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RedMew/map_gen/Diggy/Debug.lua

129 lines
2.8 KiB
Lua

-- dependencies
local min = math.min
local max = math.max
local floor = math.floor
local abs = math.abs
-- this
local Debug = {}
-- private state
local debug = false
local cheats = false
function Debug.enable_debug()
debug = true
end
function Debug.disable_debug()
debug = false
end
function Debug.enable_cheats()
cheats = true
end
function Debug.disable_cheats()
cheats = true
end
global.message_count = 0
--[[--
Shows the given message if _DEBUG == true.
@param message string
]]
function Debug.print(message)
if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
global.message_count = global.message_count + 1
if (debug) then
game.print('[' .. global.message_count .. '] ' .. tostring(message))
log('[' .. global.message_count .. '] ' .. tostring(message))
end
end
--[[--
Shows the given message if _DEBUG == true for a given position.
@param x number
@param y number
@param message string
]]
function Debug.printPosition(position, message)
message = message or ''
if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
global.message_count = global.message_count + 1
if (debug) then
game.print('[' .. global.message_count .. '] {x=' .. position.x .. ', y=' .. position.y .. '} ' .. tostring(message))
end
end
--[[--
Executes the given callback if _DIGGY_CHEATS == true.
@param callback function
]]
function Debug.cheat(callback)
if (cheats) then
callback()
end
end
--[[--
Prints a colored value on a location.
@param value between -1 and 1
@param surface LuaSurface
@param position Position {x, y}
]]
function Debug.print_grid_value(value, surface, position, scale, offset)
scale = scale or 1
offset = offset or 0
position = {x = position.x + offset, y = position.y + offset}
local r = max(1, value) / scale
local g = 1 - abs(value) / scale
local b = min(1, value) / scale
if (r > 0) then
r = 0
end
if (b < 0) then
b = 0
end
if (g < 0) then
g = 0
end
r = abs(r)
local color = { r = r, g = g, b = b}
-- round at precision of 2
local text = floor(100 * value) / 100
if (0 == text) then
text = '0.00'
end
local text_entity = surface.find_entity('flying-text', position)
if text_entity then
text_entity.text = text
text_entity.color = color
return
end
surface.create_entity{
name = 'flying-text',
color = color,
text = text,
position = position
}.active = false
end
return Debug