
Commit Graph

41 Commits

Author SHA1 Message Date
Jayefuu
64a954652f Updated balance and minor bug fixes 2021-10-03 00:37:53 +01:00
Jayefuu
45294db626 LUA checks 2021-09-30 15:58:49 +01:00
Jayefuu
f0dbcbe3bd Added barrage feature to give players more end-game clearing options 2021-09-30 15:50:00 +01:00
grilledham
35fc4693a7
Change crashsite spawn market items base on Tigress' suggestion. (#1245) 2021-09-26 22:47:42 +01:00
Jayefuu
8ae9c4ba0e Updated timer after testing on S10 2021-03-04 08:32:57 +00:00
James Gillham
02e2b59103 dump_offline_inventories fixes. 2021-03-03 20:13:25 +00:00
Jayefuu
a4d9707f42 WIP 2021-03-03 18:52:30 +00:00
Jayefuu
1e96f3fd80 Repair tanks in all versions 2021-02-13 18:06:08 +00:00
Jayefuu
df3230a8a4 Update scenario.lua 2021-01-11 20:31:42 +00:00
Jayefuu
ad4591a13f Crash Site Arrakis 2021-01-03 15:35:53 +00:00
Jayefuu
58eaa07add Updated price after balance testing 2020-12-30 15:16:28 +00:00
Jayefuu
903a78de54 Updated rocket tank balance
- Reduced intervals for each level from 3, 2, 1, 0.5 seconds to 2, 1.5, 1, 0.5 seconds.
- Reduced cost from 7500 per level to 4000 per level.

These changes should make the tank useful in the period of the game for which it's designed. I will watch the next few games to check balance and adjust if it's too OP.
2020-12-28 08:25:24 +00:00
James Gillham
a127196e9c Updates:
- update .luacheckrc.
- Add stack limits to airstrike and rocket tank market items.
- Refactor rocket_tanks.lua
2020-12-27 14:03:18 +00:00
Jayefuu
deefaa6892 Final updates
- Made changes suggested by grilledham
- Disabled market item when research levels complete so that the tooltip can still be seen
- Changed cost to 7500 extra per level
2020-12-27 07:30:15 +00:00
Jayefuu
81bf3dec1d Rocket tanks first draft 2020-12-26 17:08:59 +00:00
grilledham
e86cc2a8f5
Merge pull request #1114 from Refactorio/crash-site-air-strrike
Airstrike command
2020-11-29 19:47:27 +00:00
Jayefuu
fa70f1e832 Updated as per comments 2020-11-25 21:18:07 +00:00
Jayefuu
13a2c40acb Updated localisation and inconsistencies 2020-11-25 14:57:05 +00:00
James Gillham
762d31d465 Gui fixes 2020-11-24 17:44:31 +00:00
James Gillham
0b95a25f1d Change train_saviour to use 'player-port' instead of 'small-plane'. 2020-11-24 16:39:22 +00:00
Jayefuu
e33ba4462f Merge branch 'crash-site-air-strrike' of https://github.com/Refactorio/RedMew into crash-site-air-strrike 2020-11-19 21:19:32 +00:00
Jayefuu
8092086a94 Final airstrike features
- Added balance
- Updated market item descriptions
- Checked errors
- Added toasts
2020-11-19 21:19:26 +00:00
James Gillham
1d0aaabf58 Make spawn chest indestructible/unminable 2020-11-19 19:30:41 +00:00
James Gillham
473874be35 Add retailer event handler for airstrike. 2020-11-17 21:35:12 +00:00
Jayefuu
fdb0cf3469 WIP - airstrike command
- Type `/strike [gps=x,y,surface] to send a large cloud of poison into the enemy
- Searches a chest near spawn for poison capsules. Current cost for command is 100 capsules but could be balanced.
- Needs market items adding for technology research, bought with coins.
- Variables strikeCount and strikeRadius start low. As the market upgrades are made (start at 5k each?) the size of teh strike and amount of capsules increases.
- Should be balanced to allow use from mid-game onwards. Don't allow early game use as manual throwing is fine for early outposts. This should be to speed up the boring end-game clearing of worms.
2020-11-17 20:56:53 +00:00
Jayefuu
2c744211b1 Add combat robots explode on artillery wagons.
When a combat robot expires and is targeting an artillery wagon, it will now explode. This is a work around for a factorio bug where combat robots do not attack artillery wagons.
2020-11-10 20:45:37 +00:00
grilledham
674e95993f
Revert "Crash Site: Enemy combat robots now explode when they timeout" 2020-11-07 19:26:09 +00:00
Jayefuu
64d78f590c Enemy combat robots now explode when they timeout
Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and  the player could then refill the wagon with ammo.

I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.

I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
James Gillham
3a3dcad250 Change crashsite cutscene surface to not spawn enemies. 2020-10-05 20:10:49 +01:00
James Gillham
23bf630cc1 Fix non-admin restart
- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
grilledham
8ef36c6099 crashsite world map 2020-02-08 13:47:51 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua 2019-12-07 19:55:30 -05:00
Zahir
dfad5aa8e7 added mapgen to cutscene 2019-12-07 19:47:59 -05:00
grilledham
a98aea7b49 missing entity + desync fixes 2019-12-03 20:47:30 -05:00
Zahir Khan
4244afd8c5 Condensed code 2019-12-03 20:47:30 -05:00
Zahir Khan
46ccb4c277 Added cutscene init 2019-12-03 20:47:29 -05:00
Zahir Khan
8a0873f68f Update scenario.lua 2019-12-03 20:47:29 -05:00
Zahir Khan
d66b62c19a Added cutscene outpost 2019-12-03 20:47:29 -05:00
grilledham
0f88751faf fix crashsite no wall bug 2019-10-14 19:04:46 +01:00
Simon
bf8cd265d2
[Builder] Simple entity removal (#994)
* Simple entity removal in Builders

Performance could be improved

* Removed rocks parameter
The increased radius caused simple-entity to work

* Added another way to remove units that should be more efficient

* Changed find_entities to use area instead of radius

* removed remove_units function

* changed function name from names to name

* added table.shallow_copy

* reworked 'remove_*' builders

* used remove_* builders for existing maps

* update .luacheckrc

* Added links to documentation for each public function

* Added links for new functions
2019-10-14 00:09:47 +02:00
grilledham
119ce340bb refactor to allow multiple crashsite presets 2019-07-28 11:44:13 +01:00