mirror of
https://github.com/Refactorio/RedMew.git
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194 lines
6.1 KiB
Lua
194 lines
6.1 KiB
Lua
local Autofill = require 'features.autofill'
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local Gui = require 'utils.gui'
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local Event = require 'utils.event'
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local Settings = require 'utils.redmew_settings'
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local Color = require 'resources.color_presets'
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local enabled_style = 'green_slot_button'
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local disabled_style = 'red_slot_button'
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local style_map = {[true] = enabled_style, [false] = disabled_style}
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local enabled_locale_map = {[true] = {'autofill.enabled'}, [false] = {'autofill.disabled'}}
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local main_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local enabled_checkbox_name = Gui.uid_name()
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local ammo_count_name = Gui.uid_name()
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local enabled_ammo_button = Gui.uid_name()
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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player.gui.top.add {
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'item/piercing-rounds-magazine',
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tooltip = {'autofill.main_button_tooltip'}
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}
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end
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local function update_ammo_button(button, name, enabled)
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local locale_name = Autofill.ammo_locales[name]
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local style = style_map[enabled]
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local tooltip = {'', locale_name, ' ', enabled_locale_map[enabled]}
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button.style = style
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button.tooltip = tooltip
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end
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local function toggle_main_frame(event)
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local player = event.player
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local player_index = player.index
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local left = player.gui.left
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local frame = left[main_frame_name]
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if frame then
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Gui.destroy(frame)
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else
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frame =
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left.add {type = 'frame', name = main_frame_name, caption = {'autofill.frame_name'}, direction = 'vertical'}
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local enabled_checkbox =
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frame.add {
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type = 'checkbox',
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name = enabled_checkbox_name,
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caption = {'autofill.enable'},
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state = Autofill.get_enabled(player_index)
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}
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local ammo_count_flow = frame.add {type = 'flow', direction = 'horizontal'}
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local ammo_count_label = ammo_count_flow.add {type = 'label', caption = {'autofill.ammo_count'}}
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local ammo_count_textfield =
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ammo_count_flow.add {
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type = 'textfield',
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name = ammo_count_name,
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text = Autofill.get_ammo_count(player_index)
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}
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local enabled_ammos_flow = frame.add {type = 'flow', direction = 'horizontal'}
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enabled_ammos_flow.add {type = 'label', caption = {'autofill.enabled_ammos'}}
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for name, enabled in pairs(Autofill.get_player_ammos(player_index)) do
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local button =
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enabled_ammos_flow.add({type = 'flow'}).add(
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{
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type = 'sprite-button',
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name = enabled_ammo_button,
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sprite = 'item/' .. name
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}
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)
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update_ammo_button(button, name, enabled)
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Gui.set_data(button, name)
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end
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frame.add {type = 'button', name = main_button_name, caption = 'Close'}
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local data = {
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enabled_checkbox = enabled_checkbox,
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ammo_count_label = ammo_count_label,
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ammo_count_textfield = ammo_count_textfield
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}
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Gui.set_data(frame, data)
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Gui.set_data(ammo_count_textfield, data)
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end
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end
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local function enabled_checkbox_changed(event)
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Autofill.set_enabled(event.player_index, event.element.state)
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end
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local function set_ammo_count_elements_validation(textfield, label, valid)
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local color, label_color, tooltip
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if valid then
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color = Color.black
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label_color = Color.white
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tooltip = ''
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else
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color = Color.red
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label_color = Color.red
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tooltip = {'autofill.invalid_ammo_count'}
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end
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textfield.style.font_color = color
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label.style.font_color = label_color
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textfield.tooltip = tooltip
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label.tooltip = tooltip
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end
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local function ammo_count_changed(event)
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local element = event.element
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local data = Gui.get_data(element)
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local ammo_count_label = data.ammo_count_label
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local valid = Autofill.set_ammo_count(event.player_index, element.text)
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set_ammo_count_elements_validation(element, ammo_count_label, valid)
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end
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local function enabled_ammos_changed(event)
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local player_index = event.player_index
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local element = event.element
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local name = Gui.get_data(element)
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local ammos = Autofill.get_player_ammos(player_index)
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local enabled = not ammos[name]
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Autofill.set_player_ammo(player_index, name, enabled)
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update_ammo_button(element, name, enabled)
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end
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local function settings_changed(event)
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local setting_name = event.setting_name
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if setting_name == Autofill.enable_autofill_name then
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local player_index = event.player_index
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local player = game.get_player(player_index)
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if not player or not player.valid then
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return
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end
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local frame = player.gui.left[main_frame_name]
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if not frame then
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return
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end
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local data = Gui.get_data(frame)
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local checkbox = data.enabled_checkbox
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checkbox.state = event.new_value
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elseif setting_name == Autofill.ammo_count_name then
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local player_index = event.player_index
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local player = game.get_player(player_index)
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if not player or not player.valid then
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return
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end
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local frame = player.gui.left[main_frame_name]
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if not frame then
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return
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end
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local data = Gui.get_data(frame)
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local ammo_count_label = data.ammo_count_label
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local ammo_count_textfield = data.ammo_count_textfield
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ammo_count_textfield.text = event.new_value
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set_ammo_count_elements_validation(ammo_count_textfield, ammo_count_label, true)
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end
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end
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Gui.on_checked_state_changed(enabled_checkbox_name, enabled_checkbox_changed)
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Gui.on_text_changed(ammo_count_name, ammo_count_changed)
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Gui.on_click(enabled_ammo_button, enabled_ammos_changed)
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Gui.on_click(main_button_name, toggle_main_frame)
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Event.add(Settings.events.on_setting_set, settings_changed)
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Event.add(defines.events.on_player_created, player_created)
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