mirror of
https://github.com/Refactorio/RedMew.git
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210 lines
6.5 KiB
Lua
210 lines
6.5 KiB
Lua
local b = require 'map_gen.shared.builders'
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local seed1 = 6666
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local seed2 = 9999
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local pic = require 'map_gen.data.presets.void_gears'
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pic = b.decompress(pic)
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local shape = b.picture(pic)
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shape = b.invert(shape)
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local map = b.single_pattern(shape, pic.width, pic.height)
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map = b.translate(map, -102, 133)
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map = b.scale(map, 1.75, 1.75)
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local gear = require 'map_gen.data.presets.gear_96by96'
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gear = b.decompress(gear)
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local gear_big = b.picture(gear)
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local gear_medium = b.scale(gear_big, 2 / 3)
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local gear_small = b.scale(gear_big, 1 / 3)
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local value = b.manhattan_value
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local ores = {
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{resource_type = 'iron-ore', value = value(250, 1.5)},
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{resource_type = 'copper-ore', value = value(250, 1.5)},
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{resource_type = 'stone', value = value(250, 1)},
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{resource_type = 'coal', value = value(250, 1)},
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{resource_type = 'uranium-ore', value = value(125, 1)},
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{resource_type = 'crude-oil', value = value(50000, 250)}
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}
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local function striped(shape)
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return function(x, y, world)
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if not shape(x, y) then
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return nil
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end
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local t = (world.x + world.y) % 4 + 1
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local ore = ores[t]
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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}
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end
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end
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local function sprinkle(shape)
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return function(x, y, world)
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if not shape(x, y) then
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return nil
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end
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local t = math.random(1, 4)
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local ore = ores[t]
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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}
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end
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end
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local function radial(shape, radius)
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local stone_r = radius * 0.55
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local coal_r = radius * 0.65
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local copper_r = radius * 0.8
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return function(x, y, world)
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if not shape(x, y) then
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return nil
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end
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local d = math.sqrt(x * x + y * y)
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local ore
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if d < stone_r then
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ore = ores[4]
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elseif d < coal_r then
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ore = ores[3]
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elseif d < copper_r then
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ore = ores[2]
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else
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ore = ores[1]
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end
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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}
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end
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end
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local big_patches = {
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{b.no_entity, 220},
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{b.resource(gear_big, ores[1].resource_type, ores[1].value), 20},
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{b.resource(gear_big, ores[2].resource_type, ores[2].value), 12},
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{b.resource(gear_big, ores[3].resource_type, ores[3].value), 4},
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{b.resource(gear_big, ores[4].resource_type, ores[4].value), 6},
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{b.resource(gear_big, ores[5].resource_type, ores[5].value), 2},
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{b.resource(b.throttle_world_xy(gear_big, 1, 8, 1, 8), ores[6].resource_type, ores[6].value), 6},
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{striped(gear_big), 1},
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{sprinkle(gear_big), 1},
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{radial(gear_big, 48), 1}
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}
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big_patches[#big_patches + 1] = {
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b.segment_pattern({big_patches[2][1], big_patches[3][1], big_patches[4][1], big_patches[5][1]}),
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1
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}
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local medium_patches = {
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{b.no_entity, 150},
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{b.resource(gear_medium, ores[1].resource_type, ores[1].value), 20},
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{b.resource(gear_medium, ores[2].resource_type, ores[2].value), 12},
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{b.resource(gear_medium, ores[3].resource_type, ores[3].value), 4},
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{b.resource(gear_medium, ores[4].resource_type, ores[4].value), 6},
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{b.resource(gear_medium, ores[5].resource_type, ores[5].value), 2},
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{b.resource(b.throttle_world_xy(gear_medium, 1, 8, 1, 8), ores[6].resource_type, ores[6].value), 6},
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{striped(gear_medium), 1},
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{sprinkle(gear_medium), 1},
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{radial(gear_medium, 32), 1}
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}
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medium_patches[#medium_patches + 1] = {
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b.segment_pattern({medium_patches[2][1], medium_patches[3][1], medium_patches[4][1], medium_patches[5][1]}),
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1
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}
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local small_patches = {
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{b.no_entity, 85},
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{b.resource(gear_small, ores[1].resource_type, value(350, 2)), 20},
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{b.resource(gear_small, ores[2].resource_type, value(350, 2)), 12},
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{b.resource(gear_small, ores[3].resource_type, value(350, 2)), 4},
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{b.resource(gear_small, ores[4].resource_type, value(350, 2)), 6},
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{b.resource(gear_small, ores[5].resource_type, value(250, 2)), 2},
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{b.resource(b.throttle_world_xy(gear_small, 1, 4, 1, 4), ores[6].resource_type, ores[6].value), 6},
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{striped(gear_small), 1},
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{sprinkle(gear_small), 1},
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{radial(gear_small, 16), 1}
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}
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small_patches[#small_patches + 1] = {
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b.segment_pattern({small_patches[2][1], small_patches[3][1], small_patches[4][1], small_patches[5][1]}),
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1
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}
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local Random = require 'map_gen.shared.random'
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local random = Random.new(seed1, seed2)
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local p_cols = 50
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local p_rows = 50
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local function do_patches(patches, offset)
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local total_weights = {}
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local t = 0
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for _, v in ipairs(patches) do
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t = t + v[2]
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table.insert(total_weights, t)
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end
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local pattern = {}
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for _ = 1, p_cols do
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local row = {}
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table.insert(pattern, row)
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for _ = 1, p_rows do
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local i = random:next_int(1, t)
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local index = table.binary_search(total_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local shape = patches[index][1]
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local x = random:next_int(-offset, offset)
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local y = random:next_int(-offset, offset)
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shape = b.translate(shape, x, y)
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table.insert(row, shape)
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end
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end
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return pattern
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end
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big_patches = do_patches(big_patches, 96 )
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big_patches = b.grid_pattern_full_overlap(big_patches, p_cols, p_rows, 192, 192)
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medium_patches = do_patches(medium_patches, 64)
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medium_patches = b.grid_pattern_full_overlap(medium_patches, p_cols, p_rows, 128, 128)
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small_patches = do_patches(small_patches, 32)
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small_patches = b.grid_pattern_full_overlap(small_patches, p_cols, p_rows, 64, 64)
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--map = b.apply_entity(map, small_patches)
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map = b.apply_entities(map, {big_patches, medium_patches, small_patches})
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local start_stone = b.resource(gear_big, 'stone', function() return 400 end)
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local start_coal = b.resource(gear_big, 'coal', function() return 800 end)
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local start_copper = b.resource(gear_big, 'copper-ore', function() return 800 end)
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local start_iron = b.resource(gear_big, 'iron-ore', function() return 1600 end)
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local start_segmented = b.segment_pattern({start_stone, start_coal, start_copper, start_iron})
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local start_gear = b.apply_entity(gear_big, start_segmented)
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map = b.if_else(start_gear, map)
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return map
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