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vcmi/lib/gameState/GameStatePackVisitor.h

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/*
* GameStatePackVisitor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../networkPacks/NetPackVisitor.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGameState;
class GameStatePackVisitor final : public ICPackVisitor
{
private:
CGameState & gs;
public:
GameStatePackVisitor(CGameState & gs)
: gs(gs)
{
}
void visitSetResources(SetResources & pack) override;
void visitSetPrimSkill(SetPrimSkill & pack) override;
void visitSetSecSkill(SetSecSkill & pack) override;
void visitHeroVisitCastle(HeroVisitCastle & pack) override;
void visitSetMana(SetMana & pack) override;
void visitSetMovePoints(SetMovePoints & pack) override;
void visitSetResearchedSpells(SetResearchedSpells & pack) override;
void visitFoWChange(FoWChange & pack) override;
void visitChangeStackCount(ChangeStackCount & pack) override;
void visitSetStackType(SetStackType & pack) override;
void visitEraseStack(EraseStack & pack) override;
void visitSwapStacks(SwapStacks & pack) override;
void visitInsertNewStack(InsertNewStack & pack) override;
void visitRebalanceStacks(RebalanceStacks & pack) override;
void visitBulkRebalanceStacks(BulkRebalanceStacks & pack) override;
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void visitGrowUpArtifact(GrowUpArtifact & pack) override;
void visitPutArtifact(PutArtifact & pack) override;
void visitBulkEraseArtifacts(BulkEraseArtifacts & pack) override;
void visitBulkMoveArtifacts(BulkMoveArtifacts & pack) override;
void visitAssembledArtifact(AssembledArtifact & pack) override;
void visitDisassembledArtifact(DisassembledArtifact & pack) override;
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void visitDischargeArtifact(DischargeArtifact & pack) override;
void visitHeroVisit(HeroVisit & pack) override;
void visitNewTurn(NewTurn & pack) override;
void visitGiveBonus(GiveBonus & pack) override;
void visitChangeObjPos(ChangeObjPos & pack) override;
void visitPlayerEndsTurn(PlayerEndsTurn & pack) override;
void visitPlayerEndsGame(PlayerEndsGame & pack) override;
void visitPlayerReinitInterface(PlayerReinitInterface & pack) override;
void visitRemoveBonus(RemoveBonus & pack) override;
void visitRemoveObject(RemoveObject & pack) override;
void visitTryMoveHero(TryMoveHero & pack) override;
void visitNewStructures(NewStructures & pack) override;
void visitRazeStructures(RazeStructures & pack) override;
void visitSetAvailableCreatures(SetAvailableCreatures & pack) override;
void visitSetHeroesInTown(SetHeroesInTown & pack) override;
void visitHeroRecruited(HeroRecruited & pack) override;
void visitGiveHero(GiveHero & pack) override;
void visitSetObjectProperty(SetObjectProperty & pack) override;
void visitHeroLevelUp(HeroLevelUp & pack) override;
void visitCommanderLevelUp(CommanderLevelUp & pack) override;
void visitBattleStart(BattleStart & pack) override;
void visitBattleSetActiveStack(BattleSetActiveStack & pack) override;
void visitBattleTriggerEffect(BattleTriggerEffect & pack) override;
void visitBattleAttack(BattleAttack & pack) override;
void visitBattleSpellCast(BattleSpellCast & pack) override;
void visitSetStackEffect(SetStackEffect & pack) override;
void visitStacksInjured(StacksInjured & pack) override;
void visitBattleUnitsChanged(BattleUnitsChanged & pack) override;
void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) override;
void visitBattleStackMoved(BattleStackMoved & pack) override;
void visitCatapultAttack(CatapultAttack & pack) override;
void visitPlayerStartsTurn(PlayerStartsTurn & pack) override;
void visitNewObject(NewObject & pack) override;
void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
void visitEntitiesChanged(EntitiesChanged & pack) override;
void visitSetCommanderProperty(SetCommanderProperty & pack) override;
void visitAddQuest(AddQuest & pack) override;
void visitChangeFormation(ChangeFormation & pack) override;
void visitChangeSpells(ChangeSpells & pack) override;
void visitSetAvailableHero(SetAvailableHero & pack) override;
void visitChangeObjectVisitors(ChangeObjectVisitors & pack) override;
void visitChangeArtifactsCostume(ChangeArtifactsCostume & pack) override;
void visitNewArtifact(NewArtifact & pack) override;
void visitBattleUpdateGateState(BattleUpdateGateState & pack) override;
void visitPlayerCheated(PlayerCheated & pack) override;
void visitDaysWithoutTown(DaysWithoutTown & pack) override;
void visitStartAction(StartAction & pack) override;
void visitSetRewardableConfiguration(SetRewardableConfiguration & pack) override;
void visitBattleSetStackProperty(BattleSetStackProperty & pack) override;
void visitBattleNextRound(BattleNextRound & pack) override;
void visitBattleCancelled(BattleCancelled & pack) override;
void visitBattleResultsApplied(BattleResultsApplied & pack) override;
void visitBattleResultAccepted(BattleResultAccepted & pack) override;
void visitTurnTimeUpdate(TurnTimeUpdate & pack) override;
};
class DLL_LINKAGE BattleStatePackVisitor final : public ICPackVisitor
{
IBattleState & battleState;
public:
BattleStatePackVisitor(IBattleState & battleState)
:battleState(battleState)
{}
void visitSetStackEffect(SetStackEffect & pack) override;
void visitStacksInjured(StacksInjured & pack) override;
void visitBattleUnitsChanged(BattleUnitsChanged & pack) override;
void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) override;
void visitCatapultAttack(CatapultAttack & pack) override;
void visitBattleStackMoved(BattleStackMoved & pack) override;
};
VCMI_LIB_NAMESPACE_END