mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
22c21011ab
* Basic setup for Force Control * Buffs transitioned to new level system Implemented level up buffs (Also made a double value avaliable at certain levels) Added experience for research, rocket launched, mined rocks Removing experience on player death. 0.5% of total experience Added total_experience to ForceControl.lua Refactored util/game.lua * Transfered market item unlocks Made Market Items unlock through the force control system. Removed stone from mined stone * Initial conversion of market items to coins * Started biter killing giving XP * XP for killing enemies. GUI update * Made ForceControl.remove_experience return the actual removed experience * Got my head and mind back, also fixed progress bar saying long numbers * Changed get_market() * Brand new formula, CI review changes * Update CHANGELOG.md |
||
---|---|---|
.. | ||
AlienSpawner.lua | ||
Antigrief.lua | ||
ArtefactHunting.lua | ||
DiggyCaveCollapse.lua | ||
DiggyHole.lua | ||
Experience.lua | ||
MarketExchange.lua | ||
NightTime.lua | ||
RefreshMap.lua | ||
ScatteredResources.lua | ||
SetupPlayer.lua | ||
SimpleRoomGenerator.lua | ||
StartingZone.lua |