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RedMew/poll.lua
Valansch 999d7c141f Merge branch 'disable_pets' into develop
# Conflicts:
#	fish_market.lua
#	on_tick.lua
#	player_list.lua
#	poll.lua
#	walk_distance.lua
2018-04-07 20:02:49 +02:00

327 lines
10 KiB
Lua

----------------------------------------------------------------------------------------------------------------------------------------
-- Create Polls for your Factory Workers
-- by MewMew -- with some help from RedLabel, Klonan, Morcup, BrainClot
----------------------------------------------------------------------------------------------------------------------------------------
local Event = require "utils.event"
local function create_poll_gui(event)
local player = game.players[event.player_index]
if player.gui.top.poll == nil then
local button = player.gui.top.add { name = "poll", type = "sprite-button", sprite = "item/programmable-speaker" }
button.style.font = "default-bold"
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
end
local function poll_show(player)
local frame = player.gui.left.add { type = "frame", name = "poll-panel", direction = "vertical" }
frame.add { type = "table", name = "poll_panel_table", column_count = 2 }
local poll_panel_table = frame.poll_panel_table
if not (global.poll_question == "") then
local str = "Poll #" .. global.score_total_polls_created .. ":"
if global.score_total_polls_created > 1 then
local x = game.tick
x = ((x / 60) / 60) / 60
x = global.score_total_polls_created / x
x = round(x, 0)
str = str .. " (Polls/hour: "
str = str .. x
str = str .. ")"
end
poll_panel_table.add { type = "label", caption = str, single_line = false, name = "poll_number_label" }
poll_panel_table.poll_number_label.style.font_color = { r=0.75, g=0.75, b=0.75}
poll_panel_table.add { type = "label"}
--poll_panel_table.add { caption = "----------------------------", type = "label" }
--poll_panel_table.add { type = "label" }
poll_panel_table.add { type = "label", caption = global.poll_question, single_line = false, name = "question_label" }
poll_panel_table.question_label.style.maximal_width = 208
poll_panel_table.question_label.style.maximal_height = 170
poll_panel_table.question_label.style.font = "default-bold"
poll_panel_table.question_label.style.font_color = { r=0.98, g=0.66, b=0.22}
poll_panel_table.add { type = "label" }
end
local y = 1
while (y < 4) do
if not (global.poll_answers[y] == "") then
local z = tostring(y)
poll_panel_table.add { type = "label", caption = global.poll_answers[y], single_line = false, name = "answer_label_" .. z }
local answer_label = poll_panel_table["answer_label_" .. z]
answer_label.style.maximal_width = 208
answer_label.style.minimal_width = 208
answer_label.style.maximal_height = 165
answer_label.style.font = "default"
local answerbutton = poll_panel_table.add { type = "button", caption = global.poll_button_votes[y], name = "answer_button_" .. z }
end
y = y + 1
end
frame.add { type = "table", name = "poll_panel_button_table", column_count = 3 }
local poll_panel_button_table = frame.poll_panel_button_table
poll_panel_button_table.add { type = "button", caption = "New Poll", name = "new_poll_assembler_button" }
global.poll_panel_creation_time[player.index] = game.tick
local str = "Hide (" .. global.poll_duration_in_seconds
str = str .. ")"
poll_panel_button_table.add { type = "button", caption = str, name = "poll_hide_button" }
poll_panel_button_table.poll_hide_button.style.minimal_width = 70
poll_panel_button_table.new_poll_assembler_button.style.font = "default-bold"
poll_panel_button_table.new_poll_assembler_button.style.minimal_height = 38
poll_panel_button_table.poll_hide_button.style.font = "default-bold"
poll_panel_button_table.poll_hide_button.style.minimal_height = 38
poll_panel_button_table.add { type = "checkbox", caption = "Show Polls", state = global.autoshow_polls_for_player[player.name], name = "auto_show_polls_checkbox" }
end
local function poll(player)
local frame = player.gui.left["poll-assembler"]
frame = frame.table_poll_assembler
global.poll_question = ""
global.poll_question = frame.textfield_question.text
if (global.poll_question == "") then
return
end
global.poll_answers = {"","",""}
global.poll_answers[1] = frame.textfield_answer_1.text
global.poll_answers[2] = frame.textfield_answer_2.text
global.poll_answers[3] = frame.textfield_answer_3.text
if (global.poll_answers[3] .. global.poll_answers[2] .. global.poll_answers[1] == "") then
return
end
local msg = player.name
msg = msg .. " has created a new Poll!"
