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RedMew/user_groups.lua

121 lines
3.2 KiB
Lua

global.mods = {}
global.regualrs = {}
local Event = require "utils.event"
local Module = {}
local function update_group(position)
local file = position .. ".lua"
game.write_file(file, "{", false, 0)
local group = global[position]
local line = ""
for player_name,_ in pairs(group) do
line = string.format('["%s"] = "",\n', player_name)
game.write_file(file, line, true, 0)
end
game.write_file(file, "}", true, 0)
end
Module.get_actor = function()
if game.player then return game.player.name end
return "<server>"
end
local function cast_bool(value)
if value then
return true
else
return false
end
end
Module.is_mod = function(player_name)
if global.mods[player_name] then
return cast_bool(global.mods[player_name:lower()]) --to make it backwards compatible
end
return true
end
local is_regular = function(player_name)
if not global.regulars[player_name] then
return cast_bool(global.regulars[player_name:lower()]) --to make it backwards compatible
end
return true
end
Module.add_regular = function(player_name)
local actor = get_actor()
if is_regular(player_name) then player_print(player_name .. " is already a regular.")
else
if game.players[player_name] then
game.print(actor .. " promoted " .. player_name .. " to regular.")
global.regulars[player_name] = true
update_group("regulars")
else
player_print(player_name .. " does not exist.")
end
end
end
Module.add_mod = function(player_name)
local actor = get_actor()
if is_mod(player_name) then player_print(player_name .. " is already a moderator.")
else
if game.players[player_name] then
game.print(actor .. " promoted " .. player_name .. " to moderator.")
global.mods[player_name] = true
update_group("mods")
else
player_print(player_name .. " does not exist.")
end
end
end
Module.remove_regular = function(player_name)
local actor = get_actor()
if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end
global.regulars[player_name] = nil
update_group("regulars")
end
Module.remove_mod = function(player_name)
local actor = get_actor()
if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end
global.mods[player_name] = nil
update_group("mods")
end
Module.print_regulars = function()
for k,_ in pairs(global.regulars) do
player_print(k)
end
end
Module.print_mods = function()
for k,_ in pairs(global.mods) do
player_print(k)
end
end
Event.add(defines.events.on_player_joined_game, function(event)
local correctCaseName = game.players[event.player_index].name
if global.mods[correctCaseName:lower()] and not global.mods[correctCaseName] then
global.mods[correctCaseName:lower()] = nil
global.mods[correctCaseName] = true
update_group("mods")
end
if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
global.regulars[correctCaseName:lower()] = nil
global.regulars[correctCaseName] = true
update_group("regulars")
end
end)
Event.add(-1, function()
if not global.regulars then global.regulars = {} end
if not global.mods then global.mods = {} end
end)
return Module