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https://github.com/Refactorio/RedMew.git
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0927a839b8
Fix linting warnings
61 lines
2.0 KiB
Lua
61 lines
2.0 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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local mines_factor = 1
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local mines_factor_sq = 16384 * 16384 / mines_factor / mines_factor
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local death_messages = {
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"went exploring, and didn't bring a minesweeping kit.",
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'wandered off, and found that it really is dangerous to go alone.',
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'found that minesweeper in factorio gives no hints.',
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'died, and they were only one day away from retirement',
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'is too old for this s$%t',
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"ponders the question, 'How might I avoid mines in the future'",
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'exploded with rage',
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'thought it was clear, found it was not.',
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'thought it was clear, was wrong.',
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'paved the way for expansion!',
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'sacrificed their body to the greater factory expansion',
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'no longer wonders why nobody else has built here',
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'just wants to watch the respawn timer window',
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'like life, mines are unfair, next time bring a helmet',
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'should’ve thrown a grenade before stepping over there',
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'is farming the death counter',
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'fertilized the soil',
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"found no man's land, also found it applies to them.",
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'curses the map maker',
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'does not look forward to the death march back to retreive items',
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'wont be going for a walk again',
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'really wants a map.',
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'forgot their xray goggles',
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'rather Forgot to bring x-ray goggles',
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'learned that the biters defend their territory',
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'mines 1, Ninja skills 0.'
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}
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local function player_died(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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local message = player.name .. ' ' .. death_messages[math.random(1, #death_messages)]
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game.print(message)
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end
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Event.add(defines.events.on_player_died, player_died)
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return function(x, y)
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local distance_sq = x * x + y * y
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if distance_sq <= 44100 then
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return nil
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end
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local chance = math.floor(mines_factor_sq / distance_sq) + 1
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if math.random(chance) == 1 then
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return {name = 'land-mine', force = 'enemy'}
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end
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end
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