mirror of
https://github.com/Refactorio/RedMew.git
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141 lines
4.5 KiB
Lua
141 lines
4.5 KiB
Lua
--[[-- info
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Provides the ability to spawn random ores all over the place.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Debug = require 'map_gen.Diggy.Debug'
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local Template = require 'map_gen.Diggy.Template'
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local Perlin = require 'map_gen.shared.perlin_noise'
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local random = math.random
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local sqrt = math.sqrt
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local ceil = math.ceil
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local floor = math.floor
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-- this
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local ScatteredResources = {}
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local seed
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Global.register({
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seed = seed,
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}, function(tbl)
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seed = tbl.seed
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end)
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local function get_name_by_random(collection)
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local pre_calculated = random()
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local current = 0
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for name, probability in pairs(collection) do
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current = current + probability
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if (current >= pre_calculated) then
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return name
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end
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end
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Debug.print('Current \'' .. current .. '\' should be higher or equal to random \'' .. pre_calculated .. '\'')
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end
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local function spawn_resource(config, surface, x, y, distance)
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local resource_name = get_name_by_random(config.resource_chances)
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if (config.minimum_resource_distance[resource_name] > distance) then
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return
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end
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local min_max = config.resource_richness_values[get_name_by_random(config.resource_richness_probability)]
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local amount = ceil(random(min_max[1], min_max[2]) * (1 + ((distance / config.distance_richness_modifier) * 0.01)))
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if ('crude-oil' == resource_name) then
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amount = amount * config.oil_value_modifier
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end
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if (config.cluster_mode) then
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amount = amount * config.cluster_yield_multiplier
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end
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local position = {x = x, y = y}
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Template.resources(surface, {{name = resource_name, position = position, amount = amount}})
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end
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--[[--
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Registers all event handlers.
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]]
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function ScatteredResources.register(config)
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function sum(t)
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local sum = 0
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for _, v in pairs(t) do
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sum = sum + v
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end
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return sum
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end
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local function get_noise(surface, x, y)
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seed = seed or surface.map_gen_settings.seed + surface.index + 200
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return Perlin.noise(x * config.noise_variance, y * config.noise_variance, seed)
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end
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local resource_sum = sum(config.resource_chances)
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if (1 ~= resource_sum) then
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error('Expected a sum of 1.00, got \'' .. resource_sum .. '\' for config.feature.ScatteredResources.resource_chances.')
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end
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local richness_sum = sum(config.resource_richness_probability)
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if (1 ~= richness_sum) then
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error('Expected a sum of 1.00, got \'' .. richness_sum .. '\' for config.feature.ScatteredResources.resource_richness_probability.')
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end
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Event.add(Template.events.on_void_removed, function(event)
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local x = event.old_tile.position.x
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local y = event.old_tile.position.y
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local surface = event.surface
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local distance = floor(sqrt(x * x + y * y))
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if (config.cluster_mode and get_noise(surface, x, y) > config.noise_resource_threshold) then
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spawn_resource(config, event.surface, x, y, distance)
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return
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end
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local calculated_probability = config.resource_probability + ((distance / config.distance_probability_modifier) * 0.01)
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local probability = config.max_resource_probability
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if (calculated_probability < probability) then
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probability = calculated_probability
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end
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-- cluster mode reduces the max probability to reduce max spread
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if (config.cluster_mode) then
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probability = probability * 0.5
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end
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if (probability > random()) then
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spawn_resource(config, event.surface, x, y, distance)
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end
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end)
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if (config.enable_noise_grid) then
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Event.add(defines.events.on_chunk_generated, function (event)
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local surface = event.surface
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local area = event.area
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for x = area.left_top.x, area.left_top.x + 31 do
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for y = area.left_top.y, area.left_top.y + 31 do
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Debug.print_grid_value(get_noise(surface, x, y), surface, {x = x, y = y})
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end
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end
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end)
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end
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end
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function ScatteredResources.get_extra_map_info(config)
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return [[Scattered Resources, resources are everywhere!
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Scans of the mine have shown greater amounts of resources to be deeper in the mine]]
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end
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return ScatteredResources
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