mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
325 lines
10 KiB
Lua
325 lines
10 KiB
Lua
----------------------------------------------------------------------------------------------------------------------------------------
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-- Create Polls for your Factory Workers
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-- by MewMew -- with some help from RedLabel, Klonan, Morcup, BrainClot
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----------------------------------------------------------------------------------------------------------------------------------------
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local function create_poll_gui(event)
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local player = game.players[event.player_index]
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if player.gui.top.poll == nil then
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local button = player.gui.top.add { name = "poll", type = "sprite-button", sprite = "item/programmable-speaker" }
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button.style.font = "default-bold"
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.top_padding = 2
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 2
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end
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end
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local function poll_show(player)
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player.gui.left.direction = "horizontal"
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local frame = player.gui.left.add { type = "frame", name = "poll-panel", direction = "vertical" }
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frame.add { type = "table", name = "poll_panel_table", colspan = 2 }
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local poll_panel_table = frame.poll_panel_table
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if not (global.poll_question == "") then
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local str = "Poll #" .. global.score_total_polls_created .. ":"
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if global.score_total_polls_created > 1 then
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local x = game.tick
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x = ((x / 60) / 60) / 60
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x = global.score_total_polls_created / x
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x = round(x, 0)
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str = str .. " (Polls/hour: "
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str = str .. x
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str = str .. ")"
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end
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poll_panel_table.add { type = "label", caption = str, single_line = false, name = "poll_number_label" }
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poll_panel_table.poll_number_label.style.font_color = { r=0.75, g=0.75, b=0.75}
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poll_panel_table.add { type = "label"}
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--poll_panel_table.add { caption = "----------------------------", type = "label" }
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--poll_panel_table.add { type = "label" }
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poll_panel_table.add { type = "label", caption = global.poll_question, single_line = false, name = "question_label" }
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poll_panel_table.question_label.style.maximal_width = 208
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poll_panel_table.question_label.style.maximal_height = 170
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poll_panel_table.question_label.style.font = "default-bold"
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poll_panel_table.question_label.style.font_color = { r=0.98, g=0.66, b=0.22}
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poll_panel_table.add { type = "label" }
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end
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local y = 1
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while (y < 4) do
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if not (global.poll_answers[y] == "") then
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local z = tostring(y)
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poll_panel_table.add { type = "label", caption = global.poll_answers[y], single_line = false, name = "answer_label_" .. z }
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local answer_label = poll_panel_table["answer_label_" .. z]
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answer_label.style.maximal_width = 208
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answer_label.style.minimal_width = 208
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answer_label.style.maximal_height = 165
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answer_label.style.font = "default"
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local answerbutton = poll_panel_table.add { type = "button", caption = global.poll_button_votes[y], name = "answer_button_" .. z }
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answerbutton.style.font = "default-listbox"
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end
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y = y + 1
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end
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frame.add { type = "table", name = "poll_panel_button_table", colspan = 3 }
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local poll_panel_button_table = frame.poll_panel_button_table
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poll_panel_button_table.add { type = "button", caption = "New Poll", name = "new_poll_assembler_button" }
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global.poll_panel_creation_time[player.index] = game.tick
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local str = "Hide (" .. global.poll_duration_in_seconds
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str = str .. ")"
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poll_panel_button_table.add { type = "button", caption = str, name = "poll_hide_button" }
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poll_panel_button_table.poll_hide_button.style.minimal_width = 70
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poll_panel_button_table.new_poll_assembler_button.style.font = "default-bold"
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poll_panel_button_table.new_poll_assembler_button.style.minimal_height = 38
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poll_panel_button_table.poll_hide_button.style.font = "default-bold"
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poll_panel_button_table.poll_hide_button.style.minimal_height = 38
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poll_panel_button_table.add { type = "checkbox", caption = "Show Polls", state = global.autoshow_polls_for_player[player.name], name = "auto_show_polls_checkbox" }
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end
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local function poll(player)
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local frame = player.gui.left["poll-assembler"]
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frame = frame.table_poll_assembler
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global.poll_question = ""
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global.poll_question = frame.textfield_question.text
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if (global.poll_question == "") then
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return
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end
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global.poll_answers = {"","",""}
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global.poll_answers[1] = frame.textfield_answer_1.text
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global.poll_answers[2] = frame.textfield_answer_2.text
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global.poll_answers[3] = frame.textfield_answer_3.text
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if (global.poll_answers[3] .. global.poll_answers[2] .. global.poll_answers[1] == "") then
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return
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end
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local msg = player.name
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msg = msg .. " has created a new Poll!"
