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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/features/gui/popup.lua
Simon f24b9aa51f
Crowdin sync 2019-05-29 (#928)
* Crowdin sync 2019-05-29

* fix cs technology tag

* Fixed rich text, new crowdin sync

Crowdin sync at 20:15 UTC 2019-05-29

* First diggy localisedStrings

* Added missing localisedString

* Updated readme + CI fix
2019-05-29 23:13:28 +02:00

225 lines
7.1 KiB
Lua

local Gui = require 'utils.gui'
local Utils = require 'utils.core'
local Game = require 'utils.game'
local Command = require 'utils.command'
local Ranks = require 'resources.ranks'
local close_name = Gui.uid_name()
local icons = {
"utility/ammo_icon", -- 1
"utility/danger_icon", -- 2
"utility/destroyed_icon", -- 3
"utility/warning_icon", -- 4
"utility/electricity_icon", -- 5
"utility/electricity_icon_unplugged", -- 6
"utility/fluid_icon", -- 7
"utility/fuel_icon", -- 8
"utility/no_building_material_icon", -- 9
"utility/no_storage_space_icon", -- 10
"utility/not_enough_construction_robots_icon", -- 11
"utility/not_enough_repair_packs_icon", -- 12
"utility/recharge_icon", -- 13
"utility/too_far_from_roboport_icon" -- 14
}
local function show_popup(player, message, title_text, sprite_path, popup_name)
--Default title and icon
title_text = (title_text ~= nil) and title_text or {'popup.default_title'}
if type(sprite_path) == 'number' then
sprite_path = (sprite_path ~= nil) and icons[sprite_path] or icons[4]
else
sprite_path = (sprite_path ~= nil) and sprite_path or icons[4]
end
local frame
if popup_name ~= nil then
local center = player.gui.center
local popup = center['Popup.' .. popup_name]
if (popup) then
Gui.destroy(popup)
end
frame = player.gui.center.add {name = 'Popup.' .. popup_name, type = 'frame', direction = 'vertical', style = 'captionless_frame'}
else
frame = player.gui.center.add {type = 'frame', direction = 'vertical', style = 'captionless_frame'}
end
frame.style.minimal_width = 300
local top_flow = frame.add {type = 'flow', direction = 'horizontal'}
top_flow.style.horizontal_align = 'center'
top_flow.style.horizontally_stretchable = true
local title_flow = top_flow.add {type = 'flow'}
title_flow.style.horizontal_align = 'center'
title_flow.style.left_padding = 32
title_flow.style.top_padding = 8
title_flow.style.horizontally_stretchable = false
local title = title_flow.add {type = 'label', caption = title_text}
title.style.font = 'default-large-bold'
local close_button_flow = top_flow.add {type = 'flow'}
close_button_flow.style.horizontal_align = 'right'
local content_flow = frame.add {type = 'flow', direction = 'horizontal'}
content_flow.style.top_padding = 16
content_flow.style.bottom_padding = 16
content_flow.style.left_padding = 24
content_flow.style.right_padding = 24
content_flow.style.horizontally_stretchable = false
local sprite_flow = content_flow.add {type = 'flow'}
sprite_flow.style.vertical_align = 'center'
sprite_flow.style.vertically_stretchable = false
sprite_flow.add {type = 'sprite', sprite = sprite_path}
local label_flow = content_flow.add {type = 'flow'}
label_flow.style.horizontal_align = 'left'
label_flow.style.top_padding = 10
label_flow.style.left_padding = 24
label_flow.style.horizontally_stretchable = false
local label = label_flow.add {type = 'label', caption = message}
label.style.single_line = false
label.style.font = 'default-large-bold'
local ok_button_flow = frame.add {type = 'flow'}
ok_button_flow.style.horizontally_stretchable = true
ok_button_flow.style.horizontal_align = 'center'
local ok_button = ok_button_flow.add {type = 'button', name = close_name, caption = {'popup.confirm_btn'}}
Gui.set_data(ok_button, frame)
end
Gui.on_click(
close_name,
function(event)
local frame = Gui.get_data(event.element)
Gui.remove_data_recursively(frame)
frame.destroy()
end
)
-- Creates a popup dialog for all players
local function popup(args)
local message = args.message:gsub('\\n', '\n')
for _, p in ipairs(game.connected_players) do
show_popup(p, message)
end
Game.player_print('Popup sent')
Utils.print_admins(Utils.get_actor() .. ' sent a popup to all players', nil)
end
-- Creates a popup dialog for all players, specifically for the server upgrading factorio versions
local function popup_update(args)
local message = 'Server is updating to ' .. args.version .. '\nWe will be back in a minute'
for _, p in ipairs(game.connected_players) do
show_popup(p, message, "Incoming update!", 11)
end
Game.player_print('Popup sent')
Utils.print_admins(Utils.get_actor() .. ' sent a popup to all players', nil)
end
-- Creates a popup dialog for the specifically targetted player
local function popup_player(args)
local target_name = args.player
local target = game.players[target_name]
if not target then
Game.player_print('Player ' .. target_name .. ' not found.')
return
end
local message = args.message:gsub('\\n', '\n')
show_popup(target, message)
Game.player_print('Popup sent')
end
Command.add(
'popup',
{
description = {'command_description.popup'},
arguments = {'message'},
required_rank = Ranks.admin,
capture_excess_arguments = true,
allowed_by_server = true
},
popup
)
Command.add(
'popup-update',
{
description = {'command_description.popup_update'},
arguments = {'version'},
required_rank = Ranks.admin,
capture_excess_arguments = true,
allowed_by_server = true
},
popup_update
)
Command.add(
'popup-player',
{
description = {'command_description.popup_player'},
arguments = {'player', 'message'},
required_rank = Ranks.admin,
capture_excess_arguments = true,
allowed_by_server = true
},
popup_player
)
local Public = {}
--[[--
Shows a popup dialog.
@param player LuaPlayer
@param message string
@param title string
@param sprite_path string, see format in icons table
@param popup_name string, assign to have a popup only exist once.
]]
function Public.player(player, message, title, sprite_path, popup_name)
show_popup(player, message, title, sprite_path, popup_name)
end
--[[--
Shows a popup dialog to all connected players.
@param message string
@param title string
@param sprite_path string, see format in icons table
@param popup_name string, assign to have a popup only exist once.
]]
function Public.all_online(message, title, sprite_path, popup_name)
for _, p in ipairs(game.connected_players) do
show_popup(p, message, title, sprite_path, popup_name)
end
end
--[[--
Shows a popup dialog to all players.
@param message string
@param title string
@param sprite_path string, see format in icons table
@param popup_name string, assign to have a popup only exist once.
]]
function Public.all(message, title, sprite_path, popup_name)
for _, p in pairs(game.players) do
show_popup(p, message, title, sprite_path, popup_name)
end
end
return Public