.gitignore | ||
Dockerfile | ||
entrypoint.sh | ||
factorio.crt | ||
gen_config.py | ||
LICENSE | ||
make_release.sh | ||
README.md |
Factorio
A Docker image for the Factorio dedicated server.
Versions
See tags on Quay for options. If you don't see a version after 0.14.4 that you are looking for, file an issue and or a pull request.
Usage
The simplest example runs Factorio with default settings. We also mount a volume so that your saves will be retained:
docker run -d \
-v [PATH]:/opt/factorio/saves \
-p [PORT]:34197/udp \
quay.io/games_on_k8s/factorio:0.14.14
- Where [PATH] is a folder where you'll put your saves. If there already is a save in it with the string "save", that one will be taken by default, otherwise, a new one will be made.
- Where [PORT] is the port number to listen for client connections on.
Environment Variable Reference
This Docker image uses environment variables to configure the Factorio server. The gen_config.py
dumps a server-settings.json before the server starts. Here are the possible values (bolded values are the ones you'll generally always want to change):
Env Var | Description |
---|---|
FACTORIO_SERVER_NAME | The name to show in-game and in the server browser (if public). |
FACTORIO_DESCRIPTION | Server description for the server browser (if public). |
FACTORIO_MAX_PLAYERS | Maximum number of players allowed, admins can join even a full server. 0 means unlimited. |
FACTORIO_PUBLISH_ON_LAN | If true , make this game available on the server's LAN. Defaults to true . |
FACTORIO_IS_PUBLIC | If true , advertise this server on the Factorio game browser. You'll also need to set FACTORIO_USER_USERNAME and FACTORIO_USER_PASSWORD. Defaults to false . |
FACTORIO_USER_USERNAME | If this server is public, a Factorio username to auth the server with. |
FACTORIO_USER_PASSWORD | The Factorio user's matching password. |
FACTORIO_GAME_PASSWORD | If set, this password will be required to join. |
FACTORIO_REQUIRE_USER_VERIFICATION | When set to true, the server will only allow clients that have a valid Factorio.com account |
FACTORIO_MAX_UPLOAD_KBPS | Default value is 0 . 0 means unlimited. |
FACTORIO_IGNORE_PLAYER_LIMIT_FOR_RETURNERS | If true , players who have joined the server before are always allowed. Even if the player limit has been reached. false (default) enforces the player limit for all cases. |
FACTORIO_ALLOW_COMMANDS | Allows or disallows console commands. Must be one of: true , false , or admins-only (default). |
FACTORIO_AUTOSAVE_INTERVAL | Autosave interval in minutes. Defaults to 10 . |
FACTORIO_AUTOSAVE_SLOTS | Server autosave slots, it is cycled through when the server autosaves. Defaults to 5 . |
FACTORIO_AUTOKICK_INTERVAL | How many minutes until someone is kicked when doing nothing, 0 for never. Defaults to 0 . |
FACTORIO_AUTO_PAUSE | Whether should the server be paused when no players are present. true (default) or false . |
FACTORIO_ONLY_ADMINS_PAUSE | Only allow admins to pause the game if true (default), false allows everyone. |
FACTORIO_AUTOSAVE_ONLY_ON_SERVER | Whether autosaves should be saved only on server or also on all connected clients. true (default) or false . |
FACTORIO_ADMINS | A comma-separated list of usernames who are set as admins. |
FACTORIO_PORT | Port number to run game server on. Default is 34197. |
FACTORIO_RCON_PORT | Port number to run RCON on. Default is 27015. |
FACTORIO_RCON_PASSWORD | The password to use for RCON. Omitting this will cause one to be auto-generated and emitted to stdout. |
Troubleshooting
Authorization Error
If your container exits with the following error:
Info HttpSharedState.cpp:83: Status code: 401
Info AuthServerConnector.cpp:40: Error in communication with auth server: code(401) message({
"message": "Username and password don't match",
"status": 401
})
Info AuthServerConnector.cpp:68: Auth server authorization error (Username and password don't match)
Error Util.cpp:57: Unknown error
Check supplied Username and Password for mistakes.
Cutting a new release
For maintainers with write access to Quay, here's how to cut a new release:
./make_release.sh 0.14.15
This will download the correct archive, build a Docker image, and run it locally. Test against the built image, then CTRL+C out of the server. The script will prompt you through the rest of the release process.
NOTE: If the env vars have changed in the release compared to what is currently in the repo, you'll need to adjust gen_config.py and this README.md accordingly.
Once the Docker image is pushed, make sure any changes to this repo are committed then create a new tag matching the version number of the release.
git commit -am "Made some changes. Woohoo."
git push
git tag 0.14.15 && git push --tags
```