mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
Small optimizations
This commit is contained in:
parent
bee981f367
commit
e132765537
@ -43,7 +43,7 @@ function AlienSpawner.register(config)
|
||||
local x = event.old_tile.position.x
|
||||
local y = event.old_tile.position.y
|
||||
|
||||
if (x^2 + y^2 < alien_minimum_distance_square or config.alien_probability < random()) then
|
||||
if (x * x + y * y < alien_minimum_distance_square or config.alien_probability < random()) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -144,7 +144,7 @@ local function spawn_cracking_sound_text(surface, position)
|
||||
|
||||
local color = {
|
||||
r = 1,
|
||||
g = random(1, 100) / 100,
|
||||
g = random(1, 100) * 0.01,
|
||||
b = 0
|
||||
}
|
||||
|
||||
@ -157,7 +157,7 @@ local function spawn_cracking_sound_text(surface, position)
|
||||
name = 'flying-text',
|
||||
color = color,
|
||||
text = char,
|
||||
position = {x = position.x + x_offset, y = position.y - ((i + 1) % 2) / 4}
|
||||
position = {x = position.x + x_offset, y = position.y - ((i + 1) % 2) * 0.25}
|
||||
}.active = true
|
||||
end
|
||||
end
|
||||
@ -416,8 +416,8 @@ end
|
||||
@return number sum of old fraction + new fraction
|
||||
]]
|
||||
local function add_fraction(stress_map, x, y, fraction)
|
||||
x = 2 * floor(x / 2)
|
||||
y = 2 * floor(y / 2)
|
||||
x = 2 * floor(x * 0.5)
|
||||
y = 2 * floor(y * 0.5)
|
||||
|
||||
local x_t = stress_map[x]
|
||||
if not x_t then
|
||||
@ -519,7 +519,7 @@ function mask_init(config)
|
||||
disc_weight = config.mask_relative_ring_weights[2]
|
||||
center_weight = config.mask_relative_ring_weights[3]
|
||||
|
||||
radius = floor(n / 2)
|
||||
radius = floor(n * 0.5)
|
||||
|
||||
radius_sq = (radius + 0.2) * (radius + 0.2)
|
||||
center_radius_sq = radius_sq / 9
|
||||
|
@ -167,7 +167,7 @@ end
|
||||
local function on_research_finished(event)
|
||||
local force = game.forces.player
|
||||
local current_modifier = mining_efficiency.research_modifier
|
||||
local new_modifier = force.mining_drill_productivity_bonus * config.mining_speed_productivity_multiplier / 2
|
||||
local new_modifier = force.mining_drill_productivity_bonus * config.mining_speed_productivity_multiplier * 0.5
|
||||
|
||||
if (current_modifier == new_modifier) then
|
||||
-- something else was researched
|
||||
@ -236,16 +236,10 @@ local function redraw_heading(data)
|
||||
local frame = data.market_list_heading
|
||||
Gui.clear(frame)
|
||||
|
||||
local heading_table = frame.add {type = 'table', column_count = 3}
|
||||
|
||||
local label = heading_table.add {type = 'label', name = tag_label_stone, caption = 'Name'}
|
||||
apply_heading_style(label.style, 90)
|
||||
|
||||
local label = heading_table.add {type = 'label', name = tag_label_buff, caption = 'Buff'}
|
||||
apply_heading_style(label.style, 200)
|
||||
|
||||
local label = heading_table.add {type = 'label', name = tag_label_item, caption = 'Item'}
|
||||
apply_heading_style(label.style, 200)
|
||||
local heading_table = frame.add({type = 'table', column_count = 3})
|
||||
apply_heading_style(heading_table.add({type = 'label', name = tag_label_stone, caption = 'Name'}).style, 90)
|
||||
apply_heading_style(heading_table.add({type = 'label', name = tag_label_buff, caption = 'Buff'}).style, 200)
|
||||
apply_heading_style(heading_table.add({type = 'label', name = tag_label_item, caption = 'Item'}).style, 200)
|
||||
end
|
||||
|
||||
local function redraw_progressbar(data)
|
||||
@ -260,8 +254,7 @@ local function redraw_progressbar(data)
|
||||
-- calc % of stones sent
|
||||
local stone_sent = stone_tracker.stone_sent_to_surface / highest_amount
|
||||
|
||||
local overall_descr = flow.add({type = 'label', name = 'Diggy.MarketExchange.Frame.Progress.Overall', caption = 'Overall progress:'})
|
||||
apply_heading_style(overall_descr.style)
|
||||
apply_heading_style(flow.add({type = 'label', name = 'Diggy.MarketExchange.Frame.Progress.Overall', caption = 'Overall progress:'}).style)
|
||||
local overall_progressbar = flow.add({type = 'progressbar', tooltip = stone_sent * 100 .. '% stone sent'})
|
||||
overall_progressbar.style.width = 540
|
||||
overall_progressbar.value = stone_sent
|
||||
@ -276,15 +269,13 @@ local function redraw_progressbar(data)
|
||||
local sent = stone_tracker.stone_sent_to_surface - act_stone
|
||||
local percentage = sent / range
|
||||
|
||||
local level_descr = flow.add({type = 'label', name = 'Diggy.MarketExchange.Frame.Progress.Level', caption = 'Progress to next level:'})
|
||||
apply_heading_style(level_descr.style)
|
||||
apply_heading_style(flow.add({type = 'label', name = 'Diggy.MarketExchange.Frame.Progress.Level', caption = 'Progress to next level:'}).style)
