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RedMew/control.lua
2018-11-27 17:08:26 -05:00

44 lines
1.4 KiB
Lua

-- Omitting the math library is a very bad idea
require 'utils.math'
-- Map layout and config dictate the map you play and the settings in it
require 'config'
require 'map_layout'
-- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers
require 'features.server'
require 'features.server_commands'
-- Library modules which, if missing, will cause other feature modules to fail
require 'features.base_data'
require 'features.player_create'
require 'features.user_groups'
-- Feature modules, each can be disabled safely
require 'features.autodeconstruct'
require 'features.chat_triggers'
require 'features.corpse_util'
require 'features.custom_commands'
require 'features.donator_messages'
require 'features.train_saviour'
require 'features.fish_market'
require 'features.free_item_logging'
require 'features.nuke_control'
require 'features.player_colors'
require 'features.reactor_meltdown'
require 'features.train_station_names'
require 'features.walkabout'
-- GUIs the order determines the order they appear from left to right.
-- These can be safely disabled if you want less GUI items.
-- Some map presets will add GUI modules themselves.
require 'features.gui.info'
require 'features.gui.player_list'
require 'features.gui.poll'
require 'features.gui.tag_group'
require 'features.gui.tasklist'
require 'features.gui.blueprint_helper'
require 'features.gui.paint'
require 'features.gui.score'
require 'features.gui.popup'