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127 lines
4.0 KiB
Lua
127 lines
4.0 KiB
Lua
--[[-- info
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Provides the ability to collect coins.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Debug = require 'map_gen.maps.diggy.debug'
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local Template = require 'map_gen.maps.diggy.template'
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local Perlin = require 'map_gen.shared.perlin_noise'
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local random = math.random
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local ceil = math.ceil
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local pairs = pairs
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-- this
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local CoinGathering = {}
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function CoinGathering.register(config)
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local seed
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local noise_variance = config.noise_variance
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local function get_noise(surface, x, y)
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seed = seed or surface.map_gen_settings.seed + surface.index + 300
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return Perlin.noise(x * noise_variance * 0.9, y * noise_variance * 1.1, seed)
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end
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local distance_required = config.minimal_treasure_chest_distance * config.minimal_treasure_chest_distance
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local treasure_chest_noise_threshold = config.treasure_chest_noise_threshold
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Event.add(Template.events.on_void_removed, function (event)
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local position = event.position
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local x = position.x
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local y = position.y
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if (x * x + y * y <= distance_required) then
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return
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end
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local surface = event.surface
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if get_noise(surface, x, y) < treasure_chest_noise_threshold then
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return
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end
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local chest = surface.create_entity({name = 'steel-chest', position = position, force = game.forces.player})
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if not chest then
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return
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end
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local insert = chest.insert
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for name, prototype in pairs(config.treasure_chest_raffle) do
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if random() <= prototype.chance then
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insert({name = name, count = random(prototype.min, prototype.max)})
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end
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end
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end)
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local modifiers = config.alien_coin_modifiers
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local alien_coin_drop_chance = config.alien_coin_drop_chance
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Event.add(defines.events.on_entity_died, function (event)
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local entity = event.entity
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local force = entity.force
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if force.name ~= 'enemy' or random() > alien_coin_drop_chance then
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return
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end
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local modifier = modifiers[entity.name] or 1
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local evolution_multiplier = force.evolution_factor
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local count = random(
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ceil(2 * evolution_multiplier * modifier),
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ceil(5 * evolution_multiplier * modifier)
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)
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local coin = entity.surface.create_entity({
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name = 'item-on-ground',
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position = entity.position,
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stack = {name = 'coin', count = count}
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})
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if coin and coin.valid then
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coin.to_be_looted = true
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end
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end)
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local mining_coin_chance = config.mining_coin_chance
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local mining_coin_amount_min = config.mining_coin_amount.min
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local mining_coin_amount_max = config.mining_coin_amount.max
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Event.add(defines.events.on_pre_player_mined_item, function (event)
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local entity = event.entity
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if entity.type ~= 'simple-entity' then
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return
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end
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if random() > mining_coin_chance then
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return
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end
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local coin = entity.surface.create_entity({
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name = 'item-on-ground',
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position = entity.position,
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stack = {name = 'coin', count = random(mining_coin_amount_min, mining_coin_amount_max)}
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})
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if coin and coin.valid then
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coin.to_be_looted = true
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end
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end)
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if config.display_chest_locations then
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Event.add(defines.events.on_chunk_generated, function (event)
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local surface = event.surface
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local area = event.area
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for x = area.left_top.x, area.left_top.x + 31 do
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local sq_x = x * x
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for y = area.left_top.y, area.left_top.y + 31 do
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if sq_x + y * y >= distance_required and get_noise(surface, x, y) >= treasure_chest_noise_threshold then
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Debug.print_grid_value('chest', surface, {x = x, y = y}, nil, nil, true)
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end
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end
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end
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end)
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end
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end
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return CoinGathering
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