1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00
The RedMew scenario code for Factorio. https://redmew.com/
Go to file
2017-08-16 22:26:06 +02:00
locale Add files via upload 2017-08-16 22:26:06 +02:00
.gitignore fixed missing end and added gitingore 2017-06-13 14:25:52 +02:00
band_roles.lua Initial commit. Imported RedMew 1.7 2017-06-13 13:16:07 +02:00
band.lua implemented dynamic tags and fixed market null pointer 2017-07-21 02:26:36 +02:00
base_data.lua Initial commit. Imported RedMew 1.7 2017-06-13 13:16:07 +02:00
chatlog.lua added player list output. Also changed poke spam timer to 4 sec #16 2017-07-18 23:12:20 +02:00
config.lua added options to config 2017-07-30 21:20:54 +02:00
control.lua implemented /follow.lua 2017-07-25 01:20:59 +02:00
custom_commands.lua Fixed well bug, where the scenario would crash if you entered ips < 1 #38 2017-08-13 23:25:37 +02:00
fish_market.lua removed fish_market_on_180_ticks() check if the its really tick % 180 == 0 2017-07-23 04:13:41 +02:00
follow.lua fixed typo in follow.distance() which caused the function to return incorrect results 2017-07-30 18:00:28 +02:00
info.lua updated fish info 2017-08-10 23:15:47 +02:00
map_layout.lua Added choose function to builders 2017-08-13 03:57:43 +01:00
nuke_control.lua implemented deconstruction control 2017-07-23 04:39:02 +02:00
on_tick.lua Implemented well 2017-08-10 20:04:43 +02:00
player_list.lua removed all on_tick event handlers and replaced it with designated file 2017-07-21 18:43:34 +02:00
poll.lua fixed pull null pointer 2017-07-23 04:14:50 +02:00
score.lua Initial commit. Imported RedMew 1.7 2017-06-13 13:16:07 +02:00
train_station_names.lua Initial commit. Imported RedMew 1.7 2017-06-13 13:16:07 +02:00
user_groups.lua implemented save privileges 2017-07-12 02:48:16 +02:00
walk_distance.lua removed all on_tick event handlers and replaced it with designated file 2017-07-21 18:43:34 +02:00