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f24b9aa51f
* Crowdin sync 2019-05-29 * fix cs technology tag * Fixed rich text, new crowdin sync Crowdin sync at 20:15 UTC 2019-05-29 * First diggy localisedStrings * Added missing localisedString * Updated readme + CI fix
225 lines
7.1 KiB
Lua
225 lines
7.1 KiB
Lua
local Gui = require 'utils.gui'
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local Utils = require 'utils.core'
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local Game = require 'utils.game'
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local Command = require 'utils.command'
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local Ranks = require 'resources.ranks'
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local close_name = Gui.uid_name()
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local icons = {
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"utility/ammo_icon", -- 1
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"utility/danger_icon", -- 2
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"utility/destroyed_icon", -- 3
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"utility/warning_icon", -- 4
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"utility/electricity_icon", -- 5
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"utility/electricity_icon_unplugged", -- 6
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"utility/fluid_icon", -- 7
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"utility/fuel_icon", -- 8
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"utility/no_building_material_icon", -- 9
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"utility/no_storage_space_icon", -- 10
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"utility/not_enough_construction_robots_icon", -- 11
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"utility/not_enough_repair_packs_icon", -- 12
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"utility/recharge_icon", -- 13
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"utility/too_far_from_roboport_icon" -- 14
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}
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local function show_popup(player, message, title_text, sprite_path, popup_name)
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--Default title and icon
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title_text = (title_text ~= nil) and title_text or {'popup.default_title'}
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if type(sprite_path) == 'number' then
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sprite_path = (sprite_path ~= nil) and icons[sprite_path] or icons[4]
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else
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sprite_path = (sprite_path ~= nil) and sprite_path or icons[4]
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end
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local frame
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if popup_name ~= nil then
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local center = player.gui.center
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local popup = center['Popup.' .. popup_name]
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if (popup) then
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Gui.destroy(popup)
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end
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frame = player.gui.center.add {name = 'Popup.' .. popup_name, type = 'frame', direction = 'vertical', style = 'captionless_frame'}
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else
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frame = player.gui.center.add {type = 'frame', direction = 'vertical', style = 'captionless_frame'}
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end
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frame.style.minimal_width = 300
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local top_flow = frame.add {type = 'flow', direction = 'horizontal'}
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top_flow.style.horizontal_align = 'center'
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top_flow.style.horizontally_stretchable = true
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local title_flow = top_flow.add {type = 'flow'}
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title_flow.style.horizontal_align = 'center'
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title_flow.style.left_padding = 32
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title_flow.style.top_padding = 8
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title_flow.style.horizontally_stretchable = false
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local title = title_flow.add {type = 'label', caption = title_text}
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title.style.font = 'default-large-bold'
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local close_button_flow = top_flow.add {type = 'flow'}
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close_button_flow.style.horizontal_align = 'right'
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local content_flow = frame.add {type = 'flow', direction = 'horizontal'}
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content_flow.style.top_padding = 16
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content_flow.style.bottom_padding = 16
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content_flow.style.left_padding = 24
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content_flow.style.right_padding = 24
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content_flow.style.horizontally_stretchable = false
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local sprite_flow = content_flow.add {type = 'flow'}
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sprite_flow.style.vertical_align = 'center'
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sprite_flow.style.vertically_stretchable = false
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sprite_flow.add {type = 'sprite', sprite = sprite_path}
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local label_flow = content_flow.add {type = 'flow'}
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label_flow.style.horizontal_align = 'left'
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label_flow.style.top_padding = 10
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label_flow.style.left_padding = 24
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label_flow.style.horizontally_stretchable = false
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local label = label_flow.add {type = 'label', caption = message}
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label.style.single_line = false
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label.style.font = 'default-large-bold'
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local ok_button_flow = frame.add {type = 'flow'}
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ok_button_flow.style.horizontally_stretchable = true
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ok_button_flow.style.horizontal_align = 'center'
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local ok_button = ok_button_flow.add {type = 'button', name = close_name, caption = {'popup.confirm_btn'}}
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Gui.set_data(ok_button, frame)
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end
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Gui.on_click(
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close_name,
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function(event)
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local frame = Gui.get_data(event.element)
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Gui.remove_data_recursively(frame)
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frame.destroy()
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end
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)
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-- Creates a popup dialog for all players
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local function popup(args)
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local message = args.message:gsub('\\n', '\n')
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for _, p in ipairs(game.connected_players) do
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show_popup(p, message)
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end
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Game.player_print('Popup sent')
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Utils.print_admins(Utils.get_actor() .. ' sent a popup to all players', nil)
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end
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-- Creates a popup dialog for all players, specifically for the server upgrading factorio versions
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local function popup_update(args)
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local message = 'Server is updating to ' .. args.version .. '\nWe will be back in a minute'
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for _, p in ipairs(game.connected_players) do
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show_popup(p, message, "Incoming update!", 11)
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end
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Game.player_print('Popup sent')
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Utils.print_admins(Utils.get_actor() .. ' sent a popup to all players', nil)
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end
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-- Creates a popup dialog for the specifically targetted player
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local function popup_player(args)
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local target_name = args.player
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local target = game.players[target_name]
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if not target then
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Game.player_print('Player ' .. target_name .. ' not found.')
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return
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end
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local message = args.message:gsub('\\n', '\n')
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show_popup(target, message)
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Game.player_print('Popup sent')
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end
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Command.add(
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'popup',
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{
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description = {'command_description.popup'},
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arguments = {'message'},
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required_rank = Ranks.admin,
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capture_excess_arguments = true,
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allowed_by_server = true
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},
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popup
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)
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Command.add(
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'popup-update',
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{
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description = {'command_description.popup_update'},
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arguments = {'version'},
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required_rank = Ranks.admin,
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capture_excess_arguments = true,
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allowed_by_server = true
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},
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popup_update
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)
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Command.add(
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'popup-player',
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{
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description = {'command_description.popup_player'},
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arguments = {'player', 'message'},
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required_rank = Ranks.admin,
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capture_excess_arguments = true,
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allowed_by_server = true
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},
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popup_player
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)
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local Public = {}
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--[[--
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Shows a popup dialog.
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@param player LuaPlayer
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@param message string
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@param title string
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@param sprite_path string, see format in icons table
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@param popup_name string, assign to have a popup only exist once.
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]]
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function Public.player(player, message, title, sprite_path, popup_name)
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show_popup(player, message, title, sprite_path, popup_name)
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end
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--[[--
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Shows a popup dialog to all connected players.
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@param message string
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@param title string
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@param sprite_path string, see format in icons table
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@param popup_name string, assign to have a popup only exist once.
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]]
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function Public.all_online(message, title, sprite_path, popup_name)
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for _, p in ipairs(game.connected_players) do
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show_popup(p, message, title, sprite_path, popup_name)
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end
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end
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--[[--
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Shows a popup dialog to all players.
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@param message string
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@param title string
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@param sprite_path string, see format in icons table
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@param popup_name string, assign to have a popup only exist once.
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]]
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function Public.all(message, title, sprite_path, popup_name)
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for _, p in pairs(game.players) do
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show_popup(p, message, title, sprite_path, popup_name)
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end
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end
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return Public
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