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vcmi/client/battle/BattleConsole.cpp
2025-06-19 21:14:22 +03:00

216 lines
5.3 KiB
C++

/*
* BattleConsole.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleConsole.h"
#include "BattleInterface.h"
#include "../CPlayerInterface.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../adventureMap/CInGameConsole.h"
#include "../eventsSDL/InputHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../render/Canvas.h"
#include "../render/IFont.h"
#include "../render/IRenderHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/CMessage.h"
BattleConsoleWindow::BattleConsoleWindow(const std::string & text)
: CWindowObject(BORDERED)
{
OBJECT_CONSTRUCTION;
pos.w = 429;
pos.h = 434;
updateShadow();
center();
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
Rect textArea(18, 17, 393, 354);
textBoxBackgroundBorder = std::make_shared<TransparentFilledRectangle>(textArea, ColorRGBA(0, 0, 0, 75), ColorRGBA(128, 100, 75));
textBox = std::make_shared<CTextBox>(text, textArea.resize(-5), CSlider::BROWN);
if(textBox->slider)
textBox->slider->scrollToMax();
}
void BattleConsole::showAll(Canvas & to)
{
CIntObject::showAll(to);
Point line1(pos.x + pos.w / 2, pos.y + 8);
Point line2(pos.x + pos.w / 2, pos.y + 24);
auto visibleText = getVisibleText();
if(visibleText.size() > 0)
to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
if(visibleText.size() > 1)
to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
}
std::vector<std::string> BattleConsole::getVisibleText() const
{
// high priority texts that hide battle log entries
for(const auto & text : {consoleText, hoverText})
{
if(text.empty())
continue;
auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
if(result.size() > 2 && text.find('\n') != std::string::npos)
{
// Text has too many lines to fit into console, but has line breaks. Try ignore them and fit text that way
std::string cleanText = boost::algorithm::replace_all_copy(text, "\n", " ");
result = CMessage::breakText(cleanText, pos.w, FONT_SMALL);
}
if(result.size() > 2)
result.resize(2);
return result;
}
// log is small enough to fit entirely - display it as such
if(logEntries.size() < 3)
return logEntries;
return {logEntries[scrollPosition - 1], logEntries[scrollPosition]};
}
std::vector<std::string> BattleConsole::splitText(const std::string & text) const
{
std::vector<std::string> lines;
std::vector<std::string> output;
boost::split(lines, text, boost::is_any_of("\n"));
const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
for(const auto & line : lines)
{
if(font->getStringWidth(text) < pos.w)
{
output.push_back(line);
}
else
{
std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
output.insert(output.end(), substrings.begin(), substrings.end());
}
}
return output;
}
bool BattleConsole::addText(const std::string & text)
{
logGlobal->trace("CBattleConsole message: %s", text);
auto newLines = splitText(text);
logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
scrollPosition = static_cast<int>(logEntries.size()) - 1;
redraw();
return true;
}
void BattleConsole::scrollUp(ui32 by)
{
if(scrollPosition > static_cast<int>(by))
scrollPosition -= by;
redraw();
}
void BattleConsole::scrollDown(ui32 by)
{
if(scrollPosition + by < logEntries.size())
scrollPosition += by;
redraw();
}
BattleConsole::BattleConsole(const BattleInterface & owner, const std::shared_ptr<CPicture> & backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
: CIntObject(LCLICK)
, owner(owner)
, scrollPosition(-1)
, enteringText(false)
{
OBJECT_CONSTRUCTION;
pos += objectPos;
pos.w = size.x;
pos.h = size.y;
background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0);
}
void BattleConsole::deactivate()
{
if(enteringText)
GAME->interface()->cingconsole->endEnteringText(false);
CIntObject::deactivate();
}
void BattleConsole::clickPressed(const Point & cursorPosition)
{
if(owner.makingTurn() && !owner.openingPlaying())
{
ENGINE->windows().createAndPushWindow<BattleConsoleWindow>(boost::algorithm::join(logEntries, "\n"));
}
}
void BattleConsole::setEnteringMode(bool on)
{
consoleText.clear();
if(on)
{
assert(enteringText == false);
ENGINE->input().startTextInput(pos);
}
else
{
assert(enteringText == true);
ENGINE->input().stopTextInput();
}
enteringText = on;
redraw();
}
void BattleConsole::setEnteredText(const std::string & text)
{
assert(enteringText == true);
consoleText = text;
redraw();
}
void BattleConsole::write(const std::string & Text)
{
hoverText = Text;
redraw();
}
void BattleConsole::clearIfMatching(const std::string & Text)
{
if(hoverText == Text)
clear();
}
void BattleConsole::clear()
{
write({});
}