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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

17 Commits

Author SHA1 Message Date
Lynn
88b759466c Added stone void chest that sends stone to surface 2018-10-17 21:01:24 +02:00
Maik Wild
b07f6e3174 fixed print_grid_value printing to small numbers #229 #239 2018-10-16 13:40:32 +02:00
Valansch
1f9850839f lowered stress map resolution to 2x2 tiles per pixle #229 2018-10-15 23:40:36 +02:00
Maik Wild
646e629c69 fixed debug error 2018-10-15 13:50:41 +02:00
Lynn
440327b882 Minor perf update 2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc Fixed some more desyncs and math/table references 2018-10-11 19:43:04 +02:00
Lynn
82d4025079 Don't automatically open a room twice after collapse 2018-10-08 20:40:32 +02:00
Maik Wild
11d4bf5130 added pillars when rooms open 2018-10-07 20:51:07 +02:00
Lynn
8dbf4e0920 grilledham+valansch changes without initialize 2018-10-07 13:50:25 +02:00
Maik Wild
e6beb157a9 removed box/circle blur and replaced with disc blur 2018-10-03 00:58:38 +02:00
Lynn
5f20ab0bac Showing red -> green -> blue for grid text 2018-10-02 10:09:03 +02:00
Lynn
0a9235ad4d Tweaked collapse values for stone/concrete and start area 2018-10-02 10:09:03 +02:00
Lynn
cd7f79fd78 Basic noise and debug tools therefore 2018-10-02 10:09:03 +02:00
Maik Wild
c2baece2f9 changed collapse to be event based and handled in DiggyCaveCollapse 2018-10-02 10:09:03 +02:00
Maik Wild
962fb8c4c3 fixed negative map values and some minor changes 2018-10-02 10:09:03 +02:00
Lynn
f7496aeba4 Removed Inspection.lua 2018-10-02 10:09:03 +02:00
Lynn
08a23749ab Integration with RedMew 2018-10-02 10:09:03 +02:00