global.score_total_polls_created = global.score_total_polls_created + 1
local frame = player.gui.left["poll-assembler"]
frame.destroy()
global.poll_voted = nil
global.poll_voted = {}
global.poll_button_votes = {0,0,0}
local x = 1
while game.players[x] do
local player = game.players[x]
local frame = player.gui.left["poll-panel"]
if (frame) then
frame.destroy()
end
if global.autoshow_polls_for_player[player.name] then
poll_show(player)
end
player.print(msg)
x = x + 1
end
---------------------
-- data for score.lua
---------------------
--global.score_total_polls_created = global.score_total_polls_created + 1
--refresh_score()
end
local function poll_refresh()
local x = 1
while (game.players[x] ~= nil) do
local player = game.players[x]
if (player.gui.left["poll-panel"]) then
local frame = player.gui.left["poll-panel"]
frame = frame.poll_panel_table
if not (frame.answer_button_1 == nil) then
frame.answer_button_1.caption = global.poll_button_votes[1]
end
if not (frame.answer_button_2 == nil) then
frame.answer_button_2.caption = global.poll_button_votes[2]
end
if not (frame.answer_button_3 == nil) then
frame.answer_button_3.caption = global.poll_button_votes[3]
end
end
x = x + 1
end
end
local function poll_assembler(player)
local frame = player.gui.left.add { type = "frame", name = "poll-assembler", caption = "" }
local frame_table = frame.add { type = "table", name = "table_poll_assembler", column_count = 2 }
frame_table.add { type = "label", caption = "Question:" }
frame_table.add { type = "textfield", name = "textfield_question", text = "" }
frame_table.add { type = "label", caption = "Answer #1:" }
frame_table.add { type = "textfield", name = "textfield_answer_1", text = "" }
frame_table.add { type = "label", caption = "Answer #2:" }
frame_table.add { type = "textfield", name = "textfield_answer_2", text = "" }
frame_table.add { type = "label", caption = "Answer #3:" }
frame_table.add { type = "textfield", name = "textfield_answer_3", text = "" }
frame_table.add { type = "label", caption = "" }
frame_table.add { type = "button", name = "create_new_poll_button", caption = "Create" }
end
function poll_sync_for_new_joining_player(event)
if not global.poll_voted then global.poll_voted = {} end
if not global.poll_question then global.poll_question = "" end
if not global.poll_answers then global.poll_answers = {"","",""} end
if not global.poll_button_votes then global.poll_button_votes = {0,0,0} end
if not global.poll_voted then global.poll_voted = {} end
if not global.autoshow_polls_for_player then global.autoshow_polls_for_player = {} end
if not global.poll_duration_in_seconds then global.poll_duration_in_seconds = 99 end
if not global.poll_panel_creation_time then global.poll_panel_creation_time = {} end
if not global.score_total_polls_created then global.score_total_polls_created = 0 end
local player = game.players[event.player_index]
global.autoshow_polls_for_player[player.name] = true
local frame = player.gui.left["poll-panel"]
if (frame == nil) then
if not (global.poll_question == "") then
poll_show(player)
end
end
end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then return end
local player = game.players[event.element.player_index]
local name = event.element.name
if (name == "poll") then
local frame = player.gui.left["poll-panel"]
if (frame) then
frame.destroy()
else
poll_show(player)
end
local frame = player.gui.left["poll-assembler"]
if (frame) then
frame.destroy()
end
end
if (name == "new_poll_assembler_button") then
local frame = player.gui.left["poll-assembler"]
if (frame) then
frame.destroy()
else
poll_assembler(player)
end
end
if (name == "create_new_poll_button") then
poll(player)
end
if (name == "poll_hide_button") then
local frame = player.gui.left["poll-panel"]
if (frame) then
frame.destroy()
end
local frame = player.gui.left["poll-assembler"]
if (frame) then
frame.destroy()
end
end
if (name == "auto_show_polls_checkbox") then
global.autoshow_polls_for_player[player.name] = not global.autoshow_polls_for_player[player.name]
game.print(global.autoshow_polls_for_player[player.name])
end
if global.poll_voted[event.player_index] == nil then
if(name == "answer_button_1") then
global.poll_button_votes[1] = global.poll_button_votes[1] + 1
global.poll_voted[event.player_index] = player.name
poll_refresh()
end
if(name == "answer_button_2") then
global.poll_button_votes[2] = global.poll_button_votes[2] + 1
global.poll_voted[event.player_index] = player.name
poll_refresh()
end
if(name == "answer_button_3") then
global.poll_button_votes[3] = global.poll_button_votes[3] + 1
global.poll_voted[event.player_index] = player.name
poll_refresh()
end
end
end
function on_second()
for _, player in pairs(game.connected_players) do
if global.poll_panel_creation_time then
if global.poll_panel_creation_time[player.index] then
local frame = player.gui.left["poll-panel"]
if frame then
local y = (game.tick - global.poll_panel_creation_time[player.index]) / 60
local y = global.poll_duration_in_seconds - y
y = round(y, 0)
if y <= 0 then
frame.destroy()
global.poll_panel_creation_time[player.index] = nil
else
y = "Hide (" .. y
y = y .. ")"
frame.poll_panel_button_table.poll_hide_button.caption = y
end
end
end
end
end
end
Event.on_nth_tick(61, on_second)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_poll_gui)
Event.add(defines.events.on_player_joined_game, poll_sync_for_new_joining_player)