|
||||
local level_progressbar = flow.add({type = 'progressbar', tooltip = percentage * 100 .. '% stone to next level'})
|
||||
level_progressbar.style.width = 540
|
||||
level_progressbar.value = percentage
|
||||
end
|
||||
|
||||
local function redraw_table(data)
|
||||
|
||||
local market_scroll_pane = data.market_scroll_pane
|
||||
Gui.clear(market_scroll_pane)
|
||||
|
||||
@ -302,7 +293,6 @@ local function redraw_table(data)
|
||||
|
||||
-- create table
|
||||
for i = 1, #config.unlockables do
|
||||
|
||||
if config.unlockables[i].stone ~= last_stone then
|
||||
|
||||
-- get items and buffs for each stone value
|
||||
@ -370,7 +360,6 @@ local function redraw_table(data)
|
||||
-- print table
|
||||
for _, unlockable in pairs(row) do
|
||||
local is_unlocked = unlockable[1] <= stone_tracker.stone_sent_to_surface
|
||||
|
||||
local list = market_scroll_pane.add {type = 'table', column_count = 3 }
|
||||
|
||||
list.style.horizontal_spacing = 16
|
||||
@ -447,7 +436,6 @@ local function toggle(event)
|
||||
frame = center.add({name = 'Diggy.MarketExchange.Frame', type = 'frame', direction = 'vertical'})
|
||||
|
||||
local market_progressbars = frame.add({type = 'flow', direction = 'vertical'})
|
||||
|
||||
local market_list_heading = frame.add({type = 'flow', direction = 'horizontal'})
|
||||
|
||||
local market_scroll_pane = frame.add({type = 'scroll-pane'})
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
-- dependencies
|
||||
local Event = require 'utils.event'
|
||||
local Global = require 'utils.global'
|
||||
local Debug = require 'map_gen.Diggy.Debug'
|
||||
local Template = require 'map_gen.Diggy.Template'
|
||||
local Perlin = require 'map_gen.shared.perlin_noise'
|
||||
@ -15,6 +16,14 @@ local floor = math.floor
|
||||
-- this
|
||||
local ScatteredResources = {}
|
||||
|
||||
local seed
|
||||
|
||||
Global.register({
|
||||
seed = seed,
|
||||
}, function(tbl)
|
||||
seed = tbl.seed
|
||||
end)
|
||||
|
||||
local function get_name_by_random(collection)
|
||||
local pre_calculated = random()
|
||||
local current = 0
|
||||
@ -66,7 +75,7 @@ function ScatteredResources.register(config)
|
||||
end
|
||||
|
||||
local function get_noise(surface, x, y)
|
||||
local seed = surface.map_gen_settings.seed + surface.index + 100
|
||||
seed = seed or surface.map_gen_settings.seed + surface.index + 200
|
||||
return Perlin.noise(x * config.noise_variance, y * config.noise_variance, seed)
|
||||
end
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
local Template = require 'map_gen.Diggy.Template'
|
||||
local Perlin = require 'map_gen.shared.perlin_noise'
|
||||
local Event = require 'utils.event'
|
||||
local Global = require 'utils.global'
|
||||
local Debug = require'map_gen.Diggy.Debug'
|
||||
local Task = require 'utils.Task'
|
||||
local Token = require 'utils.global_token'
|
||||
@ -13,6 +14,14 @@ local Token = require 'utils.global_token'
|
||||
-- this
|
||||
local SimpleRoomGenerator = {}
|
||||
|
||||
local seed
|
||||
|
||||
Global.register({
|
||||
seed = seed,
|
||||
}, function(tbl)
|
||||
seed = tbl.seed
|
||||
end)
|
||||
|
||||
local do_spawn_tile = Token.register(function(params)
|
||||
Template.insert(params.surface, {params.tile}, {})
|
||||
end)
|
||||
@ -54,7 +63,7 @@ function SimpleRoomGenerator.register(config)
|
||||
local room_noise_minimum_distance_sq = config.room_noise_minimum_distance * config.room_noise_minimum_distance
|
||||
|
||||
local function get_noise(surface, x, y)
|
||||
local seed = surface.map_gen_settings.seed + surface.index + 200
|
||||
seed = seed or surface.map_gen_settings.seed + surface.index + 100
|
||||
return Perlin.noise(x * config.noise_variance, y * config.noise_variance, seed)
|
||||
end
|
||||
|
||||
@ -63,7 +72,7 @@ function SimpleRoomGenerator.register(config)
|
||||
local x = position.x
|
||||
local y = position.y
|
||||
|
||||
local distance_sq = x^2 + y^2
|
||||
local distance_sq = x * x + y * y
|
||||
|
||||
if (distance_sq <= room_noise_minimum_distance_sq) then
|
||||
return
|
||||
|
@ -40,9 +40,9 @@ function StartingZone.register(config)
|
||||
local tiles = {}
|
||||
local rocks = {}
|
||||
|
||||
local dirt_range = floor(starting_zone_size / 2)
|
||||
local dirt_range = floor(starting_zone_size * 0.5)
|
||||
local rock_range = starting_zone_size - 2
|
||||
local stress_hack = floor(starting_zone_size / 10)
|
||||
local stress_hack = floor(starting_zone_size * 0.1)
|
||||
|
||||
for x = -starting_zone_size, starting_zone_size do
|
||||
for y = -starting_zone_size, starting_zone_size do
|
||||
|
Loading…
Reference in New Issue
Block a user