2025-06-18 17:29:20 +03:00
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/*
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* BattleConsole.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleConsole.h"
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#include "BattleInterface.h"
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#include "../CPlayerInterface.h"
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#include "../GameEngine.h"
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#include "../GameInstance.h"
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#include "../adventureMap/CInGameConsole.h"
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#include "../eventsSDL/InputHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/Images.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/CMessage.h"
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BattleConsoleWindow::BattleConsoleWindow(const std::string & text)
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: CWindowObject(BORDERED)
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{
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OBJECT_CONSTRUCTION;
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pos.w = 429;
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pos.h = 434;
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updateShadow();
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center();
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backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
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Rect textArea(18, 17, 393, 354);
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textBoxBackgroundBorder = std::make_shared<TransparentFilledRectangle>(textArea, ColorRGBA(0, 0, 0, 75), ColorRGBA(128, 100, 75));
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textBox = std::make_shared<CTextBox>(text, textArea.resize(-5), CSlider::BROWN);
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if(textBox->slider)
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textBox->slider->scrollToMax();
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}
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void BattleConsole::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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Point line1(pos.x + pos.w / 2, pos.y + 8);
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Point line2(pos.x + pos.w / 2, pos.y + 24);
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auto visibleText = getVisibleText();
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if(visibleText.size() > 0)
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to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
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if(visibleText.size() > 1)
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to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
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}
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std::vector<std::string> BattleConsole::getVisibleText() const
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{
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// high priority texts that hide battle log entries
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for(const auto & text : {consoleText, hoverText})
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{
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if(text.empty())
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continue;
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auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
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if(result.size() > 2 && text.find('\n') != std::string::npos)
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{
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// Text has too many lines to fit into console, but has line breaks. Try ignore them and fit text that way
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std::string cleanText = boost::algorithm::replace_all_copy(text, "\n", " ");
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result = CMessage::breakText(cleanText, pos.w, FONT_SMALL);
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}
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if(result.size() > 2)
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result.resize(2);
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return result;
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}
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// log is small enough to fit entirely - display it as such
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if(logEntries.size() < 3)
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return logEntries;
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return {logEntries[scrollPosition - 1], logEntries[scrollPosition]};
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}
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2025-06-19 20:52:40 +03:00
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std::vector<std::string> BattleConsole::splitText(const std::string & text) const
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2025-06-18 17:29:20 +03:00
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{
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std::vector<std::string> lines;
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std::vector<std::string> output;
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boost::split(lines, text, boost::is_any_of("\n"));
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const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
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for(const auto & line : lines)
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{
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if(font->getStringWidth(text) < pos.w)
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{
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output.push_back(line);
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}
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else
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{
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std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
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output.insert(output.end(), substrings.begin(), substrings.end());
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}
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}
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return output;
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}
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bool BattleConsole::addText(const std::string & text)
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{
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logGlobal->trace("CBattleConsole message: %s", text);
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auto newLines = splitText(text);
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logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
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2025-06-18 17:38:05 +03:00
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scrollPosition = static_cast<int>(logEntries.size()) - 1;
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2025-06-18 17:29:20 +03:00
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redraw();
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return true;
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}
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void BattleConsole::scrollUp(ui32 by)
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{
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if(scrollPosition > static_cast<int>(by))
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scrollPosition -= by;
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redraw();
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}
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void BattleConsole::scrollDown(ui32 by)
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{
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if(scrollPosition + by < logEntries.size())
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scrollPosition += by;
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redraw();
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}
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2025-06-18 17:38:05 +03:00
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BattleConsole::BattleConsole(const BattleInterface & owner, const std::shared_ptr<CPicture> & backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
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2025-06-18 17:29:20 +03:00
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: CIntObject(LCLICK)
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, owner(owner)
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, scrollPosition(-1)
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, enteringText(false)
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{
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OBJECT_CONSTRUCTION;
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pos += objectPos;
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pos.w = size.x;
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pos.h = size.y;
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background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0);
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}
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void BattleConsole::deactivate()
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{
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if(enteringText)
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GAME->interface()->cingconsole->endEnteringText(false);
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CIntObject::deactivate();
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}
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void BattleConsole::clickPressed(const Point & cursorPosition)
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{
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if(owner.makingTurn() && !owner.openingPlaying())
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{
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ENGINE->windows().createAndPushWindow<BattleConsoleWindow>(boost::algorithm::join(logEntries, "\n"));
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}
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}
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void BattleConsole::setEnteringMode(bool on)
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{
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consoleText.clear();
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if(on)
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{
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assert(enteringText == false);
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ENGINE->input().startTextInput(pos);
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}
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else
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{
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assert(enteringText == true);
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ENGINE->input().stopTextInput();
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}
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enteringText = on;
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redraw();
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}
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void BattleConsole::setEnteredText(const std::string & text)
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{
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assert(enteringText == true);
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consoleText = text;
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redraw();
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}
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void BattleConsole::write(const std::string & Text)
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{
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hoverText = Text;
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redraw();
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}
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void BattleConsole::clearIfMatching(const std::string & Text)
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{
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if(hoverText == Text)
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clear();
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}
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void BattleConsole::clear()
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{
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write({});
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}
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