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https://github.com/Refactorio/RedMew.git
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79 lines
2.3 KiB
Lua
79 lines
2.3 KiB
Lua
function update_group(position)
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local file = position .. ".lua"
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game.write_file(file, "return\n{\n", false)
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local group = global.scenario.variables[position]
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local line = ""
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for player_name,_ in pairs(group) do
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line = string.format('["%s"] = "",\n', player_name)
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game.write_file(file, line, true)
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end
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game.write_file(file, "}", true)
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end
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function get_actor()
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if game.player then return game.player.name end
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return "<server>"
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end
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function is_mod(player_name)
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return global.scenario.variables.mods[player_name:lower()]
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end
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function is_regular(player_name)
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return global.scenario.variables.regulars[player_name:lower()]
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end
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function add_regular(player_name)
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local actor = get_actor()
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if is_regular(player_name) then player_print(player_name .. " is already a regular.")
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else
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if game.players[player_name] then
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game.print(actor .. " promoted " .. player_name .. " to regular.")
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global.scenario.variables.regulars[player_name:lower()] = ""
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update_group("regulars")
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else
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player_print(player_name .. " does not exist.")
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end
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end
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end
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function add_mod(player_name)
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local actor = get_actor()
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if is_mod(player_name) then player_print(player_name .. " is already a moderator.")
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else
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if game.players[player_name] then
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game.print(actor .. " promoted " .. player_name .. " to moderator.")
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global.scenario.variables.mods[player_name:lower()] = ""
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update_group("mods")
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else
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player_print(player_name .. " does not exist.")
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end
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end
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end
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function remove_regular(player_name)
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local actor = get_actor()
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if is_regular(player_name) then game.print(player_name .. " was demoted from regular by " .. actor .. ".") end
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global.scenario.variables.regulars[player_name] = nil
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update_group("regulars")
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end
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function remove_mod(player_name)
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local actor = get_actor()
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if is_mod(player_name) then game.print(player_name .. " was demoted from mod by " .. actor .. ".") end
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global.scenario.variables.mods[player_name] = nil
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update_group("mods")
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end
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function print_regulars()
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for k,_ in pairs(global.scenario.variables.regulars) do
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player_print(k)
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end
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end
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function print_mods()
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for k,_ in pairs(global.scenario.variables.mods) do
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player_print(k)
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end
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end
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