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80 lines
2.7 KiB
Lua
80 lines
2.7 KiB
Lua
local Config = {
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version = 'v0.4.7',
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players_needed_to_start_game = 4,
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bootstrap_period = 60 * 60 * 30, -- 30 minutes
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player_kill_reward = 25,
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entity_kill_rewards = {
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['default'] = 1,
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['wooden-chest'] = 0,
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['gun-turret'] = 5,
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['laser-turret'] = 10,
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['flamethrower-turret'] = 8,
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['artillery-turret'] = 50,
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['artillery-wagon'] = 30,
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['locomotive'] = 10,
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['cargo-wagon'] = 5,
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['fluid-wagon'] = 5,
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['radar'] = 5
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},
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disabled_research = {
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['military'] = {player = 2, entity = 8},
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['military-2'] = {player = 6, entity = 24, unlocks = 'military'},
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['military-3'] = {player = 12, entity = 48, unlocks = 'military-2'},
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['military-4'] = {player = 24, entity = 96, unlocks = 'military-3'},
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['stone-walls'] = {player = 2, entity = 8, invert = true},
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['heavy-armor'] = {player = 12, entity = 48, invert = true},
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['artillery-shell-range-1'] = nil
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},
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disabled_recipes = {
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'tank',
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'rocket-silo'
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},
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entity_drop_amount = {
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--NEEDS BALANCING!
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['biter-spawner'] = {low = 2, high = 10, chance = 1},
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['spitter-spawner'] = {low = 2, high = 10, chance = 1},
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['small-worm-turret'] = {low = 2, high = 5, chance = 0.5},
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['medium-worm-turret'] = {low = 5, high = 7, chance = 0.5},
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['big-worm-turret'] = {low = 5, high = 10, chance = 0.5},
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['behemoth-worm-turret'] = {low = 5, high = 15, chance = 0.4},
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-- default is 0, no chance of coins dropping from biters/spitters
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['small-biter'] = {low = 1, high = 2, chance = 0.05},
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['small-spitter'] = {low = 2, high = 3, chance = 0.05},
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['medium-spitter'] = {low = 3, high = 6, chance = 0.05},
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['big-spitter'] = {low = 5, high = 15, chance = 0.05},
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['behemoth-spitter'] = {low = 20, high = 30, chance = 0.05},
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['medium-biter'] = {low = 3, high = 5, chance = 0.05},
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['big-biter'] = {low = 3, high = 8, chance = 0.05},
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['behemoth-biter'] = {low = 8, high = 10, chance = 0.05}
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},
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turret_active_delays = {
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['ammo-turret'] = 60 * 3,
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['electric-turret'] = 60 * 10,
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['fluid-turret'] = 60 * 5,
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['artillery-turret'] = 60 * 60
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},
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warning_on_built = {
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['artillery-turret'] = true,
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['artillery-wagon'] = true,
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['tank'] = true
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},
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neutral_entities = {
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['wooden-chest'] = true
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},
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snake = {
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size = 45,
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max_food = 8,
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speed = 30
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},
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map_gen = { -- Does not yet support being changed!
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width_1 = 256,
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width_2 = 256,
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width_3 = 9
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},
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game_mode = {
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king_of_the_hill = true
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}
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}
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return Config
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