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https://github.com/Refactorio/RedMew.git
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126 lines
4.5 KiB
Lua
126 lines
4.5 KiB
Lua
local Event = require "utils.event"
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local UserGroups = require "user_groups"
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local Utils = require "utils.utils"
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function allowed_to_nuke(player)
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if type(player) == "table" then
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return player.admin or UserGroups.is_regular(player.name) or ((player.online_time / 216000) > global.scenario.config.nuke_min_time_hours)
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elseif type(player) == "number" then
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return allowed_to_nuke(game.players[player])
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end
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end
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local function ammo_changed(event)
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local player = game.players[event.player_index]
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if allowed_to_nuke(player) then return end
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local nukes = player.remove_item({name="atomic-bomb", count=1000})
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if nukes > 0 then
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game.print(player.name .. " tried to use a nuke, but instead dropped it on his foot.")
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local character = player.character
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if character and character.valid then
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for _,p in ipairs(game.connected_players) do
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if p ~= player then
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p.add_custom_alert(character, {type = 'item', name = 'atomic-bomb'}, player.name, true)
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end
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end
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end
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player.character.health = 0
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end
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end
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local function on_player_deconstructed_area(event)
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local player = game.players[event.player_index]
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if allowed_to_nuke(player) then return end
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player.remove_item({name="deconstruction-planner", count=1000})
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--Make them think they arent noticed
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Utils.print_except(player.name .. " tried to deconstruct something, but instead deconstructed themself.", player)
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player.print("Only regulars can mark things for deconstruction, if you want to deconstruct something you may ask an admin to promote you.")
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local character = player.character
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if character and character.valid then
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for _,p in ipairs(game.connected_players) do
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if p ~= player then
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p.add_custom_alert(character, {type = 'item', name = 'deconstruction-planner'}, player.name, true)
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end
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end
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end
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character.health = 0
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local area = event.area
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local left_top, right_bottom = area.left_top, area.right_bottom
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if left_top.x == right_bottom.x and left_top.y == right_bottom.y then
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return
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end
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local entities = player.surface.find_entities_filtered{area = area, force = player.force}
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if #entities > 1000 then
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Utils.print_admins("Warning! " .. player.name .. " just tried to deconstruct " .. tostring(#entities) .. " entities!")
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end
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for _,entity in pairs(entities) do
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if entity.valid and entity.to_be_deconstructed(game.players[event.player_index].force) then
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entity.cancel_deconstruction(game.players[event.player_index].force)
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end
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end
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end
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local function item_not_sanctioned(item)
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local name = item.name
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return (
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name:find("capsule") or
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name == "cliff-explosives" or
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name == "raw-fish" or
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name == "discharge-defense-remote"
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)
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end
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local function entity_allowed_to_bomb(entity)
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local name = entity.name
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return (
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name:find("turret") or
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name:find("rail") or
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name:find("ghost") or
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name == "player" or
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name == "stone-wall" or
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entity.type == "electric-pole"
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)
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end
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global.players_warned = {}
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local function on_capsule_used(event)
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local item = event.item
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local player = game.players[event.player_index]
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if not player or not player.valid then
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return
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end
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if item.name == 'artillery-targeting-remote' then
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player.surface.create_entity{name = 'flying-text', text = player.name, color = player.color, position = event.position}
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end
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if item_not_sanctioned(item) then return end
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if (not allowed_to_nuke(player)) then
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local area = {{event.position.x-5, event.position.y-5}, {event.position.x+5, event.position.y+5}}
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local count = 0
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local entities = player.surface.find_entities_filtered{force=player.force, area=area}
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for _,e in pairs(entities) do
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if not entity_allowed_to_bomb(e) then count = count + 1 end
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end
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if count > 8 then
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if global.players_warned[event.player_index] then
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game.ban_player(player, string.format("Damaged %i entities with %s. This action was performed automatically. If you want to contest this ban please visit redmew.com/discord.", count, event.item.name))
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else
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global.players_warned[event.player_index] = true
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game.kick_player(player, string.format("Damaged %i entities with %s -Antigrief", count, event.item.name))
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end
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end
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end
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end
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Event.add(defines.events.on_player_ammo_inventory_changed, ammo_changed)
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Event.add(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
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--Event.add(defines.events.on_player_mined_entity, on_player_mined_item)
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Event.add(defines.events.on_player_used_capsule, on_capsule_used)
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