mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
217 lines
7.5 KiB
Lua
217 lines
7.5 KiB
Lua
local Event = require 'utils.event'
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local Token = require 'utils.global_token'
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local Task = require 'utils.Task'
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local PlayerStats = require 'player_stats'
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local market_items = require 'resources.market_items'
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for _, item in ipairs(market_items) do
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local price = item.price[1]
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price[1] = 'raw-wood'
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price[2] = price[2] * 4
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end
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market_items[1].offer.effect_description = 'Temporary speed bonus - Price 40 Wood'
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market_items[2].offer.effect_description = 'Temporary mining bonus - Price 40 Wood'
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table.insert(market_items, {price = {{'raw-wood', 4}}, offer = {type = 'give-item', item = 'raw-fish'}})
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local function spawn_market(cmd)
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if not game.player or not game.player.admin then
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cant_run(cmd.name)
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return
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end
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local surface = game.player.surface
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local player = game.player
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local market_location = {x = player.position.x, y = player.position.y}
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market_location.y = market_location.y - 4
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local market = surface.create_entity {name = 'market', position = market_location}
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market.destructible = false
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for _, item in ipairs(market_items) do
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market.add_market_item(item)
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end
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end
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local entity_drop_amount = {
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--[[['small-biter'] = {low = -62, high = 1},
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['small-spitter'] = {low = -62, high = 1},
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['medium-biter'] = {low = -14, high = 1},
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['medium-spitter'] = {low = -14, high = 1},
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['big-biter'] = {low = -2, high = 1},
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['big-spitter'] = {low = -2, high = 1},
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['behemoth-biter'] = {low = 1, high = 1},
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['behemoth-spitter'] = {low = 1, high = 1}, ]]
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['biter-spawner'] = {low = 5, high = 15},
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['spitter-spawner'] = {low = 5, high = 15},
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['small-worm-turret'] = {low = 2, high = 8},
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['medium-worm-turret'] = {low = 5, high = 15},
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['big-worm-turret'] = {low = 10, high = 20}
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}
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local spill_items =
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Token.register(
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function(data)
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local stack = {name = 'raw-wood', count = data.count * 4}
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data.surface.spill_item_stack(data.position, stack, true)
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end
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)
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local function wood_drop_entity_died(event)
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local entity = event.entity
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if not entity or not entity.valid then
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return
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end
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local bounds = entity_drop_amount[entity.name]
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if not bounds then
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return
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end
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local count = math.random(bounds.low, bounds.high)
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if count > 0 then
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Task.set_timeout_in_ticks(1, spill_items, {count = count, surface = entity.surface, position = entity.position})
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end
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end
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local function reset_player_runningspeed(player)
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player.character_running_speed_modifier = global.player_speed_boost_records[player.index].pre_boost_modifier
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global.player_speed_boost_records[player.index] = nil
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end
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local function boost_player_runningspeed(player, market)
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if global.player_speed_boost_records == nil then
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global.player_speed_boost_records = {}
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end
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if global.player_speed_boost_records[player.index] == nil then
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global.player_speed_boost_records[player.index] = {
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start_tick = game.tick,
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pre_boost_modifier = player.character_running_speed_modifier,
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boost_lvl = 0
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}
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end
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local boost_msg = {
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[1] = '%s found the lost Dragon Scroll and got a lv.1 speed boost!',
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[2] = 'Guided by Master Oogway, %s got a lv.2 speed boost!',
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[3] = 'Kungfu Master %s defended the village and was awarded a lv.3 speed boost!',
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[4] = 'Travelled at the speed of light. %s saw a blackhole. Oops.'
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}
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global.player_speed_boost_records[player.index].boost_lvl =
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1 + global.player_speed_boost_records[player.index].boost_lvl
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player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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game.print(string.format(boost_msg[global.player_speed_boost_records[player.index].boost_lvl], player.name))
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if global.player_speed_boost_records[player.index].boost_lvl >= 4 then
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reset_player_runningspeed(player)
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player.character.die(player.force, market)
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end
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end
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local function reset_player_miningspeed(player)
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player.character_mining_speed_modifier = global.player_mining_boost_records[player.index].pre_mining_boost_modifier
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global.player_mining_boost_records[player.index] = nil
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end
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local function boost_player_miningspeed(player, market)
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if global.player_mining_boost_records == nil then
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global.player_mining_boost_records = {}
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end
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if global.player_mining_boost_records[player.index] == nil then
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global.player_mining_boost_records[player.index] = {
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start_tick = game.tick,
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pre_mining_boost_modifier = player.character_mining_speed_modifier,
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boost_lvl = 0
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}
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end
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local boost_msg = {
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[1] = '%s is going on a tree harvest!',
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[2] = 'In search of a sharper axe, %s got a lv.2 mining boost!',
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[3] = 'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
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[4] = 'Better learn to control that saw, %s, chopped off their legs. Oops.'
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}
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global.player_mining_boost_records[player.index].boost_lvl =
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1 + global.player_mining_boost_records[player.index].boost_lvl
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player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
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game.print(string.format(boost_msg[global.player_mining_boost_records[player.index].boost_lvl], player.name))
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if global.player_mining_boost_records[player.index].boost_lvl >= 4 then
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reset_player_miningspeed(player)
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player.character.die(player.force, market)
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end
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end
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local function market_item_purchased(event)
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local market = event.market
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if not market or not market.valid then
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return
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end
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local offer_index = event.offer_index
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local player_index = event.player_index
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-- cost
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local market_item = market.get_market_items()[offer_index]
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local cost = market_item.price[1].amount * event.count
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PlayerStats.change_fish_spent(player_index, cost)
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if event.offer_index == 1 then -- Temporary speed bonus
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local player = game.players[player_index]
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boost_player_runningspeed(player, market)
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end
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if event.offer_index == 2 then -- Temporary mining bonus
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local player = game.players[player_index]
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boost_player_miningspeed(player, market)
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end
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end
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if not global.pet_command_rotation then
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global.pet_command_rotation = 1
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end
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local function on_180_ticks()
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if game.tick % 900 == 0 then
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if global.player_speed_boost_records then
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for k, v in pairs(global.player_speed_boost_records) do
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if game.tick - v.start_tick > 3000 then
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reset_player_runningspeed(game.players[k])
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end
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end
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end
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if global.player_mining_boost_records then
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for k, v in pairs(global.player_mining_boost_records) do
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if game.tick - v.start_tick > 6000 then
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reset_player_miningspeed(game.players[k])
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end
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end
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end
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end
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end
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local function player_mined_entity(event)
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local buffer = event.buffer
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if not buffer or not buffer.valid then
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return
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end
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local count = buffer.get_item_count('raw-wood')
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if count > 0 then
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PlayerStats.change_fish_earned(event.player_index, count)
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end
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end
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commands.add_command('market', 'Places a wood market near you. (Admins only)', spawn_market)
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Event.on_nth_tick(180, on_180_ticks)
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Event.add(defines.events.on_entity_died, wood_drop_entity_died)
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Event.add(defines.events.on_market_item_purchased, market_item_purchased)
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Event.add(defines.events.on_player_mined_entity, player_mined_entity)
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