1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/map_gen/presets/template.lua
2018-05-08 23:46:49 +01:00

19 lines
596 B
Lua

local b = require "map_gen.shared.builders"
local pic = require "map_gen.data.presets.template"
local pic = b.decompress(pic)
local map = b.picture(pic)
-- this builds the map by duplicating the pic in every direction
-- map = b.single_pattern(map, pic.width-1, pic.height-1)
-- this changes the size of the map
--map = b.scale(map, 2, 2)
-- this moves the map, effectively changing the spawn point.
--map = b.translate(map, 0, -200)
-- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void.
--map = b.change_tile(map, false, "deepwater")
return map