mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
121 lines
3.2 KiB
Lua
121 lines
3.2 KiB
Lua
global.mods = {}
|
|
global.regualrs = {}
|
|
local Event = require "utils.event"
|
|
|
|
local Module = {}
|
|
|
|
local function update_group(position)
|
|
local file = position .. ".lua"
|
|
game.write_file(file, "{", false, 0)
|
|
local group = global[position]
|
|
local line = ""
|
|
for player_name,_ in pairs(group) do
|
|
line = string.format('["%s"] = "",\n', player_name)
|
|
game.write_file(file, line, true, 0)
|
|
end
|
|
game.write_file(file, "}", true, 0)
|
|
end
|
|
|
|
Module.get_actor = function()
|
|
if game.player then return game.player.name end
|
|
return "<server>"
|
|
end
|
|
|
|
local function cast_bool(value)
|
|
if value then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
Module.is_mod = function(player_name)
|
|
if global.mods[player_name] then
|
|
return cast_bool(global.mods[player_name:lower()]) --to make it backwards compatible
|
|
end
|
|
return true
|
|
end
|
|
|
|
local is_regular = function(player_name)
|
|
if not global.regulars[player_name] then
|
|
return cast_bool(global.regulars[player_name:lower()]) --to make it backwards compatible
|
|
end
|
|
return true
|
|
end
|
|
|
|
Module.add_regular = function(player_name)
|
|
local actor = get_actor()
|
|
if is_regular(player_name) then player_print(player_name .. " is already a regular.")
|
|
else
|
|
if game.players[player_name] then
|
|
game.print(actor .. " promoted " .. player_name .. " to regular.")
|
|
global.regulars[player_name] = true
|
|
update_group("regulars")
|
|
else
|
|
player_print(player_name .. " does not exist.")
|
|
end
|
|
end
|
|
end
|
|
|
|
Module.add_mod = function(player_name)
|
|
local actor = get_actor()
|
|
if is_mod(player_name) then player_print(player_name .. " is already a moderator.")
|
|
else
|
|
if game.players[player_name] then
|
|
game.print(actor .. " promoted " .. player_name .. " to moderator.")
|
|
global.mods[player_name] = true
|
|
update_group("mods")
|
|
else
|
|
player_print(player_name .. " does not exist.")
|
|
end
|
|
end
|
|
end
|
|
|
|
Module.remove_regular = function(player_name)
|
|
local actor = get_actor()
|
|
if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end
|
|
global.regulars[player_name] = nil
|
|
update_group("regulars")
|
|
end
|
|
|
|
Module.remove_mod = function(player_name)
|
|
local actor = get_actor()
|
|
if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end
|
|
global.mods[player_name] = nil
|
|
update_group("mods")
|
|
end
|
|
|
|
Module.print_regulars = function()
|
|
for k,_ in pairs(global.regulars) do
|
|
player_print(k)
|
|
end
|
|
end
|
|
|
|
Module.print_mods = function()
|
|
for k,_ in pairs(global.mods) do
|
|
player_print(k)
|
|
end
|
|
end
|
|
|
|
|
|
Event.add(defines.events.on_player_joined_game, function(event)
|
|
local correctCaseName = game.players[event.player_index].name
|
|
if global.mods[correctCaseName:lower()] and not global.mods[correctCaseName] then
|
|
global.mods[correctCaseName:lower()] = nil
|
|
global.mods[correctCaseName] = true
|
|
update_group("mods")
|
|
end
|
|
if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
|
|
global.regulars[correctCaseName:lower()] = nil
|
|
global.regulars[correctCaseName] = true
|
|
update_group("regulars")
|
|
end
|
|
end)
|
|
|
|
Event.add(-1, function()
|
|
if not global.regulars then global.regulars = {} end
|
|
if not global.mods then global.mods = {} end
|
|
end)
|
|
|
|
return Module
|