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https://github.com/Refactorio/RedMew.git
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22c21011ab
* Basic setup for Force Control * Buffs transitioned to new level system Implemented level up buffs (Also made a double value avaliable at certain levels) Added experience for research, rocket launched, mined rocks Removing experience on player death. 0.5% of total experience Added total_experience to ForceControl.lua Refactored util/game.lua * Transfered market item unlocks Made Market Items unlock through the force control system. Removed stone from mined stone * Initial conversion of market items to coins * Started biter killing giving XP * XP for killing enemies. GUI update * Made ForceControl.remove_experience return the actual removed experience * Got my head and mind back, also fixed progress bar saying long numbers * Changed get_market() * Brand new formula, CI review changes * Update CHANGELOG.md |
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.. | ||
gui | ||
antigrief.lua | ||
autodeconstruct.lua | ||
base_data.lua | ||
bot.lua | ||
chat_triggers.lua | ||
corpse_util.lua | ||
custom_commands.lua | ||
donator_messages.lua | ||
fish_market.lua | ||
follow.lua | ||
force_control.lua | ||
free_item_logging.lua | ||
infinite_storage_chest.lua | ||
nuke_control.lua | ||
player_colors.lua | ||
player_create.lua | ||
player_stats.lua | ||
reactor_meltdown.lua | ||
report.lua | ||
silly_player_names.lua | ||
spawn_control.lua | ||
train_saviour.lua | ||
train_station_names.lua | ||
user_groups.lua | ||
walkabout.lua | ||
wood_market.lua |