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global.score_total_polls_created = global.score_total_polls_created + 1
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local frame = player.gui.left["poll-assembler"]
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frame.destroy()
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global.poll_voted = nil
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global.poll_voted = {}
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global.poll_button_votes = {0,0,0}
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local x = 1
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while (game.players[x] ~= nil) do
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local player = game.players[x]
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local frame = player.gui.left["poll-panel"]
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if (frame) then
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frame.destroy()
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end
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if (global.autoshow_polls_for_player[player.name] == true) then
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poll_show(player)
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end
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player.print(msg)
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x = x + 1
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end
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---------------------
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-- data for score.lua
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---------------------
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--global.score_total_polls_created = global.score_total_polls_created + 1
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--refresh_score()
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end
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local function poll_refresh()
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local x = 1
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while (game.players[x] ~= nil) do
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local player = game.players[x]
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if (player.gui.left["poll-panel"]) then
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local frame = player.gui.left["poll-panel"]
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frame = frame.poll_panel_table
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if not (frame.answer_button_1 == nil) then
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frame.answer_button_1.caption = global.poll_button_votes[1]
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end
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if not (frame.answer_button_2 == nil) then
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frame.answer_button_2.caption = global.poll_button_votes[2]
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end
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if not (frame.answer_button_3 == nil) then
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frame.answer_button_3.caption = global.poll_button_votes[3]
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end
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end
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x = x + 1
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end
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end
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local function poll_assembler(player)
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local frame = player.gui.left.add { type = "frame", name = "poll-assembler", caption = "" }
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local frame_table = frame.add { type = "table", name = "table_poll_assembler", colspan = 2 }
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frame_table.add { type = "label", caption = "Question:" }
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frame_table.add { type = "textfield", name = "textfield_question", text = "" }
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frame_table.add { type = "label", caption = "Answer #1:" }
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frame_table.add { type = "textfield", name = "textfield_answer_1", text = "" }
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frame_table.add { type = "label", caption = "Answer #2:" }
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frame_table.add { type = "textfield", name = "textfield_answer_2", text = "" }
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frame_table.add { type = "label", caption = "Answer #3:" }
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frame_table.add { type = "textfield", name = "textfield_answer_3", text = "" }
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frame_table.add { type = "label", caption = "" }
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frame_table.add { type = "button", name = "create_new_poll_button", caption = "Create" }
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end
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function poll_sync_for_new_joining_player(event)
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if not global.poll_voted then global.poll_voted = {} end
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if not global.poll_question then global.poll_question = "" end
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if not global.poll_answers then global.poll_answers = {"","",""} end
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if not global.poll_button_votes then global.poll_button_votes = {0,0,0} end
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if not global.poll_voted then global.poll_voted = {} end
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if not global.autoshow_polls_for_player then global.autoshow_polls_for_player = {} end
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if not global.poll_duration_in_seconds then global.poll_duration_in_seconds = 99 end
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if not global.poll_panel_creation_time then global.poll_panel_creation_time = {} end
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if not global.score_total_polls_created then global.score_total_polls_created = 0 end
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local player = game.players[event.player_index]
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global.autoshow_polls_for_player[player.name] = true
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local frame = player.gui.left["poll-panel"]
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if (frame == nil) then
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if not (global.poll_question == "") then
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poll_show(player)
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end
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end
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end
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local function on_gui_click(event)
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if not (event and event.element and event.element.valid) then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if (name == "poll") then
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local frame = player.gui.left["poll-panel"]
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if (frame) then
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frame.destroy()
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else
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poll_show(player)
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end
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local frame = player.gui.left["poll-assembler"]
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if (frame) then
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frame.destroy()
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end
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end
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if (name == "new_poll_assembler_button") then
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local frame = player.gui.left["poll-assembler"]
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if (frame) then
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frame.destroy()
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else
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poll_assembler(player)
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end
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end
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if (name == "create_new_poll_button") then
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poll(player)
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end
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if (name == "poll_hide_button") then
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local frame = player.gui.left["poll-panel"]
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if (frame) then
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frame.destroy()
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end
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local frame = player.gui.left["poll-assembler"]
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if (frame) then
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frame.destroy()
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end
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end
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if (name == "auto_show_polls_checkbox") then
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global.autoshow_polls_for_player[player.name] = event.element.state
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end
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if global.poll_voted[event.player_index] == nil then
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if(name == "answer_button_1") then
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global.poll_button_votes[1] = global.poll_button_votes[1] + 1
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global.poll_voted[event.player_index] = player.name
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poll_refresh()
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end
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if(name == "answer_button_2") then
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global.poll_button_votes[2] = global.poll_button_votes[2] + 1
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global.poll_voted[event.player_index] = player.name
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poll_refresh()
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end
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if(name == "answer_button_3") then
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global.poll_button_votes[3] = global.poll_button_votes[3] + 1
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global.poll_voted[event.player_index] = player.name
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poll_refresh()
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end
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end
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end
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local function on_tick()
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if game.tick % 60 == 0 then
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for _, player in pairs(game.connected_players) do
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if global.poll_panel_creation_time[player.index] then
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local frame = player.gui.left["poll-panel"]
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if frame then
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local y = (game.tick - global.poll_panel_creation_time[player.index]) / 60
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local y = global.poll_duration_in_seconds - y
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y = round(y, 0)
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if y <= 0 then
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frame.destroy()
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global.poll_panel_creation_time[player.index] = nil
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else
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y = "Hide (" .. y
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y = y .. ")"
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frame.poll_panel_button_table.poll_hide_button.caption = y
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end
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end
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end
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end
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end
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end
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Event.register(defines.events.on_tick, on_tick)
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Event.register(defines.events.on_gui_click, on_gui_click)
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Event.register(defines.events.on_player_joined_game, create_poll_gui)
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Event.register(defines.events.on_player_joined_game, poll_sync_for_new_joining_player) |